Player Matchup

Chronos
Chronos
 
Chronos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Flookii11
Medusa
Level 141
God Stats
22W - 20L
1,487 SR
Queue Stats
464W - 496L
1,528 Elo+
Party 1
Arachne
Arachne
Kikieidk
Arachne
Level 144
God Stats
3W - 2L
1,199 SR
Queue Stats
3W - 3L
1,296 Elo+
Solo
Guan Yu
Guan Yu
MrPillsLX
Guan Yu
Level 104
God Stats
28W - 25L
1,324 SR
Queue Stats
412W - 390L
1,493 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TheMechanicc92
Kumbhakarna
Level 124
God Stats
3W - 1L
1,568 SR
Queue Stats
209W - 232L
1,527 Elo+
Party 1
Team Averages
Level 120
1,415 SR
1,469 Elo+

VS

Team Averages
Level 130
1,575 SR
1,517 Elo+
Jormungandr
Jormungandr
BARTERSNARE
Jormungandr
Level 94
God Stats
2W - 1L
1,751 SR
Queue Stats
115W - 79L
1,448 Elo+
Solo
Thor
Thor
Leverox
Thor
Level 127
God Stats
1W - 6L
1,297 SR
Queue Stats
365W - 357L
1,574 Elo+
Solo
Chernobog
Chernobog
Oath_keeper0509
Chernobog
Level 147
God Stats
20W - 18L
1,593 SR
Queue Stats
259W - 243L
1,558 Elo+
Solo
Kuzenbo
Kuzenbo
ScorchUall
Kuzenbo
Level 148
God Stats
1W - 1L
1,560 SR
Queue Stats
144W - 135L
1,523 Elo+
Solo
Zeus
Zeus
atkocska
Zeus
Level 136
God Stats
250W - 185L
1,676 SR
Queue Stats
485W - 470L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
5 / 3 / 1
8,429
602
7,229
8,998
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Flookii11
Medusa
15
7 / 5 / 1
9,262
662
12,854
11,678
3,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Kikieidk
Arachne
13
2 / 1 / 0
7,249
518
2,941
9,165
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
MrPillsLX
Guan Yu
15
1 / 0 / 1
8,498
607
1,518
7,481
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
TheMechanicc92
Kumbhakarna
12
0 / 3 / 5
7,344
525
3,747
13,039
9,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BARTERSNARE
Jormungandr
12
4 / 4 / 3
7,448
532
5,573
11,386
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
Leverox
Thor
13
4 / 2 / 3
7,840
560
6,803
11,832
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
Oath_keeper0509
Chernobog
15
2 / 4 / 4
8,646
618
7,587
13,019
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
ScorchUall
Kuzenbo
9
0 / 2 / 0
6,444
460
2,739
4,645
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
14
2 / 3 / 5
8,986
642
7,888
5,692
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
15
Kills
12
12
Deaths
15
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
5
3
1
1.83
L
Jormungandr
BARTERSNARE
Jormungandr
4
4
3
1.38
W
Medusa
Flookii11
Medusa
7
5
1
1.5
W
Arachne
Kikieidk
Arachne
2
1
0
2
L
Thor
Leverox
Thor
4
2
3
2.75
W
Guan Yu
MrPillsLX
Guan Yu
1
0
1
1.5
L
Chernobog
Oath_keeper0509
Chernobog
2
4
4
1
L
Kuzenbo
ScorchUall
Kuzenbo
0
2
0
0
W
Kumbhakarna
TheMechanicc92
Kumbhakarna
0
3
5
0.83
L
Zeus
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,289
Damage
30,590
50,361
Taken
46,574
23,161
Mitigated
18,700
17,474
Healing
16,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,229
1,941
0
1,970
8,998
2,764
2,908
4,956
3,552
55,428
1,161
L
Jormungandr
BARTERSNARE
Jormungandr
5,573
2,031
0
1,767
11,386
5,993
0
2,793
8,593
20,896
3,639
W
Medusa
Flookii11
Medusa
12,854
4,974
0
2,979
11,678
3,873
661
1,594
10,084
0
68,240
W
Arachne
Kikieidk
Arachne
2,941
1,912
0
4,784
9,165
3,053
330
1,336
7,763
0
46,861
L
Thor
Leverox
Thor
6,803
2,372
0
5,033
11,832
4,005
0
3,972
7,860
0
54,134
W
Guan Yu
MrPillsLX
Guan Yu
1,518
196
40
3,402
7,481
4,121
780
1,860
5,223
0
53,454
L
Chernobog
Oath_keeper0509
Chernobog
7,587
4,468
0
5,831
13,019
4,524
362
898
12,121
0
71,347
L
Kuzenbo
ScorchUall
Kuzenbo
2,739
542
0
1,667
4,645
2,389
6
460
4,185
21,316
1,694
W
Kumbhakarna
TheMechanicc92
Kumbhakarna
3,747
536
153
4,146
13,039
9,350
457
4,661
8,150
25,954
0
L
Zeus
7,888
306
0
2,073
5,692
1,789
528
3,025
2,667
64,618
17

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,782
Gold Earned
39,364
417
Minions Killed
413
0
Camps Cleared
0
1,486,558
Distance Traveled
1,300,938
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,429
602
111
8
0
294,649
0
L
Jormungandr
7,448
532
37
3
0
283,676
0
W
Medusa
9,262
662
104
7
0
278,400
1
W
Arachne
7,249
518
72
5
0
334,652
1
L
Thor
7,840
560
87
6
0
314,214
0
W
Guan Yu
8,498
607
103
7
0
294,874
0
L
Chernobog
8,646
618
120
9
0
283,262
0
L
Kuzenbo
6,444
460
50
4
0
157,752
0
W
Kumbhakarna
7,344
525
27
2
0
283,983
2
L
Zeus
8,986
642
119
9
0
262,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role