Player Matchup

Medusa
Medusa
Kakozid
Medusa
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,429 Elo+
Party 3
Yemoja
Yemoja
XSses90
Yemoja
Level 57
God Stats
2W - 0L
1,709 SR
Queue Stats
59W - 85L
1,414 Elo+
Solo
Anubis
Anubis
kakozidka
Anubis
Level 129
God Stats
1W - 0L
1,249 SR
Queue Stats
14W - 18L
1,400 Elo+
Party 3
Achilles
Achilles
pokerfacesLUL
Achilles
Level 84
God Stats
1W - 2L
1,268 SR
Queue Stats
144W - 139L
1,411 Elo+
Solo
Odin
Odin
yousospice
Odin
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 98L
1,446 Elo+
Solo
Team Averages
Level 110
1,445 SR
1,420 Elo+

VS

Team Averages
Level 102
1,567 SR
1,417 Elo+
Yemoja
Yemoja
Craiger1712
Yemoja
Level 146
God Stats
2W - 2L
1,643 SR
Queue Stats
252W - 240L
1,445 Elo+
Party 2
Rama
Rama
Dalatras
Rama
Level 47
God Stats
1W - 1L
1,744 SR
Queue Stats
12W - 17L
1,384 Elo+
Solo
Cernunnos
Cernunnos
KiNgCh40s
Cernunnos
Level 71
God Stats
0W - 3L
1,166 SR
Queue Stats
124W - 123L
1,465 Elo+
Party 2
Khepri
Khepri
MrJMV_
Khepri
Level 100
God Stats
4W - 7L
1,368 SR
Queue Stats
101W - 116L
1,388 Elo+
Party 1
Poseidon
Poseidon
One_Woman__Army
Poseidon
Level 148
God Stats
3W - 2L
1,913 SR
Queue Stats
123W - 149L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kakozid
Medusa
18
9 / 3 / 14
11,740
783
25,828
16,935
7,945
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
XSses90
Yemoja
19
1 / 1 / 21
11,991
799
5,578
15,518
13,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
kakozidka
Anubis
20
8 / 3 / 15
12,643
843
21,957
14,649
8,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
pokerfacesLUL
Achilles
19
11 / 4 / 14
12,333
822
14,600
25,252
41,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 6 / 21
11,005
734
9,201
20,020
21,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
2 / 3 / 10
9,539
636
7,312
12,400
8,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rama
14
3 / 9 / 7
8,962
597
19,382
17,596
5,447
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cernunnos
KiNgCh40s
Cernunnos
18
6 / 8 / 7
10,801
720
17,107
18,778
6,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
MrJMV_
Khepri
15
0 / 6 / 13
8,381
559
2,925
19,316
14,658
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
18
6 / 5 / 9
10,568
705
19,914
14,875
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
63
31
Kills
17
17
Deaths
31
85
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
3
10
2.33
L
Rama
3
9
7
0.72
W
Medusa
Kakozid
Medusa
9
3
14
5.33
L
Cernunnos
KiNgCh40s
Cernunnos
6
8
7
1.19
L
Khepri
MrJMV_
Khepri
0
6
13
1.08
L
Poseidon
6
5
9
2.1
W
Yemoja
XSses90
Yemoja
1
1
21
11.5
W
Anubis
kakozidka
Anubis
8
3
15
5.17
W
Achilles
pokerfacesLUL
Achilles
11
4
14
4.5
W
2
6
21
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,164
Damage
66,640
92,374
Taken
82,965
92,723
Mitigated
40,395
48,433
Healing
25,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,312
1,267
15,900
3,349
12,400
8,486
0
5,211
7,057
20,887
309
L
Rama
19,382
15,118
0
1,554
17,596
5,447
0
7,195
10,280
0
25,313
W
Medusa
Kakozid
Medusa
25,828
8,105
1,957
2,457
16,935
7,945
4,110
6,565
10,370
0
46,854
L
Cernunnos
KiNgCh40s
Cernunnos
17,107
6,000
964
1,292
18,778
6,572
0
7,041
11,494
0
35,216
L
Khepri
MrJMV_
Khepri
2,925
111
577
395
19,316
14,658
0
4,290
14,605
6,633
0
L
Poseidon
19,914
1,368
841
756
14,875
5,232
0
4,685
9,952
40,580
0
W
Yemoja
XSses90
Yemoja
5,578
848
19,248
7,111
15,518
13,643
1,509
6,286
9,232
17,061
531
W
Anubis
kakozidka
Anubis
21,957
491
1,688
4,344
14,649
8,322
566
5,706
8,943
51,780
1,569
W
Achilles
pokerfacesLUL
Achilles
14,600
1,136
1,122
5,941
25,252
41,168
561
6,367
18,885
1,562
22,768
W
9,201
1,208
819
3,746
20,020
21,645
0
4,979
15,041
0
17,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,712
Gold Earned
48,251
174
Minions Killed
120
0
Camps Cleared
0
1,383,423
Distance Traveled
1,099,031
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,539
636
17
1
0
235,739
0
L
Rama
8,962
597
19
1
0
203,210
0
W
Medusa
11,740
783
50
3
0
270,897
0
L
Cernunnos
10,801
720
49
3
0
185,424
0
L
Khepri
8,381
559
4
0
0
248,598
0
L
Poseidon
10,568
705
31
2
0
226,060
3
W
Yemoja
11,991
799
22
1
0
270,098
0
W
Anubis
12,643
843
69
5
0
264,894
0
W
Achilles
12,333
822
19
1
0
298,389
0
W
Odin
11,005
734
14
1
0
279,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role