Player Matchup

Ra
Ra
 
Ra
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BRICKSQUAD4439
Osiris
Level 109
God Stats
2W - 3L
1,508 SR
Queue Stats
147W - 149L
1,568 Elo+
Solo
Arachne
Arachne
InVKakashi
Arachne
Level 87
God Stats
3W - 3L
1,658 SR
Queue Stats
154W - 164L
1,502 Elo+
Party 2
Sylvanus
Sylvanus
cobalt0s0s
Sylvanus
Level 147
God Stats
12W - 10L
1,709 SR
Queue Stats
333W - 329L
1,516 Elo+
Solo
Rama
Rama
zMiepMiep
Rama
Level 158
God Stats
10W - 11L
1,668 SR
Queue Stats
289W - 357L
1,557 Elo+
Party 2
Team Averages
Level 130
1,608 SR
1,528 Elo+

VS

Team Averages
Level 123
1,496 SR
1,544 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fsl95
Tsukuyomi
Level 75
God Stats
12W - 10L
1,557 SR
Queue Stats
53W - 48L
1,565 Elo+
Solo
Anubis
Anubis
IKakûn
Anubis
Level 158
God Stats
1W - 0L
1,349 SR
Queue Stats
110W - 80L
1,598 Elo+
Party 1
Chaac
Chaac
Ramblin
Chaac
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,465 Elo+
Party 1
Zhong Kui
Zhong Kui
dieinshame
Zhong Kui
Level 102
God Stats
2W - 3L
1,576 SR
Queue Stats
141W - 119L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 1 / 2
7,085
590
3,836
3,887
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
4,929
411
2,872
9,558
6,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
InVKakashi
Arachne
10
0 / 0 / 2
5,538
462
2,682
7,996
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
cobalt0s0s
Sylvanus
8
1 / 4 / 2
5,601
467
1,809
11,317
7,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
12
3 / 1 / 1
6,586
549
5,243
9,661
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 3
7,174
598
8,405
4,709
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Fsl95
Tsukuyomi
13
4 / 1 / 2
7,172
598
3,679
7,788
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
IKakûn
Anubis
13
2 / 1 / 0
7,192
599
1,218
4,574
1,521
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Ramblin
Chaac
14
2 / 0 / 3
7,927
661
8,929
11,798
10,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
dieinshame
Zhong Kui
11
1 / 2 / 3
6,182
515
7,917
7,331
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
11
11
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
2
2
W
Izanami
 
Izanami
2
1
3
3.5
L
0
5
0
0
W
Tsukuyomi
Fsl95
Tsukuyomi
4
1
2
5
W
Anubis
IKakûn
Anubis
2
1
0
2
L
Arachne
InVKakashi
Arachne
0
0
2
1
W
Chaac
Ramblin
Chaac
2
0
3
3.5
L
Sylvanus
cobalt0s0s
Sylvanus
1
4
2
0.5
W
Zhong Kui
dieinshame
Zhong Kui
1
2
3
1.25
L
Rama
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,442
Damage
30,148
42,419
Taken
36,200
20,794
Mitigated
19,976
18,918
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,836
146
619
1,590
3,887
1,323
0
1,289
2,598
57,118
0
W
Izanami
 
Izanami
8,405
6,217
0
2,059
4,709
1,299
381
686
4,023
0
61,267
L
2,872
547
0
2,206
9,558
6,273
0
0
9,558
0
20,574
W
Tsukuyomi
Fsl95
Tsukuyomi
3,679
962
0
4,228
7,788
2,291
0
844
6,836
0
48,028
W
Anubis
IKakûn
Anubis
1,218
48
0
2,642
4,574
1,521
0
1,663
2,557
58,323
0
L
Arachne
InVKakashi
Arachne
2,682
1,862
0
3,926
7,996
2,526
0
908
7,088
0
36,156
W
Chaac
Ramblin
Chaac
8,929
1,765
0
3,022
11,798
10,044
231
800
10,451
0
57,716
L
Sylvanus
cobalt0s0s
Sylvanus
1,809
513
2,691
3,283
11,317
7,664
0
2,943
8,374
16,836
1,475
W
Zhong Kui
dieinshame
Zhong Kui
7,917
1,734
0
2,806
7,331
4,821
344
1,155
6,093
25,814
3,979
L
Rama
5,243
4,086
0
4,603
9,661
3,008
0
3,662
5,999
0
40,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
35,647
351
Minions Killed
451
0
Camps Cleared
0
1,164,486
Distance Traveled
1,199,868
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,085
590
128
11
0
259,754
2
W
Izanami
7,174
598
110
9
0
213,260
5
L
Osiris
4,929
411
24
2
0
220,792
0
W
Tsukuyomi
7,172
598
85
7
0
279,890
4
W
Anubis
7,192
599
105
9
0
239,405
2
L
Arachne
5,538
462
83
7
0
296,494
0
W
Chaac
7,927
661
97
8
0
235,257
4
L
Sylvanus
5,601
467
27
2
0
194,272
5
W
Zhong Kui
6,182
515
54
5
0
232,056
0
L
Rama
6,586
549
89
7
0
193,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role