Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Mocutuymbo
Nemesis
Level 127
God Stats
5W - 2L
1,795 SR
Queue Stats
89W - 88L
1,461 Elo+
Solo
Cerberus
Cerberus
paranoidz
Cerberus
Level 146
God Stats
10W - 4L
1,757 SR
Queue Stats
177W - 206L
1,480 Elo+
Solo
Chernobog
Chernobog
zeebzeeb
Chernobog
Level 156
God Stats
2W - 1L
1,573 SR
Queue Stats
142W - 150L
1,470 Elo+
Solo
Team Averages
Level 148
1,625 SR
1,482 Elo+

VS

Team Averages
Level 162
1,472 SR
1,500 Elo+
Artio
Artio
 
Artio
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Kɒwɒzzɒki
Anhur
Level 159
God Stats
4W - 3L
1,586 SR
Queue Stats
192W - 188L
1,515 Elo+
Solo
Bellona
Bellona
Mohdfano
Bellona
Level 145
God Stats
1W - 3L
1,216 SR
Queue Stats
64W - 62L
1,503 Elo+
Solo
Horus
Horus
PrimeiroMonarca
Horus
Level 156
God Stats
7W - 6L
1,558 SR
Queue Stats
433W - 408L
1,495 Elo+
Solo
Eset
Eset
ZzbrianzZ8613
Eset
Level 100
God Stats
4W - 7L
1,498 SR
Queue Stats
313W - 303L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 6
6,425
643
4,775
3,600
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
 
Fafnir
9
0 / 2 / 2
5,264
526
4,480
8,368
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Mocutuymbo
Nemesis
9
3 / 2 / 3
5,347
535
3,229
5,936
2,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
paranoidz
Cerberus
10
3 / 0 / 4
6,055
606
3,380
5,309
3,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
zeebzeeb
Chernobog
11
3 / 1 / 1
6,313
631
3,700
3,333
864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 2 / 2
4,743
474
2,291
7,071
2,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 2 / 1
5,397
540
1,886
5,076
1,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Mohdfano
Bellona
11
3 / 1 / 0
6,107
611
5,208
7,875
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

8
2 / 3 / 1
5,586
559
2,076
7,523
4,638
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 1
5,168
517
2,891
4,839
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
12
Kills
5
5
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
6
6
W
Fafnir
 
Fafnir
0
2
2
0.5
L
Artio
 
Artio
0
2
2
0.5
L
0
2
1
0.25
W
Nemesis
Mocutuymbo
Nemesis
3
2
3
2.25
L
Bellona
Mohdfano
Bellona
3
1
0
3
L
2
3
1
0.83
L
0
4
1
0.13
W
Cerberus
paranoidz
Cerberus
3
0
4
5
W
Chernobog
zeebzeeb
Chernobog
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,564
Damage
14,352
26,546
Taken
32,384
12,171
Mitigated
14,281
8,778
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,775
466
0
331
3,600
1,093
0
1,771
1,625
44,301
0
W
Fafnir
 
Fafnir
4,480
1,191
0
3,008
8,368
4,878
0
226
8,142
25,698
1,292
L
Artio
 
Artio
2,291
79
242
3,057
7,071
2,284
0
1,948
5,059
24,317
809
L
1,886
801
0
1,636
5,076
1,357
0
1,941
3,135
0
41,328
W
Nemesis
Mocutuymbo
Nemesis
3,229
1,345
0
905
5,936
2,066
0
998
4,800
0
35,315
L
Bellona
Mohdfano
Bellona
5,208
1,751
0
2,450
7,875
4,915
0
4,448
3,345
0
34,664
L
2,076
875
238
2,272
7,523
4,638
8
1,567
5,876
0
12,113
L
2,891
144
0
330
4,839
1,087
0
2,236
2,439
30,702
653
W
Cerberus
paranoidz
Cerberus
3,380
432
0
2,779
5,309
3,270
0
679
4,604
16,377
0
W
Chernobog
zeebzeeb
Chernobog
3,700
2,716
0
1,755
3,333
864
962
903
2,390
0
48,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,404
Gold Earned
27,001
327
Minions Killed
277
0
Camps Cleared
0
1,057,510
Distance Traveled
956,560
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,425
643
90
9
0
228,027
2
W
Fafnir
5,264
526
46
5
0
181,394
1
L
Artio
4,743
474
54
5
0
208,405
0
L
Anhur
5,397
540
83
8
0
171,772
0
W
Nemesis
5,347
535
57
6
0
234,926
2
L
Bellona
6,107
611
63
6
0
181,687
3
L
Horus
5,586
559
15
2
0
222,101
5
L
Eset
5,168
517
62
6
0
172,595
0
W
Cerberus
6,055
606
45
5
0
204,853
3
W
Chernobog
6,313
631
89
9
0
208,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role