Player Matchup

Kuzenbo
Kuzenbo
NodOff
Kuzenbo
Level 76
God Stats
0W - 3L
1,297 SR
Queue Stats
71W - 73L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
Ordem2409
Cthulhu
Level 152
God Stats
1W - 1L
1,727 SR
Queue Stats
203W - 169L
1,587 Elo+
Solo
Bellona
Bellona
SpicySix
Bellona
Level 121
God Stats
2W - 2L
1,827 SR
Queue Stats
142W - 117L
1,486 Elo+
Party 1
Ra
Ra
TatsuFullbuster
Ra
Level 92
God Stats
37W - 30L
1,584 SR
Queue Stats
349W - 295L
1,550 Elo+
Party 1
Ratatoskr
Ratatoskr
WatchMeMilkYou
Ratatoskr
Level 122
God Stats
7W - 8L
1,556 SR
Queue Stats
223W - 186L
1,545 Elo+
Solo
Team Averages
Level 113
1,598 SR
1,538 Elo+

VS

Team Averages
Level 126
1,705 SR
1,605 Elo+
Rama
Rama
PHEN12M
Rama
Level 146
God Stats
20W - 6L
1,747 SR
Queue Stats
192W - 171L
1,530 Elo+
Party 3
Maui
Maui
Phoxyte
Maui
Level 142
God Stats
12W - 9L
1,599 SR
Queue Stats
281W - 257L
1,536 Elo+
Party 3
Amaterasu
Amaterasu
estaQ
Amaterasu
Level 121
God Stats
11W - 7L
1,929 SR
Queue Stats
146W - 112L
1,735 Elo+
Party 2
Hades
Hades
luiismazo
Hades
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 150L
1,526 Elo+
Solo
Loki
Loki
rαbk0
Loki
Level 116
God Stats
14W - 8L
1,751 SR
Queue Stats
145W - 119L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NodOff
Kuzenbo
11
1 / 1 / 1
5,763
480
3,215
4,804
3,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Ordem2409
Cthulhu
11
0 / 3 / 0
5,904
492
4,980
12,888
5,170
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bellona
SpicySix
Bellona
11
2 / 4 / 1
6,102
509
5,810
10,283
5,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

14
4 / 2 / 2
7,685
640
10,010
7,252
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
WatchMeMilkYou
Ratatoskr
11
1 / 2 / 2
6,526
544
3,685
8,943
3,387
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
PHEN12M
Rama
13
5 / 1 / 1
7,675
640
8,866
6,886
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Phoxyte
Maui
12
2 / 2 / 5
7,264
605
2,925
7,652
5,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Amaterasu
estaQ
Amaterasu
15
3 / 0 / 0
8,608
717
10,556
12,600
8,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hades
luiismazo
Hades
12
2 / 3 / 1
7,362
614
4,019
10,911
3,941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
rαbk0
Loki
12
0 / 3 / 2
6,273
523
3,418
8,699
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
12
12
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
NodOff
Kuzenbo
1
1
1
1.5
L
Cthulhu
Ordem2409
Cthulhu
0
3
0
0
W
Rama
PHEN12M
Rama
5
1
1
5.5
W
Maui
Phoxyte
Maui
2
2
5
2.25
L
Bellona
SpicySix
Bellona
2
4
1
0.63
L
4
2
2
2.5
L
Ratatoskr
WatchMeMilkYou
Ratatoskr
1
2
2
1
W
Amaterasu
estaQ
Amaterasu
3
0
0
3
W
Hades
luiismazo
Hades
2
3
1
0.83
W
Loki
rαbk0
Loki
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,700
Damage
29,784
44,170
Taken
46,748
20,135
Mitigated
22,331
14,293
Healing
18,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
NodOff
Kuzenbo
3,215
1,169
0
2,062
4,804
3,145
0
606
4,198
18,586
0
L
Cthulhu
Ordem2409
Cthulhu
4,980
730
0
3,114
12,888
5,170
0
0
12,227
37,097
599
W
Rama
PHEN12M
Rama
8,866
7,241
0
3,320
6,886
2,625
491
446
6,351
0
56,926
W
Maui
Phoxyte
Maui
2,925
464
0
1,792
7,652
5,380
0
1,519
5,848
17,351
0
L
Bellona
SpicySix
Bellona
5,810
1,163
0
3,768
10,283
5,672
0
1,594
8,689
0
39,690
L
10,010
1,403
296
2,967
7,252
2,761
0
3,599
3,653
69,057
0
L
Ratatoskr
WatchMeMilkYou
Ratatoskr
3,685
1,269
0
2,086
8,943
3,387
0
978
7,919
0
53,262
W
Amaterasu
estaQ
Amaterasu
10,556
4,676
0
5,916
12,600
8,070
0
5,051
7,549
0
67,258
W
Hades
luiismazo
Hades
4,019
628
200
3,085
10,911
3,941
0
7,292
2,802
43,912
414
W
Loki
rαbk0
Loki
3,418
649
0
3,911
8,699
2,315
0
2,525
5,922
0
51,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,980
Gold Earned
37,182
394
Minions Killed
440
0
Camps Cleared
0
1,349,302
Distance Traveled
1,295,722
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,763
480
28
2
0
247,681
3
L
Cthulhu
5,904
492
76
6
0
270,040
1
W
Rama
7,675
640
113
9
0
244,206
0
W
Maui
7,264
605
27
2
0
233,665
3
L
Bellona
6,102
509
72
6
0
251,188
0
L
Ra
7,685
640
120
10
0
272,686
0
L
Ratatoskr
6,526
544
98
8
0
307,707
2
W
Amaterasu
8,608
717
119
10
0
272,986
0
W
Hades
7,362
614
96
8
0
257,737
0
W
Loki
6,273
523
85
7
0
287,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role