Player Matchup

Sol
Sol
Bronze IV
DiRtYdiaPer101
Sol
Bronze IV
Level 158
God Stats
0W - 1L
1,723 SR
Queue Stats
14W - 31L
898 MMR
Solo
Chaac
Chaac
Bronze I
Fu11Whites
Chaac
Bronze I
Level 129
God Stats
19W - 12L
1,228 SR
Queue Stats
92W - 109L
878 MMR
Solo
Hun Batz
Hun Batz
Silver III
LavenderLethal
Hun Batz
Silver III
Level 88
God Stats
2W - 3L
1,511 SR
Queue Stats
62W - 78L
904 MMR
Solo
Maui
Maui
Silver III
RingClosing
Maui
Silver III
Level 176
God Stats
5W - 10L
1,597 SR
Queue Stats
372W - 402L
956 MMR
Solo
Zeus
Zeus
Silver II
carlos_chelseafc
Zeus
Silver II
Level 120
God Stats
103W - 82L
1,502 SR
Queue Stats
169W - 181L
1,055 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 134
1,512 SR
938 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,457 SR
938 MMR
Ra
Ra
Silver II
Acevadeer
Ra
Silver II
Level 158
God Stats
36W - 37L
1,565 SR
Queue Stats
450W - 460L
937 MMR
Solo
Athena
Athena
Silver IV
Braykenobi
Athena
Silver IV
Level 156
God Stats
6W - 8L
1,498 SR
Queue Stats
124W - 150L
912 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze I
DONTBEADSPLZ
Tsukuyomi
Bronze I
Level 61
God Stats
8W - 26L
1,314 SR
Queue Stats
60W - 73L
860 MMR
Solo
Izanami
Izanami
Silver III
ElDomino2
Izanami
Silver III
Level 148
God Stats
7W - 12L
1,356 SR
Queue Stats
32W - 47L
992 MMR
Solo
Thanatos
Thanatos
Bronze III
kvk 53
Thanatos
Bronze III
Level 153
God Stats
1W - 0L
1,554 SR
Queue Stats
9W - 19L
990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,063
511
679
442
85
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
7
0 / 2 / 1
4,206
701
2,948
5,646
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hun Batz
8
2 / 0 / 0
4,263
711
1,314
4,414
1,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 0
3,500
583
1,136
5,897
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 3 / 0
4,399
733
2,669
3,391
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
King ArthurNu WaThorBakasura

VS

Bans
MedusaAphroditeCu ChulainnPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
4,828
805
1,645
3,413
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Braykenobi
Athena
7
0 / 0 / 3
4,400
733
1,051
3,836
1,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
DONTBEADSPLZ
Tsukuyomi
8
1 / 1 / 1
4,279
713
2,961
5,827
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ElDomino2
Izanami
7
0 / 0 / 1
4,280
713
571
2,516
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
kvk 53
Thanatos
9
3 / 0 / 1
4,715
786
2,691
4,429
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
3
Kills
7
7
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Athena
Braykenobi
Athena
0
0
3
1.5
W
Tsukuyomi
DONTBEADSPLZ
Tsukuyomi
1
1
1
1.5
L
0
0
0
0
W
Izanami
ElDomino2
Izanami
0
0
1
0.5
L
Chaac
0
2
1
0.25
L
Hun Batz
2
0
0
2
L
0
2
0
0
L
1
3
0
0.33
W
Thanatos
kvk 53
Thanatos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,746
Damage
8,919
19,790
Taken
20,021
6,354
Mitigated
8,329
6,922
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,645
144
312
1,216
3,413
952
0
1,641
1,570
21,098
620
W
Athena
Braykenobi
Athena
1,051
271
0
1,448
3,836
1,984
0
712
2,924
14,834
0
W
Tsukuyomi
DONTBEADSPLZ
Tsukuyomi
2,961
780
0
2,087
5,827
3,291
0
661
5,166
0
19,142
L
679
75
0
119
442
85
0
174
268
5,811
0
W
Izanami
ElDomino2
Izanami
571
442
0
750
2,516
599
112
335
2,101
0
27,216
L
Chaac
2,948
310
22
2,229
5,646
1,857
0
557
4,692
0
24,208
L
Hun Batz
1,314
292
0
3,377
4,414
1,172
0
243
4,131
0
22,596
L
1,136
232
0
582
5,897
2,415
0
1,172
4,604
9,328
0
L
2,669
356
0
593
3,391
825
0
256
3,095
20,635
0
W
Thanatos
kvk 53
Thanatos
2,691
647
0
4,196
4,429
1,503
0
565
3,776
0
29,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,431
Gold Earned
22,502
156
Minions Killed
203
0
Camps Cleared
0
606,801
Distance Traveled
713,039
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,828
805
46
8
0
148,823
0
W
Athena
4,400
733
24
4
0
124,766
0
W
Tsukuyomi
4,279
713
32
5
0
140,672
2
L
Sol
3,063
511
9
2
0
69,591
1
W
Izanami
4,280
713
50
8
0
128,208
0
L
Chaac
4,206
701
38
6
0
117,763
1
L
Hun Batz
4,263
711
42
7
0
167,186
0
L
Maui
3,500
583
15
3
0
128,901
2
L
Zeus
4,399
733
52
9
0
123,360
2
W
Thanatos
4,715
786
51
9
0
170,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role