Player Matchup

Nemesis
Nemesis
Gold III
Falleng03
Nemesis
Gold III
Level 185
God Stats
2W - 1L
1,686 SR
Queue Stats
154W - 154L
1,389 MMR
Solo
Artio
Artio
Gold V
evanfast
Artio
Gold V
Level 88
God Stats
52W - 53L
1,506 SR
Queue Stats
162W - 190L
1,382 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
falufalu05
Kumbhakarna
Bronze III
Level 62
God Stats
1W - 0L
1,614 SR
Queue Stats
3W - 7L
1,325 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
iKurayamii
Kukulkan
Bronze III
Level 43
God Stats
1W - 0L
1,081 SR
Queue Stats
5W - 7L
1,359 MMR
Party 2
Anhur
Anhur
Gold IV
iamDBami
Anhur
Gold IV
Level 84
God Stats
46W - 54L
1,537 SR
Queue Stats
106W - 110L
1,351 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,485 SR
1,361 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 70
1,455 SR
1,387 MMR
Cupid
Cupid
Silver III
 
Cupid
Silver III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold III
DELTAGAMES47
Shiva
Gold III
Level 60
God Stats
27W - 32L
1,544 SR
Queue Stats
121W - 122L
1,370 MMR
Solo
Janus
Janus
Silver III
LuckyLuke-I
Janus
Silver III
Level 80
God Stats
0W - 1L
1,287 SR
Queue Stats
2W - 5L
1,353 MMR
Party 1
Bacchus
Bacchus
Silver V
corona_or_lose
Bacchus
Silver V
Level 85
God Stats
0W - 5L
1,640 SR
Queue Stats
2W - 8L
1,342 MMR
Solo
Thor
Thor
Bronze IV
nikos6581
Thor
Bronze IV
Level 54
God Stats
0W - 2L
1,305 SR
Queue Stats
3W - 18L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Falleng03
Nemesis
12
7 / 0 / 3
6,886
689
6,315
7,574
2,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
evanfast
Artio
10
0 / 1 / 0
4,735
474
2,077
7,199
5,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Kumbhakarna
falufalu05
Kumbhakarna
11
2 / 1 / 7
6,172
617
3,937
6,897
3,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
iKurayamii
Kukulkan
12
0 / 1 / 2
6,447
645
2,676
3,873
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
iamDBami
Anhur
11
6 / 1 / 2
6,566
657
9,430
7,497
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PoseidonAo KuangFreyaChang'e

VS

Bans
HeimdallrChaacThanatosZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
1 / 4 / 0
4,807
481
4,438
7,581
1,177
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 0
6,937
694
4,974
7,761
2,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 0
5,516
552
1,634
6,782
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 5 / 2
5,352
535
3,971
11,471
6,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
10
1 / 2 / 0
5,520
552
2,953
8,470
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
4
4
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
4
0
0.25
L
2
0
0
2
W
Nemesis
Falleng03
Nemesis
7
0
3
8.5
L
0
4
0
0
L
0
5
2
0.2
W
Artio
evanfast
Artio
0
1
0
0
W
Kumbhakarna
falufalu05
Kumbhakarna
2
1
7
5.5
W
Kukulkan
iKurayamii
Kukulkan
0
1
2
1
W
Anhur
iamDBami
Anhur
6
1
2
7
L
Thor
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,435
Damage
17,970
33,040
Taken
42,065
15,663
Mitigated
14,427
9,051
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,438
2,564
116
1,294
7,581
1,177
0
839
6,492
0
25,712
L
4,974
1,157
0
1,596
7,761
2,653
0
2,290
5,063
191
45,202
W
Nemesis
Falleng03
Nemesis
6,315
2,650
0
1,922
7,574
2,680
0
219
7,355
0
41,250
L
1,634
115
0
720
6,782
1,783
276
2,181
4,561
33,034
987
L
3,971
286
0
1,700
11,471
6,296
0
1,799
9,318
15,879
637
W
Artio
evanfast
Artio
2,077
339
0
2,014
7,199
5,755
0
191
7,008
15,323
0
W
Kumbhakarna
falufalu05
Kumbhakarna
3,937
450
0
710
6,897
3,415
283
1,377
5,520
27,253
0
W
Kukulkan
iKurayamii
Kukulkan
2,676
0
0
883
3,873
1,257
184
1,311
2,340
45,647
0
W
Anhur
iamDBami
Anhur
9,430
6,723
0
3,522
7,497
2,556
989
2,130
5,367
0
44,619
L
Thor
2,953
969
0
4,486
8,470
2,518
0
463
7,941
0
33,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,806
Gold Earned
28,132
296
Minions Killed
276
0
Camps Cleared
0
1,088,169
Distance Traveled
1,010,970
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,807
481
41
4
0
207,426
0
L
Shiva
6,937
694
77
8
0
196,948
2
W
Nemesis
6,886
689
64
6
0
255,070
0
L
Janus
5,516
552
76
8
0
205,325
2
L
Bacchus
5,352
535
24
2
0
211,240
0
W
Artio
4,735
474
21
2
0
224,143
3
W
Kumbhakarna
6,172
617
44
4
0
215,282
1
W
Kukulkan
6,447
645
91
9
0
216,906
0
W
Anhur
6,566
657
76
8
0
176,768
2
L
Thor
5,520
552
58
6
0
190,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role