Player Matchup

Hercules
Hercules
Dggn3921
Hercules
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 64L
1,518 Elo+
Solo
Erlang Shen
Erlang Shen
JACKWEASEL
Erlang Shen
Level 209
God Stats
6W - 5L
1,528 SR
Queue Stats
207W - 173L
1,548 Elo+
Solo
Skadi
Skadi
OsmosisRB
Skadi
Level 109
God Stats
303W - 274L
1,567 SR
Queue Stats
305W - 281L
1,521 Elo+
Solo
Poseidon
Poseidon
TShootsOverThose
Poseidon
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,485 Elo+
Solo
Bacchus
Bacchus
oO hiLUSS Oo
Bacchus
Level 155
God Stats
8W - 8L
1,506 SR
Queue Stats
87W - 92L
1,569 Elo+
Solo
Team Averages
Level 149
1,520 SR
1,528 Elo+

VS

Team Averages
Level 166
1,530 SR
1,494 Elo+
Geb
Geb
JasonM9
Geb
Level 195
God Stats
18W - 12L
1,657 SR
Queue Stats
264W - 294L
1,502 Elo+
Solo
Hel
Hel
QUIJAYTE
Hel
Level 179
God Stats
6W - 6L
1,557 SR
Queue Stats
289W - 256L
1,544 Elo+
Solo
Neith
Neith
durablespy
Neith
Level 147
God Stats
6W - 12L
1,408 SR
Queue Stats
252W - 252L
1,464 Elo+
Solo
Ne Zha
Ne Zha
el3m3ntar1a
Ne Zha
Level 127
God Stats
18W - 20L
1,488 SR
Queue Stats
765W - 745L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Æxitium
Hun Batz
Level 180
God Stats
0W - 2L
1,540 SR
Queue Stats
47W - 41L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dggn3921
Hercules
14
3 / 1 / 0
9,171
573
7,591
11,023
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
JACKWEASEL
Erlang Shen
16
2 / 3 / 6
9,440
590
5,674
14,672
6,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
OsmosisRB
Skadi
17
3 / 0 / 5
9,927
620
8,747
6,682
2,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 2 / 1
10,389
649
11,388
8,890
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
oO hiLUSS Oo
Bacchus
13
2 / 2 / 7
8,447
528
5,828
12,735
10,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
1 / 3 / 1
6,842
428
4,541
11,534
6,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 3 / 3
7,909
494
6,460
11,270
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
2 / 5 / 2
7,632
477
5,368
10,686
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Ne Zha
12
1 / 3 / 1
7,357
460
4,651
8,665
4,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Æxitium
Hun Batz
15
3 / 4 / 2
8,202
513
7,158
12,491
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
18
Kills
7
8
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dggn3921
Hercules
3
1
0
3
W
Erlang Shen
JACKWEASEL
Erlang Shen
2
3
6
1.67
L
Geb
1
3
1
0.5
W
Skadi
OsmosisRB
Skadi
3
0
5
5.5
L
0
3
3
0.5
W
8
2
1
4.25
L
Neith
2
5
2
0.6
L
Ne Zha
1
3
1
0.5
W
Bacchus
oO hiLUSS Oo
Bacchus
2
2
7
2.75
L
Hun Batz
Æxitium
Hun Batz
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,228
Damage
28,178
54,002
Taken
54,646
31,181
Mitigated
20,996
20,617
Healing
19,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dggn3921
Hercules
7,591
2,186
0
6,018
11,023
8,897
331
1,252
9,108
0
49,829
W
Erlang Shen
JACKWEASEL
Erlang Shen
5,674
2,640
0
6,396
14,672
6,956
0
1,006
13,630
0
94,647
L
Geb
4,541
796
1,920
3,042
11,534
6,188
0
4,614
6,830
13,961
0
W
Skadi
OsmosisRB
Skadi
8,747
2,918
0
680
6,682
2,138
2,231
1,244
5,438
0
87,542
L
6,460
501
560
4,873
11,270
3,663
40
6,309
4,961
69,212
0
W
11,388
2,256
0
1,234
8,890
2,755
65
5,114
3,776
74,579
1,457
L
Neith
5,368
1,623
0
1,430
10,686
2,652
0
4,343
6,343
0
49,001
L
Ne Zha
4,651
937
0
3,664
8,665
4,440
0
0
8,162
0
38,055
W
Bacchus
oO hiLUSS Oo
Bacchus
5,828
720
2,580
3,709
12,735
10,435
0
2,502
10,233
19,472
175
L
Hun Batz
Æxitium
Hun Batz
7,158
2,406
0
4,146
12,491
4,053
0
1,870
10,621
0
68,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,374
Gold Earned
37,942
517
Minions Killed
436
0
Camps Cleared
0
1,649,497
Distance Traveled
1,558,351
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,171
573
89
6
0
291,845
2
W
Erlang Shen
9,440
590
129
8
0
360,644
1
L
Geb
6,842
428
17
1
0
339,269
4
W
Skadi
9,927
620
140
9
0
303,165
1
L
Hel
7,909
494
137
9
0
317,798
0
W
Poseidon
10,389
649
137
9
0
342,080
0
L
Neith
7,632
477
88
6
0
256,799
2
L
Ne Zha
7,357
460
71
4
0
298,041
1
W
Bacchus
8,447
528
22
1
0
351,763
5
L
Hun Batz
8,202
513
123
8
0
346,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role