Player Matchup

Freya
Freya
Gold III
Ant_Knee_Kid
Freya
Gold III
Level 149
God Stats
6W - 3L
1,628 SR
Queue Stats
29W - 29L
1,496 MMR
Solo
Ah Puch
Ah Puch
Gold V
JunoBush
Ah Puch
Gold V
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 22L
1,677 MMR
Solo
Sol
Sol
Platinum III
KLNGB00
Sol
Platinum III
Level 121
God Stats
6W - 6L
1,516 SR
Queue Stats
132W - 120L
1,794 MMR
Party 1
Khepri
Khepri
Gold I
MedinaJC
Khepri
Gold I
Level 155
God Stats
7W - 4L
1,753 SR
Queue Stats
55W - 49L
1,702 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
devoteddmoney
Tsukuyomi
Gold IV
Level 156
God Stats
5W - 1L
1,567 SR
Queue Stats
16W - 14L
1,526 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,593 SR
1,639 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,628 SR
1,641 MMR
Maui
Maui
Platinum V
El_OChelo
Maui
Platinum V
Level 158
God Stats
12W - 8L
1,657 SR
Queue Stats
291W - 295L
1,773 MMR
Solo
Anhur
Anhur
Gold III
JukeNova
Anhur
Gold III
Level 129
God Stats
23W - 24L
1,537 SR
Queue Stats
182W - 192L
1,523 MMR
Party 2
Surtr
Surtr
Bronze III
SkillsBoii1
Surtr
Bronze III
Level 106
God Stats
0W - 1L
1,524 SR
Queue Stats
5W - 7L
1,444 MMR
Solo
Poseidon
Poseidon
Gold I
Vainerfour59
Poseidon
Gold I
Level 107
God Stats
5W - 3L
1,755 SR
Queue Stats
87W - 79L
1,796 MMR
Party 2
Danzaburou
Danzaburou
Gold III
XxBlackSoundxX
Danzaburou
Gold III
Level 56
God Stats
38W - 25L
1,666 SR
Queue Stats
64W - 65L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 2
10,929
643
8,491
10,324
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ah Puch
JunoBush
Ah Puch
17
1 / 0 / 5
9,657
568
8,460
11,349
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
16
2 / 3 / 4
10,761
633
14,477
16,230
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
MedinaJC
Khepri
15
1 / 0 / 9
9,160
539
5,242
12,951
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
devoteddmoney
Tsukuyomi
18
10 / 2 / 4
10,455
615
14,183
13,561
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThorBacchusCu ChulainnMedusa

VS

Bans
Nu WaKumbhakarnaChang'ePele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 3 / 0
7,415
436
3,259
14,256
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
JukeNova
Anhur
15
1 / 6 / 0
9,036
532
9,877
12,942
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 3 / 1
8,733
514
9,362
16,492
15,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Poseidon
Vainerfour59
Poseidon
15
1 / 3 / 0
8,655
509
9,703
10,231
3,153
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
XxBlackSoundxX
Danzaburou
16
3 / 5 / 0
9,690
570
9,257
16,137
5,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
20
Kills
6
6
Deaths
20
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Maui
0
3
0
0
L
Anhur
JukeNova
Anhur
1
6
0
0.17
W
Ah Puch
JunoBush
Ah Puch
1
0
5
3.5
W
Sol
2
3
4
1.33
W
Khepri
MedinaJC
Khepri
1
0
9
5.5
L
1
3
1
0.5
L
Poseidon
Vainerfour59
Poseidon
1
3
0
0.33
L
Danzaburou
XxBlackSoundxX
Danzaburou
3
5
0
0.6
W
Tsukuyomi
devoteddmoney
Tsukuyomi
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,853
Damage
41,458
64,415
Taken
70,058
32,780
Mitigated
39,075
27,715
Healing
19,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,491
3,251
0
3,280
10,324
3,440
2,484
536
9,788
89,090
1,849
L
Maui
3,259
355
0
3,314
14,256
11,788
0
7,022
7,234
16,170
508
L
Anhur
JukeNova
Anhur
9,877
4,555
0
2,741
12,942
3,077
0
8,306
4,636
0
73,305
W
Ah Puch
JunoBush
Ah Puch
8,460
391
0
4,498
11,349
3,953
59
4,934
5,905
86,198
3,501
W
Sol
14,477
5,835
0
9,078
16,230
8,509
497
1,277
14,254
77,560
13,360
W
Khepri
MedinaJC
Khepri
5,242
394
0
3,563
12,951
12,059
0
5,593
7,014
25,055
0
L
9,362
3,330
0
4,681
16,492
15,614
8
8,944
7,548
1,395
59,405
L
Poseidon
Vainerfour59
Poseidon
9,703
1,326
0
2,468
10,231
3,153
348
5,181
5,050
76,444
0
L
Danzaburou
XxBlackSoundxX
Danzaburou
9,257
3,615
0
5,997
16,137
5,443
0
5,283
10,854
0
74,721
W
Tsukuyomi
devoteddmoney
Tsukuyomi
14,183
3,305
0
7,296
13,561
4,819
51
2,426
10,900
0
78,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,962
Gold Earned
43,529
638
Minions Killed
509
0
Camps Cleared
0
1,775,890
Distance Traveled
1,686,726
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,929
643
159
9
0
352,479
0
L
Maui
7,415
436
25
1
0
328,893
1
L
Anhur
9,036
532
127
7
0
295,275
1
W
Ah Puch
9,657
568
172
10
0
353,568
1
W
Sol
10,761
633
162
10
0
294,216
7
W
Khepri
9,160
539
22
1
0
356,503
1
L
Surtr
8,733
514
87
5
0
350,605
0
L
Poseidon
8,655
509
148
9
0
362,720
7
L
Danzaburou
9,690
570
122
7
0
349,233
0
W
Tsukuyomi
10,455
615
123
7
0
419,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role