Player Matchup

Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
DUBIUSIMPOSTER
Lancelot
Level 24
God Stats
17W - 18L
1,472 SR
Queue Stats
50W - 66L
1,462 Elo+
Party 2
Ra
Ra
NoT_Darkx7
Ra
Level 134
God Stats
1W - 3L
1,401 SR
Queue Stats
238W - 244L
1,481 Elo+
Solo
Erlang Shen
Erlang Shen
Ogre679
Erlang Shen
Level 90
God Stats
0W - 2L
1,270 SR
Queue Stats
206W - 241L
1,468 Elo+
Party 2
Fafnir
Fafnir
ProfessorMilky
Fafnir
Level 108
God Stats
14W - 10L
1,695 SR
Queue Stats
240W - 275L
1,436 Elo+
Party 2
Team Averages
Level 88
1,468 SR
1,469 Elo+

VS

Team Averages
Level 138
1,648 SR
1,560 Elo+
Athena
Athena
Dormillion
Athena
Level 132
God Stats
5W - 3L
1,593 SR
Queue Stats
416W - 385L
1,531 Elo+
Solo
Apollo
Apollo
EdiciusPenguin
Apollo
Level 158
God Stats
6W - 2L
1,604 SR
Queue Stats
102W - 36L
1,709 Elo+
Party 1
Loki
Loki
LegendaryPimps
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
PHOENIX M24
Cliodhna
Level 217
God Stats
4W - 1L
1,876 SR
Queue Stats
163W - 162L
1,533 Elo+
Party 3
Ix Chel
Ix Chel
RHxStealth
Ix Chel
Level 175
God Stats
3W - 2L
1,668 SR
Queue Stats
180W - 170L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 5 / 0
5,984
499
6,157
11,024
2,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
12
4 / 4 / 1
6,696
558
4,927
10,010
3,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 1
6,484
540
4,965
6,652
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Ogre679
Erlang Shen
13
1 / 1 / 2
7,307
609
6,054
13,009
10,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 1
6,075
506
4,996
10,508
9,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dormillion
Athena
12
4 / 0 / 5
8,132
678
5,136
10,399
9,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 2 / 3
7,687
641
11,048
9,694
3,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

13
2 / 2 / 3
6,796
566
5,268
8,507
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cliodhna
PHOENIX M24
Cliodhna
13
0 / 2 / 1
7,836
653
7,078
9,909
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ix Chel
RHxStealth
Ix Chel
14
4 / 1 / 1
7,617
635
4,926
6,362
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
14
14
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
5
0
0
L
Lancelot
4
4
1
1.13
W
Athena
Dormillion
Athena
4
0
5
6.5
W
4
2
3
2.75
W
2
2
3
1.75
L
1
3
1
0.5
L
Erlang Shen
Ogre679
Erlang Shen
1
1
2
2
W
Cliodhna
PHOENIX M24
Cliodhna
0
2
1
0.25
L
1
1
1
1.5
W
Ix Chel
RHxStealth
Ix Chel
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,099
Damage
33,456
51,203
Taken
44,871
28,260
Mitigated
21,260
17,604
Healing
18,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,157
3,251
0
2,802
11,024
2,684
0
969
10,055
0
46,894
L
Lancelot
4,927
612
0
3,377
10,010
3,813
0
1,729
8,201
0
42,421
W
Athena
Dormillion
Athena
5,136
1,847
0
3,347
10,399
9,609
0
3,167
6,946
20,563
1,986
W
11,048
7,223
0
3,451
9,694
3,313
189
1,260
8,271
0
66,245
W
5,268
947
0
3,780
8,507
2,732
0
1,476
6,982
0
47,120
L
4,965
420
36
2,137
6,652
2,001
0
2,529
3,777
49,600
0
L
Erlang Shen
Ogre679
Erlang Shen
6,054
3,590
0
6,304
13,009
10,716
0
0
13,009
92
49,983
W
Cliodhna
PHOENIX M24
Cliodhna
7,078
1,059
0
4,553
9,909
3,487
0
92
9,817
0
60,645
L
4,996
1,811
0
2,948
10,508
9,046
0
3,951
6,455
22,635
903
W
Ix Chel
RHxStealth
Ix Chel
4,926
198
529
2,604
6,362
2,119
0
3,462
2,861
52,770
1,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,546
Gold Earned
38,068
395
Minions Killed
436
0
Camps Cleared
0
1,205,310
Distance Traveled
1,311,923
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,984
499
70
6
0
208,440
3
L
Lancelot
6,696
558
74
6
0
286,906
0
W
Athena
8,132
678
33
3
0
256,939
6
W
Apollo
7,687
641
102
9
0
246,099
0
W
Loki
6,796
566
81
7
0
294,673
0
L
Ra
6,484
540
99
8
0
236,839
0
L
Erlang Shen
7,307
609
105
9
0
214,706
0
W
Cliodhna
7,836
653
113
9
0
261,894
2
L
Fafnir
6,075
506
47
4
0
258,419
0
W
Ix Chel
7,617
635
107
9
0
252,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role