Player Matchup

Artemis
Artemis
Diamond II
 
Artemis
Diamond II
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
BGVlaDi22
Bacchus
Diamond IV
Level 154
God Stats
2W - 2L
1,566 SR
Queue Stats
94W - 70L
2,224 MMR
Party 1
Loki
Loki
Diamond II
IVIaCoZ
Loki
Diamond II
Level 147
God Stats
11W - 3L
1,961 SR
Queue Stats
106W - 102L
2,330 MMR
Solo
Osiris
Osiris
Diamond III
kill98
Osiris
Diamond III
Level 200
God Stats
5W - 8L
1,492 SR
Queue Stats
188W - 173L
2,354 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 171
1,604 SR
1,982 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,582 SR
2,164 MMR
Arachne
Arachne
Diamond II
 
Arachne
Diamond II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond I
Andreeeessss
Cerberus
Diamond I
Level 176
God Stats
2W - 1L
1,385 SR
Queue Stats
85W - 58L
2,450 MMR
Party 2
Raijin
Raijin
Diamond III
TheBláckHammer
Raijin
Diamond III
Level 60
God Stats
7W - 4L
1,735 SR
Queue Stats
77W - 56L
2,326 MMR
Solo
Ymir
Ymir
Diamond III
UnstoppableYmir
Ymir
Diamond III
Level 126
God Stats
43W - 33L
1,639 SR
Queue Stats
187W - 170L
2,291 MMR
Solo
Hou Yi
Hou Yi
Diamond III
hidraxon
Hou Yi
Diamond III
Level 202
God Stats
2W - 1L
1,651 SR
Queue Stats
46W - 20L
2,253 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 5 / 1
7,124
548
5,135
11,391
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anhur
 
Anhur
11
0 / 6 / 1
6,370
490
5,220
13,306
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
BGVlaDi22
Bacchus
8
0 / 3 / 1
5,732
441
4,636
8,985
5,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
IVIaCoZ
Loki
12
1 / 6 / 1
6,310
485
5,430
11,986
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
kill98
Osiris
14
4 / 1 / 0
7,982
614
11,156
16,509
12,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
LancelotCthulhuAphroditeChang'eFreya

VS

Bans
Ao KuangThorErlang ShenKuzenboNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
9 / 0 / 5
8,660
666
9,552
10,632
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Andreeeessss
Cerberus
14
7 / 0 / 7
8,716
670
8,330
10,063
8,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

15
3 / 1 / 4
8,467
651
9,560
6,087
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 1
7,765
597
7,753
11,894
7,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
hidraxon
Hou Yi
14
2 / 2 / 6
7,819
601
9,292
8,415
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
7
Kills
21
21
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
5
1
0.5
L
Anhur
 
Anhur
0
6
1
0.08
W
Arachne
 
Arachne
9
0
5
11.5
W
Cerberus
Andreeeessss
Cerberus
7
0
7
10.5
L
Bacchus
BGVlaDi22
Bacchus
0
3
1
0.17
L
Loki
IVIaCoZ
Loki
1
6
1
0.25
W
3
1
4
5
W
0
4
1
0.13
W
Hou Yi
hidraxon
Hou Yi
2
2
6
2.5
L
Osiris
kill98
Osiris
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,577
Damage
44,487
62,177
Taken
47,091
27,072
Mitigated
25,446
17,034
Healing
17,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,135
387
0
1,235
11,391
2,276
0
7,662
3,353
0
53,939
L
Anhur
 
Anhur
5,220
3,024
0
3,442
13,306
3,665
0
2,637
10,623
0
48,233
W
Arachne
 
Arachne
9,552
6,461
0
6,177
10,632
4,279
0
512
10,120
0
57,672
W
Cerberus
Andreeeessss
Cerberus
8,330
394
0
4,280
10,063
8,670
346
1,894
8,169
26,114
4,074
L
Bacchus
BGVlaDi22
Bacchus
4,636
576
97
2,084
8,985
5,833
0
2,878
6,043
14,716
699
L
Loki
IVIaCoZ
Loki
5,430
1,950
0
4,490
11,986
3,186
0
2,154
9,752
0
47,210
W
9,560
1,145
0
679
6,087
2,599
667
647
5,440
63,107
961
W
7,753
1,709
0
3,032
11,894
7,294
0
0
11,894
54,480
0
W
Hou Yi
hidraxon
Hou Yi
9,292
4,475
0
3,113
8,415
2,604
459
1,462
6,953
0
64,265
L
Osiris
kill98
Osiris
11,156
1,538
0
5,686
16,509
12,112
0
7,926
7,828
0
60,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,518
Gold Earned
41,427
418
Minions Killed
504
0
Camps Cleared
0
1,228,675
Distance Traveled
1,341,123
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,124
548
106
8
0
237,650
2
L
Anhur
6,370
490
99
8
0
242,855
2
W
Arachne
8,660
666
87
7
0
291,183
0
W
Cerberus
8,716
670
50
4
0
292,656
1
L
Bacchus
5,732
441
18
1
0
219,442
4
L
Loki
6,310
485
86
7
0
279,625
0
W
Raijin
8,467
651
128
10
0
277,397
2
W
Ymir
7,765
597
113
9
0
236,388
5
W
Hou Yi
7,819
601
126
10
0
243,499
0
L
Osiris
7,982
614
109
8
0
249,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role