Player Matchup

Ravana
Ravana
Gold III
Grenge
Ravana
Gold III
Level 155
God Stats
16W - 7L
1,685 SR
Queue Stats
105W - 108L
1,313 MMR
Solo
Ishtar
Ishtar
Silver III
ItsDangerDuck
Ishtar
Silver III
Level 109
God Stats
1W - 2L
1,201 SR
Queue Stats
10W - 13L
1,331 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
NARUG3AR5698
Kuzenbo
Silver III
Level 83
God Stats
2W - 2L
1,711 SR
Queue Stats
9W - 13L
1,350 MMR
Solo
Surtr
Surtr
Silver IV
PAPIbtw
Surtr
Silver IV
Level 72
God Stats
2W - 1L
1,397 SR
Queue Stats
8W - 10L
1,373 MMR
Solo
Agni
Agni
Gold V
TisTheWizard
Agni
Gold V
Level 248
God Stats
5W - 2L
1,624 SR
Queue Stats
47W - 44L
1,385 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,523 SR
1,350 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 153
1,492 SR
1,425 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
JayGonzuh
Poseidon
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,444 MMR
Party 1
Izanami
Izanami
Bronze V
KDlight05
Izanami
Bronze V
Level 131
God Stats
0W - 1L
1,448 SR
Queue Stats
9W - 14L
1,343 MMR
Solo
Susano
Susano
Silver III
SiickWiitEt
Susano
Silver III
Level 127
God Stats
1W - 2L
1,513 SR
Queue Stats
11W - 16L
1,340 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Grenge
Ravana
12
5 / 1 / 4
6,379
638
4,532
4,580
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 1 / 1
6,170
617
3,438
4,582
1,538
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
NARUG3AR5698
Kuzenbo
10
3 / 1 / 1
6,010
601
2,462
5,623
4,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Surtr
PAPIbtw
Surtr
9
1 / 2 / 2
5,780
578
7,442
8,054
4,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
5 / 3 / 2
6,672
667
9,172
5,607
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ix ChelKing ArthurCthulhuFreyaArtio

VS

Bans
ThanatosDanzaburouAnhurMedusaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 3 / 2
5,575
558
2,952
9,492
6,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
 
Sylvanus
9
0 / 2 / 2
5,110
511
1,098
6,343
4,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
JayGonzuh
Poseidon
11
2 / 5 / 1
5,841
584
4,679
10,158
2,842
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
KDlight05
Izanami
9
2 / 2 / 0
5,516
552
2,711
4,866
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
10
4 / 4 / 0
5,719
572
2,141
9,007
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
8
8
Deaths
16
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
2
0.33
L
Sylvanus
 
Sylvanus
0
2
2
0.5
W
Ravana
Grenge
Ravana
5
1
4
7
W
2
1
1
2.5
L
Poseidon
JayGonzuh
Poseidon
2
5
1
0.5
L
Izanami
KDlight05
Izanami
2
2
0
1
W
Kuzenbo
NARUG3AR5698
Kuzenbo
3
1
1
3.5
W
Surtr
PAPIbtw
Surtr
1
2
2
1
L
Susano
4
4
0
1
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,046
Damage
13,581
28,446
Taken
39,866
14,350
Mitigated
17,111
7,563
Healing
14,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,952
228
0
3,734
9,492
6,077
0
1,055
8,437
0
36,867
L
Sylvanus
 
Sylvanus
1,098
326
560
2,440
6,343
4,444
0
1,428
4,863
17,821
1,933
W
Ravana
Grenge
Ravana
4,532
1,202
0
1,118
4,580
1,960
0
488
4,092
0
44,744
W
3,438
2,312
0
1,398
4,582
1,538
0
235
4,347
0
43,374
L
Poseidon
JayGonzuh
Poseidon
4,679
954
0
3,499
10,158
2,842
0
6,934
2,694
42,097
0
L
Izanami
KDlight05
Izanami
2,711
1,945
0
1,185
4,866
1,417
0
795
4,071
0
33,083
W
Kuzenbo
NARUG3AR5698
Kuzenbo
2,462
923
0
1,484
5,623
4,657
87
1,065
4,558
16,096
0
W
Surtr
PAPIbtw
Surtr
7,442
2,482
0
3,063
8,054
4,535
24
0
8,054
2,374
39,519
L
Susano
2,141
278
0
3,065
9,007
2,331
0
1,779
7,102
0
24,635
W
9,172
1,119
0
500
5,607
1,660
0
3,973
1,634
35,717
875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,011
Gold Earned
27,761
338
Minions Killed
293
0
Camps Cleared
0
1,071,761
Distance Traveled
994,148
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,575
558
81
8
0
212,354
2
L
Sylvanus
5,110
511
23
2
0
176,377
0
W
Ravana
6,379
638
70
7
0
252,123
0
W
Ishtar
6,170
617
85
9
0
193,016
2
L
Poseidon
5,841
584
70
7
0
201,656
3
L
Izanami
5,516
552
73
7
0
154,041
6
W
Kuzenbo
6,010
601
18
2
0
216,853
0
W
Surtr
5,780
578
75
8
0
204,553
0
L
Susano
5,719
572
46
5
0
249,720
0
W
Agni
6,672
667
90
9
0
205,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role