Player Matchup

Cthulhu
Cthulhu
AGUIxman
Cthulhu
Level 124
God Stats
3W - 0L
1,948 SR
Queue Stats
36W - 48L
1,484 Elo+
Party 1
Lancelot
Lancelot
Andsagersaurus
Lancelot
Level 168
God Stats
3W - 1L
1,595 SR
Queue Stats
123W - 140L
1,517 Elo+
Party 1
Charybdis
Charybdis
Hans_SnowLo69
Charybdis
Level 151
God Stats
2W - 0L
1,765 SR
Queue Stats
92W - 94L
1,458 Elo+
Solo
Eset
Eset
MooManX
Eset
Level 121
God Stats
7W - 4L
1,626 SR
Queue Stats
157W - 131L
1,544 Elo+
Solo
Surtr
Surtr
tommiiboii25
Surtr
Level 190
God Stats
13W - 9L
1,327 SR
Queue Stats
218W - 203L
1,507 Elo+
Solo
Team Averages
Level 151
1,652 SR
1,502 Elo+

VS

Team Averages
Level 160
1,478 SR
1,528 Elo+
Geb
Geb
 
Geb
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Lil Saint130
Izanami
Level 144
God Stats
0W - 2L
1,282 SR
Queue Stats
197W - 213L
1,501 Elo+
Solo
Camazotz
Camazotz
Saidit
Camazotz
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 87L
1,548 Elo+
Solo
Achilles
Achilles
StripySwine38
Achilles
Level 158
God Stats
4W - 3L
1,592 SR
Queue Stats
206W - 203L
1,544 Elo+
Party 2
Kukulkan
Kukulkan
llN0BLEll
Kukulkan
Level 159
God Stats
4W - 7L
1,514 SR
Queue Stats
460W - 437L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGUIxman
Cthulhu
10
0 / 4 / 4
5,755
443
4,978
9,393
5,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
17
9 / 0 / 2
9,170
705
7,963
11,579
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Hans_SnowLo69
Charybdis
10
0 / 2 / 0
5,810
447
2,000
5,149
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Eset
MooManX
Eset
14
5 / 3 / 5
8,364
643
8,502
7,231
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 5
7,896
607
7,194
10,651
7,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 2 / 4
6,875
529
6,923
10,924
9,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Lil Saint130
Izanami
12
2 / 1 / 3
7,155
550
4,840
5,642
2,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
Saidit
Camazotz
9
1 / 3 / 1
5,619
432
2,913
9,364
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
StripySwine38
Achilles
11
4 / 3 / 0
6,009
462
6,937
11,360
9,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
llN0BLEll
Kukulkan
12
1 / 6 / 3
6,772
521
5,847
6,958
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
15
Kills
10
11
Deaths
15
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
2
4
2
W
Cthulhu
AGUIxman
Cthulhu
0
4
4
0.5
W
Lancelot
9
0
2
10
W
Charybdis
Hans_SnowLo69
Charybdis
0
2
0
0
L
Izanami
Lil Saint130
Izanami
2
1
3
3.5
W
Eset
MooManX
Eset
5
3
5
2.5
L
Camazotz
Saidit
Camazotz
1
3
1
0.5
L
Achilles
StripySwine38
Achilles
4
3
0
1.33
L
Kukulkan
llN0BLEll
Kukulkan
1
6
3
0.42
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,637
Damage
27,460
44,003
Taken
44,248
22,184
Mitigated
25,993
12,929
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,923
799
0
2,276
10,924
9,782
0
3,776
6,959
27,977
1,021
W
Cthulhu
AGUIxman
Cthulhu
4,978
190
0
1,776
9,393
5,974
61
2,935
6,344
26,729
323
W
Lancelot
7,963
2,122
0
6,290
11,579
5,031
0
3,088
8,236
0
81,434
W
Charybdis
Hans_SnowLo69
Charybdis
2,000
640
0
1,841
5,149
1,364
0
1,076
4,073
0
34,837
L
Izanami
Lil Saint130
Izanami
4,840
2,755
213
1,795
5,642
2,188
193
1,212
4,149
0
57,054
W
Eset
MooManX
Eset
8,502
430
76
684
7,231
2,226
0
4,113
2,716
50,242
1,246
L
Camazotz
Saidit
Camazotz
2,913
945
0
4,597
9,364
2,411
0
1,473
7,891
0
26,959
L
Achilles
StripySwine38
Achilles
6,937
1,371
0
2,929
11,360
9,854
0
2,558
8,688
1,724
27,341
L
Kukulkan
llN0BLEll
Kukulkan
5,847
446
0
210
6,958
1,758
0
4,079
2,842
41,127
18
W
7,194
2,051
0
2,262
10,651
7,589
314
1,479
8,603
1,785
46,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,995
Gold Earned
32,430
436
Minions Killed
341
0
Camps Cleared
0
1,375,783
Distance Traveled
1,173,011
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,875
529
28
2
0
253,591
3
W
Cthulhu
5,755
443
33
3
0
264,141
4
W
Lancelot
9,170
705
128
10
0
352,202
0
W
Charybdis
5,810
447
74
6
0
235,184
0
L
Izanami
7,155
550
124
10
0
230,845
2
W
Eset
8,364
643
116
9
0
273,401
0
L
Camazotz
5,619
432
57
4
0
190,498
0
L
Achilles
6,009
462
35
3
0
251,436
0
L
Kukulkan
6,772
521
97
7
0
246,641
2
W
Surtr
7,896
607
85
7
0
250,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role