Player Matchup

Charybdis
Charybdis
Daxzar
Charybdis
Level 158
God Stats
2W - 0L
1,432 SR
Queue Stats
24W - 20L
1,585 Elo+
Solo
Cu Chulainn
Cu Chulainn
RagingBigRed
Cu Chulainn
Level 62
God Stats
15W - 8L
1,735 SR
Queue Stats
317W - 311L
1,507 Elo+
Party 2
Ymir
Ymir
RagingMeta
Ymir
Level 182
God Stats
4W - 4L
1,662 SR
Queue Stats
262W - 266L
1,528 Elo+
Party 2
Raijin
Raijin
oH MILLY
Raijin
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 135L
1,521 Elo+
Solo
Jing Wei
Jing Wei
srciro
Jing Wei
Level 124
God Stats
2W - 2L
1,989 SR
Queue Stats
44W - 54L
1,433 Elo+
Solo
Team Averages
Level 130
1,663 SR
1,515 Elo+

VS

Team Averages
Level 154
1,554 SR
1,550 Elo+
Erlang Shen
Erlang Shen
DistantCrayon21
Erlang Shen
Level 158
God Stats
2W - 4L
1,584 SR
Queue Stats
357W - 334L
1,582 Elo+
Solo
Cu Chulainn
Cu Chulainn
JSnitch58
Cu Chulainn
Level 158
God Stats
6W - 5L
1,607 SR
Queue Stats
255W - 242L
1,541 Elo+
Party 1
Jormungandr
Jormungandr
Milndge
Jormungandr
Level 158
God Stats
5W - 2L
1,836 SR
Queue Stats
254W - 233L
1,543 Elo+
Party 1
Sol
Sol
RioCaRNaTE
Sol
Level 203
God Stats
0W - 1L
1,242 SR
Queue Stats
25W - 24L
1,581 Elo+
Solo
Merlin
Merlin
Tr867ip
Merlin
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Daxzar
Charybdis
17
5 / 4 / 10
10,952
842
12,365
10,242
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cu Chulainn
RagingBigRed
Cu Chulainn
19
8 / 3 / 9
11,340
872
16,329
19,275
18,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 4 / 14
9,921
763
7,915
17,966
16,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
oH MILLY
Raijin
16
4 / 4 / 12
10,059
774
15,248
8,995
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
srciro
Jing Wei
19
7 / 1 / 9
12,456
958
10,426
8,938
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DistantCrayon21
Erlang Shen
17
3 / 6 / 3
9,432
726
12,532
15,035
16,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
JSnitch58
Cu Chulainn
16
3 / 6 / 5
9,856
758
9,423
18,672
21,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jormungandr
Milndge
Jormungandr
18
2 / 6 / 4
9,735
749
12,403
18,328
20,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 4 / 7
10,432
802
16,725
11,704
4,521
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Merlin
Tr867ip
Merlin
7
0 / 2 / 2
6,904
531
1,604
2,397
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
34
24
Kills
13
16
Deaths
24
54
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Daxzar
Charybdis
5
4
10
2.5
L
Erlang Shen
DistantCrayon21
Erlang Shen
3
6
3
0.75
L
Cu Chulainn
JSnitch58
Cu Chulainn
3
6
5
0.92
L
Jormungandr
Milndge
Jormungandr
2
6
4
0.67
W
Cu Chulainn
RagingBigRed
Cu Chulainn
8
3
9
4.17
W
0
4
14
1.75
L
5
4
7
2.13
L
Merlin
Tr867ip
Merlin
0
2
2
0.5
W
Raijin
oH MILLY
Raijin
4
4
12
2.5
W
Jing Wei
srciro
Jing Wei
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,283
Damage
52,687
65,416
Taken
66,136
46,106
Mitigated
64,045
25,211
Healing
16,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Daxzar
Charybdis
12,365
4,779
178
1,554
10,242
4,070
1,203
6,097
4,145
0
25,112
L
Erlang Shen
DistantCrayon21
Erlang Shen
12,532
4,949
729
2,702
15,035
16,293
0
5,127
9,671
0
22,350
L
Cu Chulainn
JSnitch58
Cu Chulainn
9,423
895
340
2,164
18,672
21,580
0
6,302
11,956
1,544
17,926
L
Jormungandr
Milndge
Jormungandr
12,403
2,881
735
3,157
18,328
20,933
0
6,647
11,580
34,727
146
W
Cu Chulainn
RagingBigRed
Cu Chulainn
16,329
1,949
115
6,362
19,275
18,080
360
6,920
12,355
0
23,501
W
7,915
870
5,275
4,691
17,966
16,356
81
9,612
8,354
11,895
0
L
16,725
5,458
508
4,888
11,704
4,521
0
3,551
7,819
31,390
0
L
Merlin
Tr867ip
Merlin
1,604
80
246
600
2,397
718
0
1,536
827
2,545
0
W
Raijin
oH MILLY
Raijin
15,248
685
1,507
1,394
8,995
3,558
390
4,147
4,848
30,049
0
W
Jing Wei
srciro
Jing Wei
10,426
7,787
1,674
2,461
8,938
4,042
3,738
4,346
4,592
0
36,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,728
Gold Earned
46,359
158
Minions Killed
120
0
Camps Cleared
0
1,270,430
Distance Traveled
937,537
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,952
842
38
3
0
248,234
0
L
Erlang Shen
9,432
726
22
2
0
234,597
0
L
Cu Chulainn
9,856
758
25
2
0
222,223
1
L
Jormungandr
9,735
749
42
3
0
209,596
4
W
Cu Chulainn
11,340
872
13
1
0
259,433
0
W
Ymir
9,921
763
10
1
0
246,167
0
L
Sol
10,432
802
28
2
0
206,634
0
L
Merlin
6,904
531
3
0
0
64,487
0
W
Raijin
10,059
774
22
2
0
229,573
0
W
Jing Wei
12,456
958
75
6
0
287,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role