Player Matchup

Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Bronze III
Black2hsword
Vulcan
Bronze III
Level 32
God Stats
2W - 1L
1,280 SR
Queue Stats
9W - 9L
1,394 MMR
Solo
Loki
Loki
Bronze III
GiveMeCakes
Loki
Bronze III
Level 125
God Stats
1W - 2L
1,310 SR
Queue Stats
4W - 9L
1,362 MMR
Solo
Jormungandr
Jormungandr
Gold IV
TF12 EXPLICIT
Jormungandr
Gold IV
Level 157
God Stats
10W - 9L
1,739 SR
Queue Stats
149W - 155L
1,344 MMR
Solo
Medusa
Medusa
Gold III
x_iPrxda
Medusa
Gold III
Level 69
God Stats
3W - 0L
1,720 SR
Queue Stats
51W - 50L
1,368 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,510 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,483 SR
1,361 MMR
Pele
Pele
Gold V
AshCashMitch
Pele
Gold V
Level 68
God Stats
6W - 6L
1,509 SR
Queue Stats
168W - 194L
1,342 MMR
Solo
Danzaburou
Danzaburou
Gold III
JojoBongadas
Danzaburou
Gold III
Level 157
God Stats
15W - 16L
1,448 SR
Queue Stats
572W - 595L
1,348 MMR
Solo
Scylla
Scylla
Gold V
ROK INTENSITYz
Scylla
Gold V
Level 68
God Stats
22W - 26L
1,505 SR
Queue Stats
62W - 71L
1,399 MMR
Solo
Ymir
Ymir
Gold V
Rogue2691
Ymir
Gold V
Level 54
God Stats
7W - 7L
1,490 SR
Queue Stats
29W - 34L
1,334 MMR
Solo
Nike
Nike
Gold IV
Tu_Papu-Jr
Nike
Gold IV
Level 156
God Stats
15W - 18L
1,462 SR
Queue Stats
71W - 70L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
0 / 0 / 3
8,208
586
6,344
11,624
8,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
15
2 / 1 / 3
8,311
594
9,363
5,238
1,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
6 / 1 / 3
8,102
579
6,695
8,665
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
TF12 EXPLICIT
Jormungandr
13
5 / 3 / 9
8,130
581
7,896
11,300
3,967
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
x_iPrxda
Medusa
15
8 / 4 / 4
8,750
625
10,261
10,215
3,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AwilixBacchusCthulhuThoth

VS

Bans
ThanatosAo KuangKing ArthurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 0
7,146
510
6,452
14,021
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
JojoBongadas
Danzaburou
13
3 / 7 / 2
7,527
538
7,089
11,123
3,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 1
7,601
543
2,812
8,064
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
9
2 / 6 / 2
5,897
421
4,419
12,377
9,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
0 / 1 / 0
7,481
534
7,260
9,520
4,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
21
Kills
9
9
Deaths
22
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
0
3
1.5
L
4
5
0
0.8
W
Vulcan
2
1
3
3.5
W
6
1
3
7.5
L
Danzaburou
JojoBongadas
Danzaburou
3
7
2
0.57
L
0
3
1
0.17
L
Ymir
2
6
2
0.5
W
Jormungandr
TF12 EXPLICIT
Jormungandr
5
3
9
3.17
L
0
1
0
0
W
Medusa
x_iPrxda
Medusa
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,559
Damage
28,032
47,042
Taken
55,105
20,177
Mitigated
23,362
16,351
Healing
13,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,344
809
620
4,131
11,624
8,367
0
213
10,515
0
58,300
L
6,452
929
0
3,094
14,021
4,230
0
4,732
9,155
0
41,149
W
Vulcan
9,363
67
0
597
5,238
1,843
0
1,943
3,023
80,543
0
W
6,695
1,384
0
5,169
8,665
2,762
0
925
7,628
0
54,987
L
Danzaburou
JojoBongadas
Danzaburou
7,089
2,482
0
2,436
11,123
3,503
0
2,211
8,912
0
52,133
L
2,812
400
0
2,514
8,064
2,251
0
3,797
4,061
56,241
1,097
L
Ymir
4,419
1,486
0
1,427
12,377
9,143
0
5,492
6,842
20,533
0
W
Jormungandr
TF12 EXPLICIT
Jormungandr
7,896
1,877
0
1,934
11,300
3,967
0
1,412
9,888
41,102
1,438
L
7,260
1,012
0
4,379
9,520
4,235
0
426
9,062
0
66,840
W
Medusa
x_iPrxda
Medusa
10,261
4,246
0
3,900
10,215
3,238
893
2,620
7,595
0
54,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,501
Gold Earned
35,652
468
Minions Killed
415
0
Camps Cleared
0
1,466,474
Distance Traveled
1,314,020
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,208
586
101
7
0
264,880
2
L
Pele
7,146
510
55
4
0
310,574
0
W
Vulcan
8,311
594
127
9
0
321,123
1
W
Loki
8,102
579
87
6
0
330,065
0
L
Danzaburou
7,527
538
85
6
0
247,305
2
L
Scylla
7,601
543
133
10
0
279,674
0
L
Ymir
5,897
421
17
1
0
228,588
2
W
Jormungandr
8,130
581
61
4
0
277,320
6
L
Nike
7,481
534
125
9
0
247,879
2
W
Medusa
8,750
625
92
7
0
273,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role