Player Matchup

Horus
Horus
Elayketrician
Horus
Level 147
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Geb
Geb
LetMeHerSOLO
Geb
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 132L
1,511 Elo+
Solo
Medusa
Medusa
MidniteDlite387
Medusa
Level 149
God Stats
4W - 5L
1,549 SR
Queue Stats
170W - 155L
1,569 Elo+
Party 1
Nemesis
Nemesis
OjSimpn
Nemesis
Level 94
God Stats
19W - 20L
1,526 SR
Queue Stats
129W - 119L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
TORPEDOROS
Nu Wa
Level 143
God Stats
7W - 3L
1,597 SR
Queue Stats
51W - 41L
1,561 Elo+
Solo
Team Averages
Level 116
1,574 SR
1,536 Elo+

VS

Team Averages
Level 105
1,562 SR
1,522 Elo+
Neith
Neith
Gamephreak117
Neith
Level 114
God Stats
2W - 6L
1,507 SR
Queue Stats
105W - 122L
1,489 Elo+
Party 2
Maman Brigitte
Maman Brigitte
KingMahoraga
Maman Brigitte
Level 24
God Stats
7W - 10L
1,553 SR
Queue Stats
45W - 46L
1,482 Elo+
Party 2
Ra
Ra
Yiggdra
Ra
Level 157
God Stats
3W - 3L
1,599 SR
Queue Stats
80W - 62L
1,608 Elo+
Solo
Mulan
Mulan
majinmullet
Mulan
Level 112
God Stats
4W - 8L
1,543 SR
Queue Stats
113W - 121L
1,497 Elo+
Party 2
Raijin
Raijin
ФAbaddonФ
Raijin
Level 118
God Stats
9W - 8L
1,609 SR
Queue Stats
73W - 73L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 7
5,856
586
3,409
6,751
3,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 1
7,046
705
5,619
7,226
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 0 / 1
6,961
696
8,037
4,889
1,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
OjSimpn
Nemesis
11
5 / 3 / 1
6,113
611
5,311
8,472
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
10
1 / 2 / 2
5,748
575
2,987
3,903
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,882
488
2,636
6,369
1,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Maman Brigitte
KingMahoraga
Maman Brigitte
9
1 / 5 / 0
5,186
519
4,083
9,436
2,559
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 1 / 1
5,630
563
2,651
4,572
1,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 1
4,913
491
3,659
9,250
6,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
10
2 / 1 / 2
5,717
572
3,959
5,486
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
5
5
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
7
3.5
L
0
2
0
0
L
Maman Brigitte
KingMahoraga
Maman Brigitte
1
5
0
0.2
W
3
0
1
3.5
W
4
0
1
4.5
W
Nemesis
OjSimpn
Nemesis
5
3
1
1.83
W
Nu Wa
1
2
2
1
L
2
1
1
2.5
L
0
4
1
0.13
L
Raijin
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,363
Damage
16,988
31,241
Taken
35,113
11,833
Mitigated
12,753
14,227
Healing
10,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,409
1,503
2,032
3,634
6,751
3,304
105
1,246
5,505
0
12,516
L
2,636
846
0
1,572
6,369
1,525
0
193
6,176
0
30,532
L
Maman Brigitte
KingMahoraga
Maman Brigitte
4,083
231
0
2,479
9,436
2,559
0
5,330
3,737
29,073
0
W
5,619
901
0
3,479
7,226
3,443
0
3,900
3,326
38,964
1,534
W
8,037
3,168
0
499
4,889
1,598
0
791
4,098
0
58,592
W
Nemesis
OjSimpn
Nemesis
5,311
1,828
0
3,972
8,472
2,561
0
2,200
6,272
0
43,938
W
Nu Wa
2,987
807
0
611
3,903
927
411
2,556
1,347
41,548
336
L
2,651
301
324
3,101
4,572
1,211
0
339
4,233
33,202
0
L
3,659
684
0
1,153
9,250
6,198
0
417
8,833
0
15,368
L
Raijin
3,959
476
0
1,405
5,486
1,260
0
1,795
3,691
38,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,724
Gold Earned
26,328
361
Minions Killed
274
0
Camps Cleared
0
1,086,484
Distance Traveled
1,048,328
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,856
586
22
2
0
222,798
0
L
Neith
4,882
488
52
5
0
176,478
0
L
Maman Brigitte
5,186
519
55
6
0
222,697
2
W
Geb
7,046
705
86
9
0
235,865
4
W
Medusa
6,961
696
104
10
0
202,614
2
W
Nemesis
6,113
611
90
9
0
234,990
0
W
Nu Wa
5,748
575
59
6
0
190,217
0
L
Ra
5,630
563
66
7
0
231,539
0
L
Mulan
4,913
491
33
3
0
210,147
1
L
Raijin
5,717
572
68
7
0
207,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role