Player Matchup

Awilix
Awilix
 
Awilix
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DoYouLIkePickles
Janus
Level 123
God Stats
3W - 3L
1,629 SR
Queue Stats
91W - 109L
1,469 Elo+
Party 2
Achilles
Achilles
LordJuggzz
Achilles
Level 105
God Stats
2W - 3L
1,778 SR
Queue Stats
52W - 71L
1,408 Elo+
Party 2
Xbalanque
Xbalanque
MattBalthazar
Xbalanque
Level 106
God Stats
9W - 11L
1,536 SR
Queue Stats
53W - 65L
1,475 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ijazp
Kumbhakarna
Level 107
God Stats
7W - 15L
1,368 SR
Queue Stats
91W - 112L
1,410 Elo+
Party 2
Team Averages
Level 109
1,562 SR
1,453 Elo+

VS

Team Averages
Level 99
1,516 SR
1,509 Elo+
Bellona
Bellona
Coco-Beats
Bellona
Level 114
God Stats
1W - 7L
1,187 SR
Queue Stats
77W - 78L
1,533 Elo+
Party 1
Nemesis
Nemesis
EasyBotChac
Nemesis
Level 26
God Stats
9W - 8L
1,707 SR
Queue Stats
14W - 25L
1,475 Elo+
Party 1
Ymir
Ymir
GodlikeGreaves
Ymir
Level 101
God Stats
20W - 13L
1,677 SR
Queue Stats
63W - 54L
1,569 Elo+
Party 1
Charybdis
Charybdis
Hontzuria
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,493 Elo+
Solo
Ra
Ra
harrym123678
Ra
Level 128
God Stats
3W - 4L
1,509 SR
Queue Stats
348W - 348L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
1 / 3 / 6
6,162
560
3,135
7,993
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
3 / 0 / 2
7,461
678
3,909
4,259
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
LordJuggzz
Achilles
13
4 / 1 / 5
7,360
669
6,541
10,607
7,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Xbalanque
MattBalthazar
Xbalanque
12
3 / 0 / 5
7,286
662
5,034
3,771
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
ijazp
Kumbhakarna
9
2 / 2 / 7
6,546
595
5,269
11,250
6,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Coco-Beats
Bellona
10
1 / 4 / 1
5,906
537
4,081
10,283
8,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
EasyBotChac
Nemesis
10
3 / 2 / 2
5,860
533
6,244
9,128
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 3 / 4
5,050
459
1,892
8,924
4,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Hontzuria
Charybdis
11
0 / 4 / 0
5,654
514
1,089
7,245
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 2
6,853
623
6,410
3,344
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
6
6
Deaths
14
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
1
3
6
1.33
L
Bellona
Coco-Beats
Bellona
1
4
1
0.38
W
3
0
2
4
L
Nemesis
EasyBotChac
Nemesis
3
2
2
2
L
0
3
4
0.67
L
Charybdis
Hontzuria
Charybdis
0
4
0
0
W
Achilles
LordJuggzz
Achilles
4
1
5
6.5
W
Xbalanque
MattBalthazar
Xbalanque
3
0
5
5.5
L
2
1
2
3
W
Kumbhakarna
ijazp
Kumbhakarna
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,888
Damage
19,716
37,880
Taken
38,924
19,983
Mitigated
19,491
7,997
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,135
951
0
460
7,993
3,000
201
1,950
5,869
0
45,083
L
Bellona
Coco-Beats
Bellona
4,081
1,749
0
2,240
10,283
8,222
49
1,784
8,459
0
32,746
W
3,909
0
0
740
4,259
1,303
225
2,103
1,788
53,668
526
L
Nemesis
EasyBotChac
Nemesis
6,244
2,848
0
2,845
9,128
3,171
0
2,187
6,867
0
36,019
L
1,892
756
0
1,767
8,924
4,966
26
2,587
6,237
10,062
0
L
Charybdis
Hontzuria
Charybdis
1,089
606
0
2,354
7,245
1,786
0
1,138
6,107
0
41,413
W
Achilles
LordJuggzz
Achilles
6,541
1,489
0
2,366
10,607
7,676
162
1,206
9,307
0
43,978
W
Xbalanque
MattBalthazar
Xbalanque
5,034
2,602
0
2,065
3,771
1,207
1,047
562
3,195
0
53,157
L
6,410
175
312
1,111
3,344
1,346
0
883
2,447
46,685
0
W
Kumbhakarna
ijazp
Kumbhakarna
5,269
866
0
2,366
11,250
6,797
0
1,890
9,254
16,751
1,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,815
Gold Earned
29,323
376
Minions Killed
313
0
Camps Cleared
0
1,160,296
Distance Traveled
1,133,299
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,162
560
56
5
0
271,411
0
L
Bellona
5,906
537
72
7
0
215,819
0
W
Janus
7,461
678
120
11
0
262,003
2
L
Nemesis
5,860
533
57
5
0
246,783
0
L
Ymir
5,050
459
15
1
0
224,468
1
L
Charybdis
5,654
514
77
7
0
205,689
0
W
Achilles
7,360
669
84
8
0
202,971
1
W
Xbalanque
7,286
662
96
9
0
200,859
2
L
Ra
6,853
623
92
8
0
240,540
0
W
Kumbhakarna
6,546
595
20
2
0
223,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role