Player Matchup

Chernobog
Chernobog
KILLERBLUEDOG
Chernobog
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,349 Elo+
Solo
Cthulhu
Cthulhu
MajorWeabGaming
Cthulhu
Level 161
God Stats
2W - 1L
1,576 SR
Queue Stats
106W - 88L
1,575 Elo+
Party 2
Nemesis
Nemesis
Mikefoun
Nemesis
Level 126
God Stats
3W - 3L
1,808 SR
Queue Stats
46W - 58L
1,416 Elo+
Solo
Shiva
Shiva
TeamGalacticSpy
Shiva
Level 119
God Stats
7W - 6L
1,605 SR
Queue Stats
313W - 306L
1,602 Elo+
Solo
Nu Wa
Nu Wa
ZombieSlayerJ95
Nu Wa
Level 175
God Stats
5W - 2L
1,860 SR
Queue Stats
157W - 152L
1,537 Elo+
Party 2
Team Averages
Level 139
1,670 SR
1,496 Elo+

VS

Team Averages
Level 113
1,486 SR
1,536 Elo+
Raijin
Raijin
FatFurnace
Raijin
Level 106
God Stats
14W - 11L
1,632 SR
Queue Stats
139W - 141L
1,523 Elo+
Party 1
Apollo
Apollo
JoseRodolfo77
Apollo
Level 109
God Stats
15W - 16L
1,596 SR
Queue Stats
544W - 532L
1,519 Elo+
Party 3
Terra
Terra
Killah666-aldair
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
356W - 328L
1,522 Elo+
Party 3
Gilgamesh
Gilgamesh
SgtBlaster
Gilgamesh
Level 126
God Stats
0W - 3L
1,164 SR
Queue Stats
282W - 253L
1,561 Elo+
Party 1
Ravana
Ravana
SkeleTON80835
Ravana
Level 97
God Stats
19W - 19L
1,539 SR
Queue Stats
345W - 303L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
KILLERBLUEDOG
Chernobog
12
1 / 1 / 1
6,741
519
5,503
6,865
2,128
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 1 / 3
7,470
575
6,116
7,449
5,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Mikefoun
Nemesis
11
2 / 3 / 1
6,510
501
4,528
10,131
3,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 1 / 1
9,822
756
13,635
13,438
10,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 2
7,790
599
8,356
3,592
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FatFurnace
Raijin
13
3 / 2 / 0
7,221
555
3,382
5,685
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 0
6,354
489
5,135
9,743
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 2 / 3
5,905
454
3,398
11,241
8,211
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
SgtBlaster
Gilgamesh
11
0 / 6 / 1
6,212
478
6,410
14,699
7,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
2 / 3 / 2
6,294
484
5,761
9,652
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
6
6
Deaths
13
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
FatFurnace
Raijin
3
2
0
1.5
L
1
0
0
1
W
Chernobog
KILLERBLUEDOG
Chernobog
1
1
1
1.5
L
0
2
3
0.75
W
1
1
3
2.5
W
Nemesis
Mikefoun
Nemesis
2
3
1
0.83
L
Gilgamesh
SgtBlaster
Gilgamesh
0
6
1
0.08
L
2
3
2
1
W
8
1
1
8.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,138
Damage
24,086
41,475
Taken
51,020
21,758
Mitigated
23,713
9,428
Healing
14,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
FatFurnace
Raijin
3,382
437
0
852
5,685
1,379
0
4,097
1,293
52,033
1,159
L
5,135
3,030
0
4,275
9,743
3,223
290
2,400
7,165
0
48,499
W
Chernobog
KILLERBLUEDOG
Chernobog
5,503
3,682
0
2,696
6,865
2,128
670
1,350
5,515
0
45,854
L
3,398
207
536
3,523
11,241
8,211
0
4,945
5,969
17,092
0
W
6,116
409
266
2,052
7,449
5,055
156
1,938
5,449
21,757
2,225
W
Nemesis
Mikefoun
Nemesis
4,528
1,427
0
2,088
10,131
3,361
0
2,238
7,681
0
43,131
L
Gilgamesh
SgtBlaster
Gilgamesh
6,410
2,410
0
311
14,699
7,618
0
330
14,239
0
40,172
L
5,761
1,986
0
4,590
9,652
3,282
0
1,382
8,093
0
38,171
W
13,635
4,186
0
1,880
13,438
10,163
0
0
13,438
0
80,001
W
8,356
2,432
0
446
3,592
1,051
108
741
2,737
53,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,333
Gold Earned
31,986
409
Minions Killed
357
0
Camps Cleared
0
1,362,477
Distance Traveled
1,311,617
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,221
555
104
8
0
229,839
0
L
Apollo
6,354
489
81
6
0
258,382
0
W
Chernobog
6,741
519
78
6
0
260,097
0
L
Terra
5,905
454
30
2
0
279,435
2
W
Cthulhu
7,470
575
23
2
0
289,564
4
W
Nemesis
6,510
501
78
6
0
292,799
0
L
Gilgamesh
6,212
478
74
6
0
246,907
0
L
Ravana
6,294
484
68
5
0
297,054
0
W
Shiva
9,822
756
125
10
0
264,069
6
W
Nu Wa
7,790
599
105
8
0
255,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role