Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
I Le J I
Charybdis
Level 159
God Stats
6W - 11L
1,309 SR
Queue Stats
754W - 793L
1,506 Elo+
Party 1
Heimdallr
Heimdallr
I Rodwann I
Heimdallr
Level 191
God Stats
2W - 4L
1,349 SR
Queue Stats
263W - 282L
1,531 Elo+
Party 1
Thoth
Thoth
ImOutofJustice
Thoth
Level 106
God Stats
4W - 0L
1,846 SR
Queue Stats
178W - 166L
1,484 Elo+
Solo
Shiva
Shiva
Knozh
Shiva
Level 239
God Stats
1W - 2L
1,306 SR
Queue Stats
139W - 159L
1,468 Elo+
Party 1
Team Averages
Level 170
1,462 SR
1,498 Elo+

VS

Team Averages
Level 145
1,490 SR
1,555 Elo+
Chaac
Chaac
MicroJohnson
Chaac
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 43L
1,568 Elo+
Solo
Scylla
Scylla
NoZy x RayZeeN
Scylla
Level 155
God Stats
15W - 16L
1,607 SR
Queue Stats
825W - 835L
1,515 Elo+
Solo
Janus
Janus
Userdead2
Janus
Level 122
God Stats
0W - 2L
1,503 SR
Queue Stats
138W - 109L
1,584 Elo+
Solo
Tyr
Tyr
Zener
Tyr
Level 183
God Stats
2W - 3L
1,465 SR
Queue Stats
162W - 165L
1,532 Elo+
Solo
Surtr
Surtr
terragod48
Surtr
Level 125
God Stats
1W - 2L
1,378 SR
Queue Stats
155W - 144L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 2 / 12
8,221
913
2,679
10,073
8,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
I Le J I
Charybdis
13
2 / 2 / 9
7,572
841
4,277
5,379
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
I Rodwann I
Heimdallr
15
4 / 1 / 12
8,736
971
11,088
7,774
3,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 1 / 11
8,780
976
9,120
3,818
1,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Knozh
Shiva
14
6 / 3 / 8
8,695
966
10,434
9,055
5,854
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
7,594
844
9,257
11,463
10,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
3 / 4 / 2
7,214
802
7,283
6,949
2,082
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Userdead2
Janus
13
2 / 5 / 7
7,545
838
7,204
8,315
2,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyr
Zener
Tyr
5
0 / 0 / 0
5,200
578
0
0
0
Surtr
13
3 / 5 / 3
7,704
856
4,648
11,991
10,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
17
Kills
8
9
Deaths
17
52
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
12
4
W
Charybdis
I Le J I
Charybdis
2
2
9
3.25
W
Heimdallr
I Rodwann I
Heimdallr
4
1
12
10
W
3
1
11
8.5
W
Shiva
Knozh
Shiva
6
3
8
3.33
L
0
3
6
1
L
3
4
2
1
L
Janus
Userdead2
Janus
2
5
7
1.1
L
Tyr
Zener
Tyr
0
0
0
0
L
Surtr
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,598
Damage
28,392
36,099
Taken
38,718
21,194
Mitigated
25,580
11,384
Healing
10,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,679
116
0
1,653
10,073
8,968
112
3,956
5,909
3,343
0
W
Charybdis
I Le J I
Charybdis
4,277
2,468
214
1,398
5,379
1,857
592
2,907
2,430
0
13,909
W
Heimdallr
I Rodwann I
Heimdallr
11,088
1,676
961
3,085
7,774
3,188
67
2,647
4,977
0
29,167
W
9,120
411
494
1,302
3,818
1,327
406
664
3,154
22,116
822
W
Shiva
Knozh
Shiva
10,434
1,625
1,397
880
9,055
5,854
42
3,849
5,080
816
17,833
L
9,257
483
0
3,662
11,463
10,523
0
3,403
8,060
0
27,366
L
7,283
0
0
830
6,949
2,082
0
1,644
5,305
13,566
260
L
Janus
Userdead2
Janus
7,204
80
79
2,159
8,315
2,467
0
3,015
5,300
17,144
0
L
Tyr
Zener
Tyr
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
4,648
1,393
1,457
2,587
11,991
10,508
0
4,168
7,823
171
5,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,004
Gold Earned
35,257
128
Minions Killed
82
0
Camps Cleared
0
889,992
Distance Traveled
685,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,221
913
3
0
0
159,285
0
W
Charybdis
7,572
841
22
2
0
188,283
0
W
Heimdallr
8,736
971
41
5
0
183,011
0
W
Thoth
8,780
976
39
4
0
186,333
0
W
Shiva
8,695
966
23
3
0
173,080
0
L
Chaac
7,594
844
30
3
0
204,492
0
L
Scylla
7,214
802
21
2
0
155,191
0
L
Janus
7,545
838
27
3
0
173,048
0
L
Tyr
5,200
578
0
0
0
0
0
L
Surtr
7,704
856
4
0
0
152,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role