Player Matchup

Artemis
Artemis
DeathSytheZero
Artemis
Level 158
God Stats
4W - 8L
1,608 SR
Queue Stats
60W - 53L
1,569 Elo+
Solo
Geb
Geb
FozzLaFazio
Geb
Level 160
God Stats
3W - 3L
1,549 SR
Queue Stats
28W - 23L
1,527 Elo+
Party 1
Ix Chel
Ix Chel
Raven3568
Ix Chel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,548 Elo+
Party 1
Bellona
Bellona
Skywalker5727
Bellona
Level 184
God Stats
4W - 3L
1,528 SR
Queue Stats
34W - 30L
1,529 Elo+
Party 1
Lancelot
Lancelot
Tha faded 1
Lancelot
Level 184
God Stats
0W - 3L
1,080 SR
Queue Stats
370W - 382L
1,520 Elo+
Solo
Team Averages
Level 169
1,453 SR
1,539 Elo+

VS

Team Averages
Level 145
1,600 SR
1,479 Elo+
Ao Kuang
Ao Kuang
Gftz
Ao Kuang
Level 128
God Stats
4W - 0L
1,723 SR
Queue Stats
14W - 16L
1,450 Elo+
Solo
Neith
Neith
MachtEXTREM
Neith
Level 175
God Stats
8W - 9L
1,603 SR
Queue Stats
198W - 195L
1,451 Elo+
Solo
Hel
Hel
MiruMats
Hel
Level 144
God Stats
3W - 1L
1,478 SR
Queue Stats
72W - 61L
1,493 Elo+
Solo
Ymir
Ymir
Roco_Morales
Ymir
Level 106
God Stats
164W - 147L
1,624 SR
Queue Stats
218W - 213L
1,533 Elo+
Solo
Charybdis
Charybdis
Suqmadiqk
Charybdis
Level 170
God Stats
96W - 70L
1,571 SR
Queue Stats
801W - 785L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
4,817
482
3,059
5,145
1,341
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 1
4,864
486
3,116
10,153
5,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ix Chel
Raven3568
Ix Chel
10
2 / 5 / 0
5,709
571
4,968
7,211
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
10
0 / 4 / 0
6,071
607
3,124
9,822
7,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Tha faded 1
Lancelot
9
0 / 1 / 0
4,880
488
3,084
6,298
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Gftz
Ao Kuang
13
10 / 0 / 0
7,331
733
6,771
9,645
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 0 / 3
6,427
643
5,124
6,184
1,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 2 / 6
6,044
604
4,907
6,299
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 6
6,349
635
2,224
6,448
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Suqmadiqk
Charybdis
11
4 / 0 / 1
6,316
632
5,694
5,060
1,620
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
16
17
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
5
1
0.1
W
Ao Kuang
Gftz
Ao Kuang
10
0
0
10
W
1
0
3
2.5
W
0
2
6
1.5
L
Ix Chel
Raven3568
Ix Chel
2
5
0
0.4
W
1
1
6
4
L
Bellona
0
4
0
0
W
Charybdis
Suqmadiqk
Charybdis
4
0
1
4.5
L
Lancelot
Tha faded 1
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,351
Damage
24,720
38,629
Taken
33,636
19,186
Mitigated
13,760
5,330
Healing
15,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,059
899
0
661
5,145
1,341
0
232
4,913
0
23,321
L
3,116
329
49
1,061
10,153
5,537
0
3,221
6,932
18,712
0
W
Ao Kuang
Gftz
Ao Kuang
6,771
1,453
0
4,663
9,645
3,679
0
1,070
8,575
51,440
1,671
W
5,124
1,294
0
3,206
6,184
1,942
0
0
6,184
0
43,530
W
4,907
168
657
3,408
6,299
1,527
615
3,769
2,530
39,377
1,286
L
Ix Chel
Raven3568
Ix Chel
4,968
742
0
565
7,211
2,216
0
5,381
1,830
30,597
0
W
2,224
313
0
1,134
6,448
4,992
0
2,364
4,084
15,169
1,443
L
Bellona
3,124
103
0
2,399
9,822
7,806
0
2,060
7,762
0
38,470
W
Charybdis
Suqmadiqk
Charybdis
5,694
2,646
0
2,209
5,060
1,620
840
881
4,179
0
51,413
L
Lancelot
Tha faded 1
Lancelot
3,084
828
0
595
6,298
2,286
0
2,667
3,631
0
30,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,341
Gold Earned
32,467
242
Minions Killed
346
0
Camps Cleared
0
982,864
Distance Traveled
1,044,423
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,817
482
45
5
0
173,310
0
L
Geb
4,864
486
12
1
0
193,986
2
W
Ao Kuang
7,331
733
85
9
0
245,923
0
W
Neith
6,427
643
88
9
0
186,002
0
W
Hel
6,044
604
61
6
0
204,560
0
L
Ix Chel
5,709
571
48
5
0
194,094
2
W
Ymir
6,349
635
28
3
0
199,993
2
L
Bellona
6,071
607
78
8
0
197,837
0
W
Charybdis
6,316
632
84
8
0
207,945
1
L
Lancelot
4,880
488
59
6
0
223,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role