Player Matchup

Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
Jaden_37529
Cerberus
Gold II
Level 148
God Stats
58W - 48L
1,655 SR
Queue Stats
484W - 486L
1,561 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
VKPIERCEY
Cu Chulainn
Gold IV
Level 156
God Stats
9W - 12L
1,619 SR
Queue Stats
74W - 77L
1,493 MMR
Party 2
Agni
Agni
Gold I
YourMerlin
Agni
Gold I
Level 159
God Stats
15W - 7L
1,752 SR
Queue Stats
116W - 111L
1,686 MMR
Party 2
Thor
Thor
Gold V
wheresmyvape
Thor
Gold V
Level 129
God Stats
0W - 1L
1,446 SR
Queue Stats
20W - 25L
1,582 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,594 SR
1,564 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,656 SR
1,575 MMR
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ares
Ares
Silver I
DontPingMeBro
Ares
Silver I
Level 69
God Stats
5W - 2L
1,923 SR
Queue Stats
19W - 36L
1,595 MMR
Party 3
Jing Wei
Jing Wei
Platinum IV
HelloBunzzz
Jing Wei
Platinum IV
Level 188
God Stats
52W - 46L
1,617 SR
Queue Stats
170W - 162L
1,737 MMR
Party 1
Poseidon
Poseidon
Gold I
JustCaLLMeShini
Poseidon
Gold I
Level 120
God Stats
12W - 11L
1,624 SR
Queue Stats
193W - 196L
1,486 MMR
Party 1
Serqet
Serqet
Gold I
SMURFGPT
Serqet
Gold I
Level 60
God Stats
31W - 27L
1,616 SR
Queue Stats
96W - 94L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 2 / 1
5,140
514
2,495
5,984
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Jaden_37529
Cerberus
8
0 / 0 / 1
5,042
504
2,092
5,609
2,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
VKPIERCEY
Cu Chulainn
8
0 / 3 / 0
4,869
487
4,301
9,752
3,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 1
5,541
554
1,570
4,202
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,075
508
2,887
7,348
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KumbhakarnaMedusaAwilixChang'e

VS

Bans
Bake KujiraAthenaFreyaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
3 / 0 / 0
5,856
586
5,419
8,147
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 0 / 0
5,198
520
2,798
5,734
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
HelloBunzzz
Jing Wei
10
1 / 1 / 1
5,415
542
4,337
4,488
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Poseidon
11
2 / 1 / 3
6,440
644
3,123
2,624
563
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
SMURFGPT
Serqet
11
4 / 2 / 4
6,168
617
5,153
6,996
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
11
11
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
1
0.75
W
Sobek
 
Sobek
3
0
0
3
W
1
0
0
1
W
Jing Wei
HelloBunzzz
Jing Wei
1
1
1
1.5
L
Cerberus
Jaden_37529
Cerberus
0
0
1
0.5
W
Poseidon
2
1
3
3.5
W
Serqet
SMURFGPT
Serqet
4
2
4
3
L
Cu Chulainn
VKPIERCEY
Cu Chulainn
0
3
0
0
L
1
3
1
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,345
Damage
20,830
32,895
Taken
27,989
10,903
Mitigated
12,721
9,162
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,495
2,295
0
2,367
5,984
1,641
0
1,358
4,626
0
28,876
W
Sobek
 
Sobek
5,419
427
0
5,021
8,147
5,581
0
849
7,298
27,636
3,948
W
2,798
274
0
1,922
5,734
2,654
0
932
4,802
16,409
0
W
Jing Wei
HelloBunzzz
Jing Wei
4,337
3,011
0
2,040
4,488
1,355
0
896
3,592
0
38,305
L
Cerberus
Jaden_37529
Cerberus
2,092
165
0
2,251
5,609
2,460
0
2,095
3,514
18,000
0
W
Poseidon
3,123
603
0
502
2,624
563
0
1,137
1,393
40,861
298
W
Serqet
SMURFGPT
Serqet
5,153
1,228
0
574
6,996
2,568
0
883
6,057
0
38,300
L
Cu Chulainn
VKPIERCEY
Cu Chulainn
4,301
472
0
1,340
9,752
3,807
0
4,746
4,277
3,858
22,761
L
1,570
86
0
594
4,202
1,116
0
1,661
2,541
36,164
0
L
2,887
715
0
2,610
7,348
1,879
0
700
6,394
0
28,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,667
Gold Earned
29,077
270
Minions Killed
288
0
Camps Cleared
0
951,194
Distance Traveled
1,057,656
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,140
514
58
6
0
146,120
0
W
Sobek
5,856
586
44
4
0
197,371
1
W
Ares
5,198
520
20
2
0
210,752
2
W
Jing Wei
5,415
542
72
7
0
195,429
1
L
Cerberus
5,042
504
34
3
0
191,958
2
W
Poseidon
6,440
644
82
8
0
203,907
2
W
Serqet
6,168
617
70
7
0
250,197
4
L
Cu Chulainn
4,869
487
48
5
0
198,525
0
L
Agni
5,541
554
75
8
0
198,320
2
L
Thor
5,075
508
55
6
0
216,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role