Player Matchup

Xing Tian
Xing Tian
Jadizzle07
Xing Tian
Level 101
God Stats
54W - 33L
1,572 SR
Queue Stats
134W - 129L
1,375 Elo+
Solo
Bellona
Bellona
kidk4rma
Bellona
Level 124
God Stats
0W - 1L
1,650 SR
Queue Stats
12W - 11L
1,315 Elo+
Party 2
Kuzenbo
Kuzenbo
papo68hugeD
Kuzenbo
Level 88
God Stats
0W - 2L
1,232 SR
Queue Stats
8W - 7L
1,315 Elo+
Party 2
Team Averages
Level 104
1,485 SR
1,335 Elo+

VS

Team Averages
Level 99
1,543 SR
1,397 Elo+
Anubis
Anubis
Theoutcast25
Anubis
Level 80
God Stats
18W - 6L
1,710 SR
Queue Stats
219W - 209L
1,470 Elo+
Solo
Cliodhna
Cliodhna
XxCerberus_
Cliodhna
Level 116
God Stats
15W - 19L
1,419 SR
Queue Stats
292W - 309L
1,356 Elo+
Party 1
Jormungandr
Jormungandr
rasta_gabriel17
Jormungandr
Level 102
God Stats
7W - 4L
1,501 SR
Queue Stats
274W - 296L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Jadizzle07
Xing Tian
12
0 / 9 / 4
8,450
704
4,325
18,164
13,190
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
kidk4rma
Bellona
15
4 / 5 / 0
9,491
791
10,173
15,688
13,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Kuzenbo
papo68hugeD
Kuzenbo
13
1 / 6 / 2
8,297
691
5,908
14,268
18,328
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
6 / 1 / 13
11,414
951
18,137
10,568
5,451
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cliodhna
XxCerberus_
Cliodhna
16
8 / 3 / 11
11,103
925
12,307
10,401
4,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
rasta_gabriel17
Jormungandr
17
6 / 2 / 14
11,400
950
10,403
11,636
7,862
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
5
Kills
20
20
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Jadizzle07
Xing Tian
0
9
4
0.22
W
Anubis
6
1
13
12.5
W
Cliodhna
XxCerberus_
Cliodhna
8
3
11
4.5
L
Bellona
kidk4rma
Bellona
4
5
0
0.8
L
Kuzenbo
papo68hugeD
Kuzenbo
1
6
2
0.33
W
Jormungandr
rasta_gabriel17
Jormungandr
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,406
Damage
40,847
48,120
Taken
32,605
44,867
Mitigated
17,503
2,218
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Jadizzle07
Xing Tian
4,325
780
0
150
18,164
13,190
0
9,191
8,904
17,575
448
W
Anubis
18,137
1,461
702
4,850
10,568
5,451
1,153
3,188
7,380
57,724
0
W
Cliodhna
XxCerberus_
Cliodhna
12,307
427
0
4,533
10,401
4,190
1,310
2,204
8,197
0
32,257
L
Bellona
kidk4rma
Bellona
10,173
3,273
0
1,646
15,688
13,349
0
9,720
5,922
0
29,050
L
Kuzenbo
papo68hugeD
Kuzenbo
5,908
1,796
0
422
14,268
18,328
141
9,397
4,820
15,574
318
W
Jormungandr
rasta_gabriel17
Jormungandr
10,403
2,481
95
160
11,636
7,862
766
4,302
7,334
25,231
743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,238
Gold Earned
33,917
84
Minions Killed
144
0
Camps Cleared
0
620,989
Distance Traveled
665,967
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,450
704
19
2
0
206,742
0
W
Anubis
11,414
951
82
7
0
214,501
1
W
Cliodhna
11,103
925
36
3
0
235,501
0
L
Bellona
9,491
791
44
4
0
210,588
0
L
Kuzenbo
8,297
691
21
2
0
203,659
0
W
Jormungandr
11,400
950
26
2
0
215,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role