Player Matchup

Xbalanque
Xbalanque
Gold IV
M-U-B-A-R-I-K
Xbalanque
Gold IV
Level 109
God Stats
8W - 5L
1,597 SR
Queue Stats
482W - 499L
1,455 MMR
Solo
Sylvanus
Sylvanus
Gold V
MrByeMan
Sylvanus
Gold V
Level 128
God Stats
2W - 1L
1,518 SR
Queue Stats
34W - 42L
1,444 MMR
Solo
Hera
Hera
Gold III
T-ALi-37530
Hera
Gold III
Level 151
God Stats
4W - 0L
1,895 SR
Queue Stats
129W - 134L
1,477 MMR
Solo
Thanatos
Thanatos
Gold III
Uschanka
Thanatos
Gold III
Level 135
God Stats
3W - 1L
1,617 SR
Queue Stats
54W - 44L
1,438 MMR
Party 1
Cthulhu
Cthulhu
Silver I
VoinSwaroga
Cthulhu
Silver I
Level 198
God Stats
12W - 7L
1,720 SR
Queue Stats
29W - 27L
1,550 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,669 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,483 SR
1,495 MMR
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
Art1Sh0k
Achilles
Gold III
Level 181
God Stats
1W - 2L
1,538 SR
Queue Stats
332W - 334L
1,481 MMR
Solo
Nu Wa
Nu Wa
Silver I
portos76770
Nu Wa
Silver I
Level 113
God Stats
21W - 22L
1,375 SR
Queue Stats
101W - 128L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
M-U-B-A-R-I-K
Xbalanque
10
0 / 1 / 2
5,426
543
4,040
5,404
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
MrByeMan
Sylvanus
9
0 / 2 / 2
5,494
549
2,867
8,203
3,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 0 / 6
6,779
678
4,288
3,659
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Uschanka
Thanatos
11
8 / 0 / 5
6,836
684
8,728
8,635
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
VoinSwaroga
Cthulhu
12
4 / 0 / 2
7,175
718
4,228
3,734
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaFreyaAo Kuang

VS

Bans
Chang'eKuzenboSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
2 / 2 / 0
5,678
568
5,113
6,334
1,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
 
Ganesha
8
0 / 2 / 2
5,316
532
3,769
11,112
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Arachne
 
Arachne
10
0 / 1 / 0
5,157
516
1,295
7,233
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Art1Sh0k
Achilles
8
0 / 6 / 1
4,843
484
3,435
9,804
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 1
5,287
529
2,019
4,152
1,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
2
3
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
2
0
1
L
Ganesha
 
Ganesha
0
2
2
0.5
L
Arachne
 
Arachne
0
1
0
0
L
Achilles
Art1Sh0k
Achilles
0
6
1
0.08
W
Xbalanque
M-U-B-A-R-I-K
Xbalanque
0
1
2
1
W
Sylvanus
MrByeMan
Sylvanus
0
2
2
0.5
W
3
0
6
6
W
Thanatos
Uschanka
Thanatos
8
0
5
10.5
W
Cthulhu
VoinSwaroga
Cthulhu
4
0
2
5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,151
Damage
15,631
29,635
Taken
38,635
10,650
Mitigated
15,044
16,283
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,113
3,169
170
2,593
6,334
1,579
614
1,044
5,290
0
44,043
L
Ganesha
 
Ganesha
3,769
967
0
3,493
11,112
5,966
0
3,112
8,000
15,108
4,184
L
Arachne
 
Arachne
1,295
1,104
0
2,189
7,233
2,446
0
1,417
5,716
0
40,303
L
Achilles
Art1Sh0k
Achilles
3,435
746
0
3,228
9,804
4,047
0
3,228
6,152
0
25,873
W
Xbalanque
M-U-B-A-R-I-K
Xbalanque
4,040
1,544
0
2,261
5,404
1,505
813
188
5,180
0
40,219
W
Sylvanus
MrByeMan
Sylvanus
2,867
1,063
2,024
2,584
8,203
3,160
0
1,394
6,736
12,167
0
W
4,288
571
0
500
3,659
809
0
1,578
2,081
46,755
0
W
Thanatos
Uschanka
Thanatos
8,728
3,043
0
8,414
8,635
3,096
0
2,216
6,354
0
41,744
W
Cthulhu
VoinSwaroga
Cthulhu
4,228
126
0
500
3,734
2,080
200
185
3,310
36,888
1,747
L
2,019
610
0
350
4,152
1,006
33
1,657
2,495
32,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,710
Gold Earned
26,281
334
Minions Killed
287
0
Camps Cleared
0
1,014,143
Distance Traveled
1,000,458
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,678
568
104
10
0
171,534
0
L
Ganesha
5,316
532
5
1
0
204,044
2
L
Arachne
5,157
516
70
7
0
222,691
0
L
Achilles
4,843
484
46
5
0
207,358
0
W
Xbalanque
5,426
543
70
7
0
179,233
0
W
Sylvanus
5,494
549
5
1
0
167,617
6
W
Hera
6,779
678
100
10
0
209,932
4
W
Thanatos
6,836
684
61
6
0
253,371
0
W
Cthulhu
7,175
718
98
10
0
203,990
2
L
Nu Wa
5,287
529
62
6
0
194,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role