Player Matchup

Ne Zha
Ne Zha
Gr1mTy
Ne Zha
Level 59
God Stats
3W - 3L
1,575 SR
Queue Stats
46W - 55L
1,468 Elo+
Solo
Ishtar
Ishtar
Meole113
Ishtar
Level 93
God Stats
26W - 19L
1,599 SR
Queue Stats
116W - 102L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
Mr_Monk47
Sun Wukong
Level 105
God Stats
7W - 2L
1,763 SR
Queue Stats
90W - 84L
1,530 Elo+
Solo
Hera
Hera
SuLLy_sTePzz
Hera
Level 131
God Stats
4W - 7L
1,559 SR
Queue Stats
285W - 286L
1,493 Elo+
Solo
Ymir
Ymir
kcd64
Ymir
Level 105
God Stats
21W - 26L
1,460 SR
Queue Stats
209W - 185L
1,492 Elo+
Solo
Team Averages
Level 99
1,591 SR
1,492 Elo+

VS

Team Averages
Level 82
1,426 SR
1,493 Elo+
Yemoja
Yemoja
 
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
F1Nd3RF33
Ne Zha
Level 90
God Stats
4W - 0L
1,919 SR
Queue Stats
48W - 37L
1,538 Elo+
Solo
Sol
Sol
LydiaAndAllison
Sol
Level 58
God Stats
3W - 4L
1,234 SR
Queue Stats
31W - 43L
1,394 Elo+
Solo
Agni
Agni
pabloiglesan
Agni
Level 108
God Stats
1W - 1L
1,233 SR
Queue Stats
55W - 45L
1,533 Elo+
Solo
King Arthur
King Arthur
zZun
King Arthur
Level 124
God Stats
1W - 0L
1,242 SR
Queue Stats
68W - 54L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Gr1mTy
Ne Zha
9
1 / 2 / 0
6,394
376
1,563
6,034
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Meole113
Ishtar
13
9 / 4 / 4
8,855
521
18,115
13,663
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Mr_Monk47
Sun Wukong
13
0 / 7 / 0
7,614
448
8,800
15,505
12,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 3 / 2
8,920
525
4,006
9,404
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
kcd64
Ymir
14
4 / 2 / 10
9,566
563
12,177
15,395
16,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 6 / 2
8,063
474
4,759
17,852
12,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
F1Nd3RF33
Ne Zha
15
6 / 2 / 3
9,034
531
5,043
12,102
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 9 / 3
7,902
465
7,087
16,108
4,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 5
10,516
619
12,533
6,544
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
zZun
King Arthur
17
6 / 0 / 1
10,590
623
10,725
15,335
17,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
17
Kills
18
18
Deaths
17
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
6
2
0.33
W
Ne Zha
F1Nd3RF33
Ne Zha
6
2
3
3.75
L
Ne Zha
Gr1mTy
Ne Zha
1
2
0
0.5
W
1
9
3
0.28
L
Ishtar
Meole113
Ishtar
9
4
4
2.75
L
Sun Wukong
Mr_Monk47
Sun Wukong
0
7
0
0
L
3
3
2
1.33
L
Ymir
kcd64
Ymir
4
2
10
4.5
W
4
0
5
6.5
W
King Arthur
zZun
King Arthur
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,661
Damage
40,147
60,001
Taken
67,941
38,421
Mitigated
41,291
12,483
Healing
19,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,759
1,060
3,207
3,093
17,852
12,394
28
6,303
11,549
23,880
0
W
Ne Zha
F1Nd3RF33
Ne Zha
5,043
2,486
0
4,279
12,102
4,616
0
1,380
10,677
0
66,872
L
Ne Zha
Gr1mTy
Ne Zha
1,563
512
0
1,315
6,034
2,333
0
386
5,648
0
25,746
W
7,087
1,782
0
3,853
16,108
4,680
926
5,790
10,318
55,462
0
L
Ishtar
Meole113
Ishtar
18,115
9,132
0
6,278
13,663
4,342
405
9,187
4,476
0
65,878
L
Sun Wukong
Mr_Monk47
Sun Wukong
8,800
2,011
0
2,218
15,505
12,414
0
0
15,505
0
51,967
L
4,006
538
0
923
9,404
2,795
0
5,295
4,109
70,113
0
L
Ymir
kcd64
Ymir
12,177
1,394
0
1,749
15,395
16,537
278
9,595
5,800
43,977
2,696
W
12,533
1,080
0
1,240
6,544
2,381
212
1,802
4,742
86,817
388
W
King Arthur
zZun
King Arthur
10,725
2,104
0
4,236
15,335
17,220
96
438
13,994
84
76,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
46,105
438
Minions Killed
506
0
Camps Cleared
0
1,445,223
Distance Traveled
1,690,607
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,063
474
32
2
0
305,236
4
W
Ne Zha
9,034
531
81
5
0
398,079
0
L
Ne Zha
6,394
376
59
3
0
193,670
1
W
Sol
7,902
465
84
5
0
289,210
0
L
Ishtar
8,855
521
107
6
0
295,255
2
L
Sun Wukong
7,614
448
85
5
0
294,746
2
L
Hera
8,920
525
137
8
0
332,879
2
L
Ymir
9,566
563
50
3
0
328,673
0
W
Agni
10,516
619
181
11
0
360,341
0
W
King Arthur
10,590
623
128
8
0
337,741
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role