Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Twinz33
Tsukuyomi
Level 124
God Stats
12W - 8L
1,640 SR
Queue Stats
581W - 511L
1,600 Elo+
Party 2
Artemis
Artemis
VLpatate
Artemis
Level 148
God Stats
4W - 1L
1,559 SR
Queue Stats
307W - 282L
1,602 Elo+
Party 1
Arachne
Arachne
h3ct0r24
Arachne
Level 158
God Stats
11W - 6L
1,560 SR
Queue Stats
353W - 359L
1,561 Elo+
Party 2
Hera
Hera
mathminous
Hera
Level 129
God Stats
2W - 3L
1,405 SR
Queue Stats
125W - 126L
1,513 Elo+
Party 1
Team Averages
Level 144
1,533 SR
1,555 Elo+

VS

Team Averages
Level 145
1,522 SR
1,587 Elo+
Charybdis
Charybdis
GlizzyGambler
Charybdis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,632 Elo+
Party 3
King Arthur
King Arthur
Lebopalooo
King Arthur
Level 171
God Stats
1W - 3L
1,592 SR
Queue Stats
206W - 173L
1,612 Elo+
Party 3
Ares
Ares
SuspectJoey
Ares
Level 148
God Stats
0W - 3L
1,482 SR
Queue Stats
95W - 100L
1,576 Elo+
Party 3
Janus
Janus
TiNspire
Janus
Level 162
God Stats
0W - 1L
1,535 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 3
Kali
Kali
TionSensei
Kali
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 46L
1,617 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
4 / 0 / 4
8,880
683
4,349
3,813
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tsukuyomi
Twinz33
Tsukuyomi
13
2 / 3 / 1
7,716
594
9,175
13,212
4,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Artemis
VLpatate
Artemis
11
2 / 0 / 14
7,981
614
6,985
7,653
4,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
h3ct0r24
Arachne
13
7 / 0 / 7
7,920
609
7,385
11,754
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
5 / 0 / 6
9,105
700
8,291
4,584
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GlizzyGambler
Charybdis
12
0 / 2 / 0
6,740
518
1,568
6,003
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

King Arthur
Lebopalooo
King Arthur
13
2 / 1 / 1
7,812
601
8,563
12,706
10,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 7 / 0
5,672
436
2,077
14,533
8,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Janus
TiNspire
Janus
12
0 / 6 / 0
6,620
509
3,559
8,196
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 4 / 0
6,259
481
4,417
12,330
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
20
Kills
3
3
Deaths
20
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
0
4
6
L
Charybdis
GlizzyGambler
Charybdis
0
2
0
0
L
King Arthur
Lebopalooo
King Arthur
2
1
1
2.5
L
0
7
0
0
L
Janus
TiNspire
Janus
0
6
0
0
L
1
4
0
0.25
W
Tsukuyomi
Twinz33
Tsukuyomi
2
3
1
0.83
W
Artemis
VLpatate
Artemis
2
0
14
9
W
Arachne
h3ct0r24
Arachne
7
0
7
10.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,185
Damage
20,184
41,016
Taken
53,768
15,591
Mitigated
28,065
17,577
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,349
2,317
0
3,080
3,813
1,145
548
195
3,618
0
73,822
L
Charybdis
GlizzyGambler
Charybdis
1,568
606
0
1,947
6,003
1,800
0
0
6,003
0
54,005
L
King Arthur
Lebopalooo
King Arthur
8,563
644
0
3,727
12,706
10,550
0
589
12,117
1,775
56,746
L
2,077
86
0
1,394
14,533
8,408
0
2,940
11,468
17,155
388
L
Janus
TiNspire
Janus
3,559
102
0
1,177
8,196
2,144
0
3,659
4,241
54,711
0
L
4,417
1,771
0
4,163
12,330
5,163
0
1,104
11,152
0
52,783
W
Tsukuyomi
Twinz33
Tsukuyomi
9,175
1,499
0
3,993
13,212
4,441
0
681
12,531
2,149
52,444
W
Artemis
VLpatate
Artemis
6,985
1,719
0
2,427
7,653
4,758
10
1,891
5,762
0
22,374
W
Arachne
h3ct0r24
Arachne
7,385
3,912
0
7,077
11,754
3,833
0
2,524
9,230
0
53,559
W
8,291
1,534
0
1,000
4,584
1,414
222
2,359
2,225
69,309
751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,602
Gold Earned
33,103
474
Minions Killed
442
0
Camps Cleared
0
1,372,644
Distance Traveled
1,291,780
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,880
683
149
11
0
251,815
0
L
Charybdis
6,740
518
128
10
0
240,739
0
L
King Arthur
7,812
601
97
7
0
274,574
1
L
Ares
5,672
436
27
2
0
238,316
0
L
Janus
6,620
509
98
8
0
264,081
2
L
Kali
6,259
481
92
7
0
274,070
1
W
Tsukuyomi
7,716
594
90
7
0
277,278
2
W
Artemis
7,981
614
28
2
0
257,195
5
W
Arachne
7,920
609
77
6
0
307,843
3
W
Hera
9,105
700
130
10
0
278,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role