Player Matchup

Set
Set
Dylan22OOO
Set
Level 133
God Stats
7W - 5L
1,362 SR
Queue Stats
403W - 177L
1,726 Elo+
Solo
Cerberus
Cerberus
Tha1stPharaoh
Cerberus
Level 157
God Stats
35W - 21L
1,434 SR
Queue Stats
186W - 205L
1,519 Elo+
Solo
Neith
Neith
dotheyjiggle
Neith
Level 43
God Stats
71W - 54L
1,605 SR
Queue Stats
209W - 190L
1,531 Elo+
Party 1
Anubis
Anubis
skidleydoo
Anubis
Level 142
God Stats
22W - 8L
1,810 SR
Queue Stats
81W - 66L
1,584 Elo+
Solo
Mulan
Mulan
slightlymocha
Mulan
Level 149
God Stats
95W - 74L
1,684 SR
Queue Stats
432W - 382L
1,547 Elo+
Party 1
Team Averages
Level 125
1,579 SR
1,581 Elo+

VS

Team Averages
Level 131
1,642 SR
1,522 Elo+
Danzaburou
Danzaburou
CoRRuPt SnD
Danzaburou
Level 84
God Stats
6W - 12L
1,620 SR
Queue Stats
254W - 268L
1,461 Elo+
Solo
Thor
Thor
FoooFey
Thor
Level 146
God Stats
4W - 6L
1,618 SR
Queue Stats
143W - 123L
1,577 Elo+
Solo
Bellona
Bellona
Infnium
Bellona
Level 124
God Stats
6W - 8L
1,460 SR
Queue Stats
61W - 67L
1,438 Elo+
Solo
Cthulhu
Cthulhu
RASORY280
Cthulhu
Level 159
God Stats
20W - 15L
1,816 SR
Queue Stats
350W - 330L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
drpat
Baron Samedi
Level 143
God Stats
8W - 6L
1,697 SR
Queue Stats
199W - 147L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 4
10,776
1,078
13,027
8,108
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cerberus
Tha1stPharaoh
Cerberus
15
1 / 1 / 11
8,765
877
6,173
11,139
11,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 12
8,914
891
9,355
7,123
2,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
skidleydoo
Anubis
17
11 / 3 / 7
10,855
1,086
15,641
8,576
4,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 13
8,833
883
5,714
11,002
10,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoRRuPt SnD
Danzaburou
14
1 / 6 / 2
8,576
858
4,845
9,573
3,596
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
FoooFey
Thor
14
1 / 6 / 3
8,561
856
7,581
12,042
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Infnium
Bellona
12
0 / 5 / 6
7,913
791
4,652
11,750
10,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
RASORY280
Cthulhu
15
5 / 2 / 2
9,666
967
11,730
13,831
15,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
drpat
Baron Samedi
15
1 / 5 / 5
8,976
898
7,265
10,887
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
26
24
Kills
8
9
Deaths
24
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CoRRuPt SnD
Danzaburou
1
6
2
0.33
W
9
1
4
11
L
Thor
FoooFey
Thor
1
6
3
0.42
L
Bellona
Infnium
Bellona
0
5
6
0.6
L
Cthulhu
RASORY280
Cthulhu
5
2
2
3
W
Cerberus
Tha1stPharaoh
Cerberus
1
1
11
6.5
W
2
1
12
8
L
Baron Samedi
drpat
Baron Samedi
1
5
5
0.7
W
Anubis
skidleydoo
Anubis
11
3
7
4.83
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,910
Damage
36,073
45,948
Taken
58,083
33,479
Mitigated
38,318
10,665
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CoRRuPt SnD
Danzaburou
4,845
1,074
0
1,576
9,573
3,596
116
2,305
7,268
0
25,424
W
13,027
5,948
0
2,643
8,108
4,435
404
1,255
6,683
0
41,185
L
Thor
FoooFey
Thor
7,581
630
0
817
12,042
3,809
0
4,552
7,490
0
20,586
L
Bellona
Infnium
Bellona
4,652
670
0
883
11,750
10,630
0
3,854
7,896
0
7,236
L
Cthulhu
RASORY280
Cthulhu
11,730
407
140
1,819
13,831
15,285
0
5,923
7,908
27,752
1,721
W
Cerberus
Tha1stPharaoh
Cerberus
6,173
314
0
2,946
11,139
11,652
59
4,320
6,486
14,594
0
W
9,355
2,133
0
1,156
7,123
2,417
1,176
3,464
3,417
0
22,203
L
Baron Samedi
drpat
Baron Samedi
7,265
707
520
1,598
10,887
4,998
13
5,180
5,707
25,695
0
W
Anubis
skidleydoo
Anubis
15,641
435
0
3,268
8,576
4,697
849
4,509
3,721
34,631
0
W
5,714
469
0
652
11,002
10,278
248
3,710
6,936
0
17,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,143
Gold Earned
43,692
235
Minions Killed
185
0
Camps Cleared
0
1,018,534
Distance Traveled
938,815
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,576
858
51
5
0
178,206
0
W
Set
10,776
1,078
85
9
0
208,075
0
L
Thor
8,561
856
33
3
0
181,505
0
L
Bellona
7,913
791
5
1
0
182,028
0
L
Cthulhu
9,666
967
34
3
0
212,413
0
W
Cerberus
8,765
877
29
3
0
202,171
2
W
Neith
8,914
891
27
3
0
202,871
1
L
Baron Samedi
8,976
898
62
6
0
184,663
0
W
Anubis
10,855
1,086
52
5
0
188,101
0
W
Mulan
8,833
883
42
4
0
217,316
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role