Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
DUBIUSIMPOSTER
Lancelot
Level 24
God Stats
21W - 23L
1,458 SR
Queue Stats
105W - 136L
1,454 Elo+
Party 3
Achilles
Achilles
Ogre679
Achilles
Level 90
God Stats
9W - 20L
1,448 SR
Queue Stats
233W - 287L
1,460 Elo+
Party 3
Fafnir
Fafnir
ProfessorMilky
Fafnir
Level 108
God Stats
14W - 10L
1,668 SR
Queue Stats
254W - 297L
1,429 Elo+
Party 3
Izanami
Izanami
kictadit
Izanami
Level 158
God Stats
16W - 20L
1,527 SR
Queue Stats
389W - 389L
1,528 Elo+
Solo
Team Averages
Level 92
1,520 SR
1,474 Elo+

VS

Team Averages
Level 121
1,546 SR
1,474 Elo+
Horus
Horus
AegonTheIII
Horus
Level 49
God Stats
8W - 12L
1,426 SR
Queue Stats
105W - 116L
1,451 Elo+
Party 2
Odin
Odin
JED-ORTON
Odin
Level 158
God Stats
10W - 9L
1,551 SR
Queue Stats
278W - 252L
1,465 Elo+
Party 2
Nu Wa
Nu Wa
mindflayerasnm
Nu Wa
Level 139
God Stats
3W - 1L
1,577 SR
Queue Stats
168W - 156L
1,529 Elo+
Solo
Aphrodite
Aphrodite
o Ethxn o
Aphrodite
Level 140
God Stats
9W - 1L
1,679 SR
Queue Stats
309W - 308L
1,487 Elo+
Party 1
Cupid
Cupid
owenbabowen
Cupid
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 201L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
1 / 3 / 2
5,959
596
3,699
5,006
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
10
3 / 2 / 3
5,744
574
5,441
7,312
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Ogre679
Achilles
9
1 / 6 / 0
4,936
494
3,198
10,232
3,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 0 / 2
5,498
550
4,861
7,452
6,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
kictadit
Izanami
10
2 / 3 / 2
5,872
587
5,800
5,577
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 4
5,945
595
4,020
7,073
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
13
6 / 0 / 2
7,907
791
6,758
5,995
4,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 4 / 3
6,202
620
5,430
6,138
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
o Ethxn o
Aphrodite
9
0 / 1 / 3
5,396
540
3,575
9,211
3,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
3 / 2 / 0
5,710
571
4,530
8,365
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
9
Kills
14
14
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
3
2
0.67
W
3
2
4
2.5
L
Lancelot
3
2
3
2.25
W
Odin
6
0
2
7
L
Achilles
Ogre679
Achilles
1
6
0
0.17
L
2
0
2
3
L
Izanami
kictadit
Izanami
2
3
2
1
W
2
4
3
0.88
W
Aphrodite
o Ethxn o
Aphrodite
0
1
3
1.5
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,999
Damage
24,313
35,579
Taken
36,782
15,190
Mitigated
14,450
9,371
Healing
15,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
3,699
802
0
851
5,006
1,384
0
2,549
2,114
31,899
3,744
W
4,020
2,194
80
870
7,073
3,041
0
337
6,708
0
33,221
L
Lancelot
5,441
1,464
0
2,650
7,312
2,295
0
1,208
5,977
0
37,481
W
Odin
6,758
1,396
0
2,391
5,995
4,606
0
76
5,880
1,785
50,007
L
Achilles
Ogre679
Achilles
3,198
925
0
2,175
10,232
3,197
0
902
9,233
0
27,749
L
4,861
1,348
0
2,418
7,452
6,709
0
2,333
5,038
18,098
1,441
L
Izanami
kictadit
Izanami
5,800
4,264
0
1,277
5,577
1,605
0
1,616
3,883
0
42,293
W
5,430
1,202
0
851
6,138
1,491
0
2,299
3,839
31,452
439
W
Aphrodite
o Ethxn o
Aphrodite
3,575
985
3,357
4,798
9,211
3,060
0
1,652
7,258
18,413
0
W
4,530
2,838
278
2,480
8,365
2,252
0
1,924
6,195
0
37,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,009
Gold Earned
31,160
291
Minions Killed
314
0
Camps Cleared
0
1,032,577
Distance Traveled
1,019,718
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
5,959
596
72
7
0
198,217
2
W
Horus
5,945
595
63
6
0
249,781
0
L
Lancelot
5,744
574
63
6
0
250,292
0
W
Odin
7,907
791
91
9
0
198,098
2
L
Achilles
4,936
494
43
4
0
183,059
0
L
Fafnir
5,498
550
38
4
0
210,808
1
L
Izanami
5,872
587
75
8
0
190,201
0
W
Nu Wa
6,202
620
66
7
0
196,225
0
W
Aphrodite
5,396
540
22
2
0
181,664
4
W
Cupid
5,710
571
72
7
0
193,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role