Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
SebaTheKid
Anubis
Level 138
God Stats
37W - 14L
1,710 SR
Queue Stats
155W - 152L
1,439 Elo+
Solo
Medusa
Medusa
Tumati
Medusa
Level 182
God Stats
7W - 9L
1,595 SR
Queue Stats
181W - 175L
1,539 Elo+
Solo
Horus
Horus
simonazzi
Horus
Level 150
God Stats
2W - 0L
1,688 SR
Queue Stats
219W - 208L
1,468 Elo+
Party 2
Izanami
Izanami
valentinbj
Izanami
Level 155
God Stats
9W - 5L
1,619 SR
Queue Stats
80W - 76L
1,474 Elo+
Party 2
Team Averages
Level 157
1,622 SR
1,484 Elo+

VS

Team Averages
Level 107
1,556 SR
1,571 Elo+
Hou Yi
Hou Yi
CaaHz
Hou Yi
Level 149
God Stats
27W - 13L
1,674 SR
Queue Stats
59W - 50L
1,515 Elo+
Solo
Bakasura
Bakasura
GustavoCarcara1
Bakasura
Level 162
God Stats
1W - 3L
1,313 SR
Queue Stats
258W - 243L
1,459 Elo+
Solo
Bellona
Bellona
LuciferAlucard96
Bellona
Level 34
God Stats
1W - 3L
1,510 SR
Queue Stats
1W - 4L
1,725 Elo+
Solo
Yu Huang
Yu Huang
NeedSugarM0mmy
Yu Huang
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 121L
1,600 Elo+
Party 1
Athena
Athena
PaulinhoReiDelaz
Athena
Level 141
God Stats
2W - 1L
1,785 SR
Queue Stats
281W - 239L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 3 / 1
4,927
547
3,940
7,602
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anubis
SebaTheKid
Anubis
12
4 / 0 / 0
6,625
736
5,197
3,606
1,532
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
Tumati
Medusa
11
2 / 0 / 2
6,258
695
5,341
5,902
1,830
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
simonazzi
Horus
8
3 / 0 / 2
5,037
560
3,100
5,479
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
valentinbj
Izanami
10
1 / 1 / 2
5,434
604
1,628
5,502
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CaaHz
Hou Yi
9
0 / 3 / 0
4,791
532
3,295
6,613
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
11
4 / 3 / 0
6,411
712
7,899
9,671
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 4 / 0
4,277
475
2,254
8,163
3,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Yu Huang
2
0 / 0 / 0
3,294
366
0
61
11
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
4,302
478
1,208
4,640
2,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
4
4
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
3
1
0.5
L
Hou Yi
CaaHz
Hou Yi
0
3
0
0
L
Bakasura
4
3
0
1.33
L
0
4
0
0
L
Yu Huang
0
0
0
0
L
0
1
0
0
W
Anubis
SebaTheKid
Anubis
4
0
0
4
W
Medusa
Tumati
Medusa
2
0
2
3
W
Horus
simonazzi
Horus
3
0
2
4
W
Izanami
valentinbj
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,206
Damage
14,656
28,091
Taken
29,148
12,015
Mitigated
11,862
9,674
Healing
9,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,940
1,732
0
1,086
7,602
3,851
0
0
5,443
20,733
1,331
L
Hou Yi
CaaHz
Hou Yi
3,295
1,734
0
2,304
6,613
1,868
0
0
6,613
0
32,486
L
Bakasura
7,899
4,386
0
5,613
9,671
3,536
75
3,887
5,784
0
31,259
L
2,254
1,189
0
164
8,163
3,457
0
3,863
4,300
0
24,412
L
Yu Huang
0
0
0
0
61
11
0
0
61
913
0
L
1,208
447
0
1,515
4,640
2,990
0
1,045
3,595
8,926
0
W
Anubis
SebaTheKid
Anubis
5,197
648
0
2,910
3,606
1,532
0
85
3,521
50,331
752
W
Medusa
Tumati
Medusa
5,341
1,910
0
1,191
5,902
1,830
0
645
5,257
0
47,822
W
Horus
simonazzi
Horus
3,100
1,585
744
1,360
5,479
3,299
0
478
5,001
0
14,610
W
Izanami
valentinbj
Izanami
1,628
808
0
2,383
5,502
1,503
0
0
5,322
0
48,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,281
Gold Earned
23,075
343
Minions Killed
198
0
Camps Cleared
0
896,848
Distance Traveled
686,327
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,927
547
41
5
0
161,829
5
L
Hou Yi
4,791
532
61
7
0
162,815
0
L
Bakasura
6,411
712
79
9
0
195,869
2
L
Bellona
4,277
475
39
4
0
182,278
0
L
Yu Huang
3,294
366
3
0
0
14,845
0
L
Athena
4,302
478
16
2
0
130,520
0
W
Anubis
6,625
736
85
9
0
167,126
0
W
Medusa
6,258
695
86
10
0
189,452
2
W
Horus
5,037
560
34
4
0
190,032
0
W
Izanami
5,434
604
97
11
0
188,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role