Player Matchup

Lancelot
Lancelot
DarkSaiyan70
Lancelot
Level 191
God Stats
6W - 3L
1,530 SR
Queue Stats
189W - 172L
1,510 Elo+
Solo
Izanami
Izanami
Daunteismeta
Izanami
Level 107
God Stats
7W - 5L
1,476 SR
Queue Stats
102W - 85L
1,458 Elo+
Solo
Camazotz
Camazotz
MillerInMyCupTTV
Camazotz
Level 126
God Stats
14W - 13L
1,750 SR
Queue Stats
128W - 128L
1,450 Elo+
Party 2
Anubis
Anubis
U_MADEST
Anubis
Level 149
God Stats
4W - 2L
1,797 SR
Queue Stats
124W - 147L
1,545 Elo+
Solo
Ares
Ares
Zoiinxx
Ares
Level 159
God Stats
10W - 5L
1,596 SR
Queue Stats
118W - 115L
1,497 Elo+
Party 2
Team Averages
Level 146
1,630 SR
1,492 Elo+

VS

Team Averages
Level 132
1,694 SR
1,504 Elo+
Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Blaktino91
Nemesis
Level 156
God Stats
4W - 5L
1,654 SR
Queue Stats
23W - 24L
1,468 Elo+
Party 1
Chang'e
Chang'e
IlllguTsllli
Chang'e
Level 97
God Stats
2W - 3L
1,758 SR
Queue Stats
19W - 23L
1,538 Elo+
Solo
Heimdallr
Heimdallr
letmeseethekids
Heimdallr
Level 94
God Stats
8W - 7L
1,584 SR
Queue Stats
83W - 75L
1,482 Elo+
Solo
Ymir
Ymir
reddead-ian
Ymir
Level 155
God Stats
3W - 1L
1,973 SR
Queue Stats
263W - 243L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DarkSaiyan70
Lancelot
15
8 / 2 / 2
8,591
573
8,785
10,093
4,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Daunteismeta
Izanami
14
3 / 1 / 3
8,288
553
10,589
8,989
3,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 5 / 1
8,501
567
6,607
13,162
5,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
U_MADEST
Anubis
13
2 / 3 / 6
7,472
498
8,492
11,166
6,028
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ares
Zoiinxx
Ares
13
2 / 3 / 5
7,510
501
5,970
11,560
7,020
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 4 / 1
8,920
595
7,249
11,576
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
Blaktino91
Nemesis
14
2 / 4 / 3
7,757
517
4,148
12,603
5,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
IlllguTsllli
Chang'e
13
4 / 5 / 1
7,491
499
9,897
13,063
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
letmeseethekids
Heimdallr
13
3 / 4 / 1
7,597
506
7,785
9,727
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 4
7,923
528
6,643
12,756
10,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
17
Kills
14
14
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
1
1.13
L
Nemesis
Blaktino91
Nemesis
2
4
3
0.88
W
Lancelot
DarkSaiyan70
Lancelot
8
2
2
4.5
W
Izanami
Daunteismeta
Izanami
3
1
3
4.5
L
Chang'e
IlllguTsllli
Chang'e
4
5
1
0.9
W
2
5
1
0.5
W
Anubis
U_MADEST
Anubis
2
3
6
1.67
W
Ares
Zoiinxx
Ares
2
3
5
1.5
L
Heimdallr
letmeseethekids
Heimdallr
3
4
1
0.88
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,443
Damage
35,722
54,970
Taken
59,725
26,107
Mitigated
24,280
19,212
Healing
15,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,249
2,101
0
3,580
11,576
3,512
398
265
10,810
0
55,542
L
Nemesis
Blaktino91
Nemesis
4,148
1,398
0
2,284
12,603
5,030
0
2,429
10,026
0
58,254
W
Lancelot
DarkSaiyan70
Lancelot
8,785
1,165
0
3,476
10,093
4,095
0
3,425
6,668
0
51,824
W
Izanami
Daunteismeta
Izanami
10,589
7,906
0
4,716
8,989
3,240
910
1,676
7,313
0
65,996
L
Chang'e
IlllguTsllli
Chang'e
9,897
789
1,527
4,739
13,063
3,105
0
5,529
7,156
36,614
2,139
W
6,607
1,906
0
5,303
13,162
5,724
0
0
13,162
0
51,178
W
Anubis
U_MADEST
Anubis
8,492
746
0
3,849
11,166
6,028
0
5,014
6,152
41,860
3,012
W
Ares
Zoiinxx
Ares
5,970
307
0
1,868
11,560
7,020
0
6,373
5,187
36,732
833
L
Heimdallr
letmeseethekids
Heimdallr
7,785
2,559
0
1,803
9,727
2,483
0
2,358
7,369
0
51,428
L
6,643
878
0
1,926
12,756
10,150
0
3,155
9,532
41,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,362
Gold Earned
39,688
447
Minions Killed
404
0
Camps Cleared
0
1,506,491
Distance Traveled
1,486,655
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,920
595
92
6
0
281,288
2
L
Nemesis
7,757
517
100
7
0
331,887
0
W
Lancelot
8,591
573
86
6
0
372,264
0
W
Izanami
8,288
553
119
8
0
287,252
0
L
Chang'e
7,491
499
71
5
0
250,290
6
W
Camazotz
8,501
567
93
6
0
291,252
4
W
Anubis
7,472
498
71
5
0
267,060
2
W
Ares
7,510
501
78
5
0
288,663
6
L
Heimdallr
7,597
506
105
7
0
295,163
0
L
Ymir
7,923
528
36
2
0
328,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role