Player Matchup

Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AbruptVipahz
Janus
Level 158
God Stats
27W - 25L
1,561 SR
Queue Stats
335W - 396L
1,454 Elo+
Party 1
Da Ji
Da Ji
Only Dakota
Da Ji
Level 122
God Stats
0W - 1L
1,208 SR
Queue Stats
13W - 24L
1,381 Elo+
Party 1
Charybdis
Charybdis
SpaceTurtl
Charybdis
Level 148
God Stats
34W - 33L
1,533 SR
Queue Stats
177W - 222L
1,439 Elo+
Party 1
Sylvanus
Sylvanus
TheVatiHendo
Sylvanus
Level 142
God Stats
67W - 90L
1,438 SR
Queue Stats
407W - 451L
1,415 Elo+
Party 1
Team Averages
Level 146
1,448 SR
1,438 Elo+

VS

Team Averages
Level 126
1,617 SR
1,519 Elo+
Jormungandr
Jormungandr
HolySimpson8
Jormungandr
Level 157
God Stats
3W - 1L
1,496 SR
Queue Stats
112W - 105L
1,494 Elo+
Solo
Hel
Hel
InnateBeast1841
Hel
Level 129
God Stats
3W - 0L
1,966 SR
Queue Stats
270W - 261L
1,510 Elo+
Party 3
Hun Batz
Hun Batz
Monster382
Hun Batz
Level 124
God Stats
2W - 4L
1,305 SR
Queue Stats
152W - 131L
1,579 Elo+
Party 3
Horus
Horus
PelesFatTootsies
Horus
Level 62
God Stats
2W - 3L
1,627 SR
Queue Stats
131W - 142L
1,469 Elo+
Party 2
Medusa
Medusa
Silky0Sullivan
Medusa
Level 158
God Stats
13W - 10L
1,689 SR
Queue Stats
268W - 222L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
4 / 1 / 1
6,544
727
5,236
5,849
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

10
2 / 2 / 0
5,348
594
3,411
4,873
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,350
483
1,620
5,855
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
SpaceTurtl
Charybdis
10
0 / 0 / 0
5,414
602
1,593
4,074
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TheVatiHendo
Sylvanus
8
0 / 5 / 0
4,374
486
4,293
8,408
5,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HolySimpson8
Jormungandr
10
0 / 4 / 1
5,450
606
2,582
7,033
3,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 2
6,170
686
6,120
5,399
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Monster382
Hun Batz
11
4 / 1 / 3
6,044
672
3,233
6,682
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 0 / 6
5,940
660
2,606
5,795
3,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 0
6,295
699
5,046
4,495
1,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
6
Kills
11
11
Deaths
6
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
1
1
4.5
L
2
2
0
1
W
Jormungandr
HolySimpson8
Jormungandr
0
4
1
0.13
W
3
1
2
4
W
Hun Batz
Monster382
Hun Batz
4
1
3
5.5
L
0
3
0
0
W
1
0
6
4
W
3
0
0
3
L
Charybdis
SpaceTurtl
Charybdis
0
0
0
0
L
Sylvanus
TheVatiHendo
Sylvanus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,153
Damage
19,587
29,059
Taken
29,404
11,285
Mitigated
11,412
6,975
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,236
1,036
0
1,256
5,849
2,381
0
2,738
3,071
1,025
39,248
L
3,411
0
0
750
4,873
1,117
0
1,806
2,869
28,183
0
W
Jormungandr
HolySimpson8
Jormungandr
2,582
916
0
1,473
7,033
3,436
0
1,131
5,862
32,056
0
W
6,120
472
855
3,419
5,399
1,427
0
1,749
3,454
37,692
3,126
W
Hun Batz
Monster382
Hun Batz
3,233
1,125
0
3,181
6,682
1,957
0
1,378
5,182
0
26,401
L
1,620
187
0
410
5,855
1,628
0
1,552
4,119
0
21,650
W
2,606
1,121
418
2,886
5,795
3,366
0
1,752
4,043
0
14,963
W
5,046
2,132
0
2,249
4,495
1,226
0
1,416
3,079
0
56,165
L
Charybdis
SpaceTurtl
Charybdis
1,593
1,323
0
1,529
4,074
1,110
0
0
4,074
0
39,915
L
Sylvanus
TheVatiHendo
Sylvanus
4,293
1,760
896
2,134
8,408
5,049
0
2,050
6,268
15,906
5,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,030
Gold Earned
29,899
301
Minions Killed
331
0
Camps Cleared
0
930,793
Distance Traveled
958,033
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,544
727
69
8
0
207,093
0
L
Janus
5,348
594
59
7
0
207,190
3
W
Jormungandr
5,450
606
70
8
0
168,064
0
W
Hel
6,170
686
92
10
0
188,932
0
W
Hun Batz
6,044
672
43
5
0
218,196
0
L
Da Ji
4,350
483
47
5
0
164,568
0
W
Horus
5,940
660
21
2
0
199,686
0
W
Medusa
6,295
699
105
12
0
183,155
2
L
Charybdis
5,414
602
92
10
0
194,571
6
L
Sylvanus
4,374
486
34
4
0
157,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role