Player Matchup

Vamana
Vamana
Platinum III
BlankStare9
Vamana
Platinum III
Level 159
God Stats
9W - 1L
1,616 SR
Queue Stats
365W - 361L
1,604 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
IncaCold
Tsukuyomi
Gold I
Level 51
God Stats
29W - 25L
1,633 SR
Queue Stats
234W - 226L
1,598 MMR
Solo
Bellona
Bellona
Platinum V
Telogor
Bellona
Platinum V
Level 158
God Stats
7W - 4L
1,542 SR
Queue Stats
316W - 314L
1,597 MMR
Solo
Ares
Ares
Gold III
dage__qc
Ares
Gold III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 37L
1,596 MMR
Solo
Merlin
Merlin
Silver I
dommy2k
Merlin
Silver I
Level 69
God Stats
3W - 4L
1,218 SR
Queue Stats
39W - 39L
1,600 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,502 SR
1,599 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,591 SR
1,599 MMR
Bastet
Bastet
Gold IV
ICYRENCH
Bastet
Gold IV
Level 142
God Stats
2W - 3L
1,508 SR
Queue Stats
33W - 33L
1,432 MMR
Party 1
Fenrir
Fenrir
Platinum V
liveedi
Fenrir
Platinum V
Level 223
God Stats
7W - 7L
1,632 SR
Queue Stats
341W - 352L
1,606 MMR
Solo
Achilles
Achilles
Gold V
mistermeseur
Achilles
Gold V
Level 105
God Stats
0W - 1L
1,549 SR
Queue Stats
18W - 15L
1,628 MMR
Party 2
Janus
Janus
Platinum IV
oAyuna
Janus
Platinum IV
Level 157
God Stats
3W - 8L
1,433 SR
Queue Stats
372W - 359L
1,770 MMR
Party 1
Danzaburou
Danzaburou
Silver I
xGobx
Danzaburou
Silver I
Level 127
God Stats
1W - 1L
1,831 SR
Queue Stats
15W - 12L
1,559 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
2 / 4 / 1
9,650
643
7,760
12,981
7,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
IncaCold
Tsukuyomi
17
4 / 1 / 2
9,464
631
8,680
10,621
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
Telogor
Bellona
13
2 / 3 / 0
8,644
576
5,257
10,930
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
13
2 / 3 / 3
7,966
531
4,208
8,711
6,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Merlin
dommy2k
Merlin
14
2 / 3 / 3
8,380
559
3,017
8,085
2,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorMaman BrigitteAwilix

VS

Bans
KumbhakarnaCthulhuHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ICYRENCH
Bastet
15
5 / 3 / 1
8,251
550
6,041
13,433
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
liveedi
Fenrir
12
2 / 0 / 4
6,651
443
6,340
10,417
5,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
mistermeseur
Achilles
15
3 / 4 / 2
8,658
577
9,660
14,538
11,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
oAyuna
Janus
16
1 / 2 / 3
8,519
568
7,110
5,946
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
xGobx
Danzaburou
8
3 / 3 / 4
6,400
427
4,398
5,173
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
12
Kills
14
14
Deaths
12
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
4
1
0.63
L
Bastet
ICYRENCH
Bastet
5
3
1
1.83
W
Tsukuyomi
IncaCold
Tsukuyomi
4
1
2
5
W
Bellona
Telogor
Bellona
2
3
0
0.67
W
Ares
2
3
3
1.17
W
Merlin
dommy2k
Merlin
2
3
3
1.17
L
Fenrir
liveedi
Fenrir
2
0
4
4
L
Achilles
mistermeseur
Achilles
3
4
2
1
L
Janus
oAyuna
Janus
1
2
3
1.25
L
Danzaburou
xGobx
Danzaburou
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,922
Damage
33,549
51,328
Taken
49,507
26,787
Mitigated
25,497
15,841
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
7,760
2,750
0
4,903
12,981
7,704
1,746
0
12,354
0
68,869
L
Bastet
ICYRENCH
Bastet
6,041
1,655
0
5,517
13,433
4,316
0
2,564
10,832
0
58,083
W
Tsukuyomi
IncaCold
Tsukuyomi
8,680
1,758
0
3,720
10,621
3,624
0
1,382
9,116
0
88,796
W
Bellona
Telogor
Bellona
5,257
2,793
0
4,701
10,930
6,286
0
890
10,026
0
47,667
W
Ares
4,208
544
0
1,420
8,711
6,916
1,009
1,367
7,216
17,804
960
W
Merlin
dommy2k
Merlin
3,017
234
0
1,097
8,085
2,257
325
3,350
4,440
57,900
0
L
Fenrir
liveedi
Fenrir
6,340
1,727
0
2,208
10,417
5,745
515
2,157
8,260
0
27,490
L
Achilles
mistermeseur
Achilles
9,660
2,186
0
4,178
14,538
11,993
0
1,142
12,655
0
59,088
L
Janus
oAyuna
Janus
7,110
132
0
664
5,946
2,134
0
726
5,220
81,091
0
L
Danzaburou
xGobx
Danzaburou
4,398
1,826
0
1,967
5,173
1,309
0
603
4,570
0
22,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,104
Gold Earned
38,479
463
Minions Killed
452
0
Camps Cleared
0
1,578,369
Distance Traveled
1,365,462
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,650
643
128
9
0
276,123
0
L
Bastet
8,251
550
98
7
0
360,219
0
W
Tsukuyomi
9,464
631
131
9
0
391,809
0
W
Bellona
8,644
576
88
6
0
270,361
0
W
Ares
7,966
531
29
2
0
339,063
4
W
Merlin
8,380
559
87
6
0
301,013
4
L
Fenrir
6,651
443
41
3
0
257,600
0
L
Achilles
8,658
577
107
7
0
286,731
1
L
Janus
8,519
568
172
11
0
334,992
4
L
Danzaburou
6,400
427
34
2
0
125,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role