Player Matchup

Izanami
Izanami
 
Izanami
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
CaptainKled
Vulcan
Level 157
God Stats
1W - 3L
1,391 SR
Queue Stats
165W - 186L
1,479 Elo+
Party 1
Tyr
Tyr
Gergoglio
Tyr
Level 119
God Stats
4W - 4L
1,617 SR
Queue Stats
14W - 23L
1,351 Elo+
Solo
Hera
Hera
Gisone
Hera
Level 164
God Stats
0W - 2L
1,316 SR
Queue Stats
160W - 177L
1,497 Elo+
Party 1
Ganesha
Ganesha
Goswin
Ganesha
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,493 Elo+
Solo
Team Averages
Level 136
1,465 SR
1,464 Elo+

VS

Team Averages
Level 118
1,531 SR
1,549 Elo+
Gilgamesh
Gilgamesh
Aigami400
Gilgamesh
Level 129
God Stats
4W - 2L
1,547 SR
Queue Stats
253W - 198L
1,600 Elo+
Party 2
Mercury
Mercury
Anunas2
Mercury
Level 129
God Stats
46W - 58L
1,506 SR
Queue Stats
525W - 592L
1,533 Elo+
Solo
Merlin
Merlin
Celoxi
Merlin
Level 95
God Stats
281W - 288L
1,495 SR
Queue Stats
294W - 313L
1,474 Elo+
Solo
Vulcan
Vulcan
GievonT
Vulcan
Level 135
God Stats
3W - 2L
1,573 SR
Queue Stats
161W - 88L
1,661 Elo+
Solo
Neith
Neith
Magicwaffel
Neith
Level 103
God Stats
5W - 8L
1,535 SR
Queue Stats
84W - 101L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 0 / 0
5,880
1,176
1,156
5,158
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
11
0 / 3 / 0
6,081
1,216
3,497
4,383
1,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
0 / 1 / 0
5,317
1,063
0
985
379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hera
Gisone
Hera
10
0 / 4 / 0
5,646
1,129
4,827
5,603
1,573
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
Goswin
Ganesha
11
0 / 1 / 0
6,467
1,293
2,831
5,614
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

329

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aigami400
Gilgamesh
11
1 / 0 / 7
6,431
1,286
4,730
5,893
3,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Anunas2
Mercury
11
1 / 0 / 4
6,266
1,253
955
2,260
788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Merlin
Celoxi
Merlin
11
0 / 0 / 6
6,168
1,234
6,269
2,948
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
GievonT
Vulcan
12
4 / 0 / 3
7,180
1,436
6,374
2,232
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 0 / 2
6,876
1,375
1,303
1,449
462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
9
9
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
W
Gilgamesh
Aigami400
Gilgamesh
1
0
7
4.5
W
Mercury
Anunas2
Mercury
1
0
4
3
L
Vulcan
0
3
0
0
W
Merlin
Celoxi
Merlin
0
0
6
3
L
0
1
0
0
W
Vulcan
GievonT
Vulcan
4
0
3
5.5
L
Hera
Gisone
Hera
0
4
0
0
L
Ganesha
Goswin
Ganesha
0
1
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,311
Damage
19,631
21,743
Taken
14,782
8,233
Mitigated
6,659
1,297
Healing
1,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,156
902
0
292
5,158
1,159
0
4,463
662
0
12,775
W
Gilgamesh
Aigami400
Gilgamesh
4,730
1,820
0
295
5,893
3,641
0
4,388
1,505
0
10,614
W
Mercury
Anunas2
Mercury
955
0
0
925
2,260
788
0
1,389
871
0
7,716
L
Vulcan
3,497
144
0
331
4,383
1,549
0
2,344
1,966
22,900
0
W
Merlin
Celoxi
Merlin
6,269
181
0
2
2,948
975
0
2,477
471
17,244
0
L
0
0
0
0
985
379
0
247
707
0
1,109
W
Vulcan
GievonT
Vulcan
6,374
107
0
6
2,232
793
0
1,738
494
28,920
0
L
Hera
Gisone
Hera
4,827
1,243
0
39
5,603
1,573
0
2,452
3,039
14,138
253
L
Ganesha
Goswin
Ganesha
2,831
335
0
635
5,614
3,573
0
3,137
2,443
10,161
0
W
1,303
393
0
143
1,449
462
0
1,163
286
0
8,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,391
Gold Earned
32,921
125
Minions Killed
133
4
Camps Cleared
7
444,280
Distance Traveled
616,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,880
1,176
38
8
2
106,293
0
W
Gilgamesh
6,431
1,286
17
3
2
133,332
0
W
Mercury
6,266
1,253
10
2
3
131,250
0
L
Vulcan
6,081
1,216
60
12
0
107,013
0
W
Merlin
6,168
1,234
32
6
1
108,649
0
L
Tyr
5,317
1,063
0
0
0
14,911
0
W
Vulcan
7,180
1,436
53
11
1
136,634
0
L
Hera
5,646
1,129
22
4
2
105,317
0
L
Ganesha
6,467
1,293
5
1
0
110,746
0
W
Neith
6,876
1,375
21
4
0
106,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role