Player Matchup

Izanami
Izanami
ExcitedKitty267
Izanami
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
R3M1NSC3NT
Jing Wei
Level 48
God Stats
2W - 0L
1,688 SR
Queue Stats
5W - 3L
1,626 Elo+
Solo
Awilix
Awilix
TheIovon
Awilix
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 102L
1,516 Elo+
Solo
Sobek
Sobek
eXZee13
Sobek
Level 66
God Stats
3W - 3L
1,765 SR
Queue Stats
75W - 66L
1,503 Elo+
Solo
Janus
Janus
iamdom24
Janus
Level 66
God Stats
5W - 1L
1,764 SR
Queue Stats
300W - 284L
1,509 Elo+
Solo
Team Averages
Level 105
1,643 SR
1,531 Elo+

VS

Team Averages
Level 128
1,543 SR
1,416 Elo+
Mercury
Mercury
ECLTRXD
Mercury
Level 158
God Stats
9W - 11L
1,503 SR
Queue Stats
253W - 238L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Manqueephr
Danzaburou
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,275 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SariDXOmega
Kumbhakarna
Level 147
God Stats
15W - 6L
1,712 SR
Queue Stats
365W - 331L
1,547 Elo+
Solo
Sylvanus
Sylvanus
VirtuosoSum6
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,200 Elo+
Party 1
Nu Wa
Nu Wa
foREVera7x
Nu Wa
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 335L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
8,893
635
8,513
10,985
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
R3M1NSC3NT
Jing Wei
14
5 / 1 / 5
8,586
613
10,490
8,443
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
TheIovon
Awilix
13
5 / 4 / 4
8,216
587
11,612
14,748
9,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
eXZee13
Sobek
13
3 / 0 / 6
7,674
548
4,947
10,103
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
iamdom24
Janus
14
9 / 3 / 7
8,744
625
9,085
8,315
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ECLTRXD
Mercury
12
4 / 4 / 1
6,949
496
6,437
10,948
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Manqueephr
Danzaburou
12
1 / 4 / 1
6,780
484
6,142
9,627
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
SariDXOmega
Kumbhakarna
14
3 / 7 / 1
8,244
589
7,027
16,998
13,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
VirtuosoSum6
Sylvanus
11
0 / 4 / 2
6,421
459
4,284
13,205
9,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
10
1 / 6 / 2
6,165
440
6,693
8,836
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
25
Kills
9
9
Deaths
25
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
ECLTRXD
Mercury
4
4
1
1.13
W
3
1
8
7
L
Danzaburou
Manqueephr
Danzaburou
1
4
1
0.38
W
Jing Wei
R3M1NSC3NT
Jing Wei
5
1
5
7.5
L
Kumbhakarna
SariDXOmega
Kumbhakarna
3
7
1
0.5
W
Awilix
TheIovon
Awilix
5
4
4
1.75
L
Sylvanus
VirtuosoSum6
Sylvanus
0
4
2
0.25
W
Sobek
eXZee13
Sobek
3
0
6
6
L
Nu Wa
1
6
2
0.33
W
Janus
iamdom24
Janus
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,647
Damage
30,583
52,594
Taken
59,614
27,132
Mitigated
31,511
11,732
Healing
9,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ECLTRXD
Mercury
6,437
3,329
0
498
10,948
3,473
0
1,796
8,951
0
42,526
W
8,513
5,040
0
2,873
10,985
4,230
0
2,995
7,751
0
89,892
L
Danzaburou
Manqueephr
Danzaburou
6,142
3,187
0
2,279
9,627
2,625
0
3,007
6,505
0
42,445
W
Jing Wei
R3M1NSC3NT
Jing Wei
10,490
7,547
0
1,415
8,443
2,828
1,545
1,993
6,268
0
63,245
L
Kumbhakarna
SariDXOmega
Kumbhakarna
7,027
2,147
0
2,544
16,998
13,915
0
579
15,544
47,085
6,678
W
Awilix
TheIovon
Awilix
11,612
3,697
0
2,061
14,748
9,893
0
5,567
9,031
0
48,307
L
Sylvanus
VirtuosoSum6
Sylvanus
4,284
1,017
1,048
2,882
13,205
9,303
0
4,008
9,052
25,442
0
W
Sobek
eXZee13
Sobek
4,947
441
0
4,153
10,103
7,684
0
2,960
6,957
26,937
2,012
L
Nu Wa
6,693
1,744
0
500
8,836
2,195
0
3,633
4,821
29,288
789
W
Janus
iamdom24
Janus
9,085
235
0
1,230
8,315
2,497
0
2,565
5,426
50,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,113
Gold Earned
34,559
465
Minions Killed
334
0
Camps Cleared
0
1,375,501
Distance Traveled
1,322,847
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,949
496
70
5
0
344,327
0
W
Izanami
8,893
635
141
10
0
261,880
0
L
Danzaburou
6,780
484
88
6
0
250,612
0
W
Jing Wei
8,586
613
118
8
0
268,018
0
L
Kumbhakarna
8,244
589
82
6
0
231,362
0
W
Awilix
8,216
587
75
5
0
247,683
2
L
Sylvanus
6,421
459
34
2
0
252,099
5
W
Sobek
7,674
548
39
3
0
288,821
0
L
Nu Wa
6,165
440
60
4
0
244,447
3
W
Janus
8,744
625
92
7
0
309,099
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role