Player Matchup

Baron Samedi
Baron Samedi
ActualBeaver
Baron Samedi
Level 90
God Stats
2W - 2L
1,866 SR
Queue Stats
72W - 66L
1,527 Elo+
Party 2
Odin
Odin
SUCCESSISPAIN
Odin
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 156L
1,563 Elo+
Solo
Neith
Neith
ThyPolloLoco
Neith
Level 121
God Stats
3W - 8L
1,356 SR
Queue Stats
169W - 165L
1,524 Elo+
Party 2
Poseidon
Poseidon
inkzi
Poseidon
Level 88
God Stats
6W - 4L
1,695 SR
Queue Stats
236W - 203L
1,561 Elo+
Solo
Nu Wa
Nu Wa
xId1otk1llerxx
Nu Wa
Level 94
God Stats
10W - 8L
1,567 SR
Queue Stats
110W - 95L
1,586 Elo+
Solo
Team Averages
Level 97
1,597 SR
1,552 Elo+

VS

Team Averages
Level 146
1,535 SR
1,498 Elo+
Ne Zha
Ne Zha
ChibiiBubbleButt
Ne Zha
Level 201
God Stats
4W - 10L
1,482 SR
Queue Stats
111W - 99L
1,559 Elo+
Party 1
Anubis
Anubis
Obaddragon
Anubis
Level 155
God Stats
7W - 2L
1,657 SR
Queue Stats
273W - 277L
1,502 Elo+
Party 1
Neith
Neith
Reckless_Charge
Neith
Level 141
God Stats
5W - 6L
1,564 SR
Queue Stats
128W - 128L
1,451 Elo+
Party 1
Hera
Hera
SexWithMice
Hera
Level 111
God Stats
7W - 10L
1,310 SR
Queue Stats
213W - 198L
1,439 Elo+
Party 1
King Arthur
King Arthur
ikimuraflow
King Arthur
Level 124
God Stats
48W - 27L
1,660 SR
Queue Stats
250W - 223L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ActualBeaver
Baron Samedi
10
1 / 2 / 4
6,128
557
3,765
7,399
4,663
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 3 / 1
6,316
574
2,953
9,531
7,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 0 / 3
5,971
543
5,945
5,167
911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
inkzi
Poseidon
13
5 / 4 / 0
7,006
637
4,360
9,704
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 3 / 0
4,372
397
765
2,886
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 3
7,036
640
4,551
7,279
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Obaddragon
Anubis
10
0 / 4 / 2
5,073
461
5,753
6,973
2,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 2 / 1
5,304
482
4,150
5,095
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 3
7,059
642
4,693
5,772
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

King Arthur
ikimuraflow
King Arthur
12
1 / 1 / 3
6,771
616
4,400
6,499
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
9
Kills
12
12
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ActualBeaver
Baron Samedi
1
2
4
1.5
W
7
0
3
8.5
W
Anubis
Obaddragon
Anubis
0
4
2
0.25
W
1
2
1
0.75
L
1
3
1
0.5
W
3
2
3
2.25
L
2
0
3
3.5
W
King Arthur
ikimuraflow
King Arthur
1
1
3
2.5
L
Poseidon
inkzi
Poseidon
5
4
0
1.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,788
Damage
23,547
34,687
Taken
31,618
15,960
Mitigated
11,439
13,510
Healing
8,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ActualBeaver
Baron Samedi
3,765
85
334
2,916
7,399
4,663
0
2,823
4,576
19,703
1,281
W
4,551
984
0
4,117
7,279
2,557
0
1,102
6,141
0
37,811
W
Anubis
Obaddragon
Anubis
5,753
58
0
1,922
6,973
2,503
0
2,749
4,224
27,145
327
W
4,150
1,636
0
1,168
5,095
1,494
204
1,435
3,628
0
30,575
L
2,953
249
0
3,053
9,531
7,181
0
2,042
7,489
0
40,265
W
4,693
1,022
0
250
5,772
1,806
0
2,350
3,422
51,978
1,456
L
5,945
1,101
0
2,419
5,167
911
468
1,690
3,477
0
42,884
W
King Arthur
ikimuraflow
King Arthur
4,400
501
0
966
6,499
3,079
0
1,154
4,865
0
47,037
L
Poseidon
inkzi
Poseidon
4,360
1,051
0
4,158
9,704
2,632
0
2,861
6,843
52,477
0
L
765
151
0
630
2,886
573
0
931
1,955
11,393
245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,793
Gold Earned
31,243
314
Minions Killed
342
0
Camps Cleared
0
910,170
Distance Traveled
1,041,379
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,128
557
33
3
0
206,493
0
W
Ne Zha
7,036
640
50
5
0
235,870
0
W
Anubis
5,073
461
50
5
0
198,692
0
W
Neith
5,304
482
54
5
0
210,550
0
L
Odin
6,316
574
91
8
0
178,138
0
W
Hera
7,059
642
105
10
0
199,068
0
L
Neith
5,971
543
74
7
0
218,332
0
W
King Arthur
6,771
616
83
8
0
197,199
1
L
Poseidon
7,006
637
92
8
0
229,450
0
L
Nu Wa
4,372
397
24
2
0
77,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role