Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Matureocean
Nu Wa
Level 88
God Stats
4W - 0L
1,865 SR
Queue Stats
48W - 12L
1,731 Elo+
Party 1
Hachiman
Hachiman
turquhart93
Hachiman
Level 26
God Stats
7W - 3L
1,660 SR
Queue Stats
28W - 32L
1,452 Elo+
Solo
Bastet
Bastet
你看丶荒芜之地那颗太阳
Bastet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 21L
1,764 Elo+
Party 1
Artio
Artio
我们丶彼此簇拥歌唱希望
Artio
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 6L
1,876 Elo+
Party 1
Team Averages
Level 109
1,605 SR
1,664 Elo+

VS

Team Averages
Level 43
1,522 SR
1,419 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GetClappedByMonk
Charybdis
Level 16
God Stats
1W - 3L
1,364 SR
Queue Stats
2W - 14L
1,162 Elo+
Solo
Hera
Hera
dovii023
Hera
Level 68
God Stats
0W - 1L
1,743 SR
Queue Stats
16W - 21L
1,503 Elo+
Solo
Chaac
Chaac
ggggrth
Chaac
Level 34
God Stats
10W - 4L
1,573 SR
Queue Stats
26W - 21L
1,519 Elo+
Solo
Anubis
Anubis
куколдини
Anubis
Level 9
God Stats
8W - 14L
1,428 SR
Queue Stats
17W - 24L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 1 / 6
5,440
1,088
4,591
7,697
6,556
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 9
5,700
1,140
6,435
2,713
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
turquhart93
Hachiman
11
6 / 1 / 4
6,143
1,229
3,444
3,333
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 0 / 6
6,147
1,229
5,567
4,734
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
2 / 0 / 9
5,817
1,163
2,560
6,436
3,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 2 / 1
4,930
986
3,363
5,444
3,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
8
0 / 2 / 0
4,551
910
1,147
2,771
608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
10
0 / 5 / 1
5,106
1,021
2,521
4,991
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ggggrth
Chaac
10
2 / 1 / 0
5,483
1,097
5,231
6,128
4,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 6 / 0
4,713
943
3,152
5,849
2,216
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
16
Kills
2
2
Deaths
16
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
6
5
L
Jormungandr
 
Jormungandr
0
2
1
0.25
L
Charybdis
0
2
0
0
W
2
0
9
6.5
L
Hera
0
5
1
0.1
L
Chaac
ggggrth
Chaac
2
1
0
2
W
Hachiman
turquhart93
Hachiman
6
1
4
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
15,414
24,913
Taken
25,183
13,286
Mitigated
11,756
5,276
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,591
596
0
1,396
7,697
6,556
0
2,262
5,014
0
11,791
L
Jormungandr
 
Jormungandr
3,363
796
0
681
5,444
3,667
0
1,688
3,756
9,878
0
L
Charybdis
1,147
463
0
148
2,771
608
156
786
1,985
0
3,270
W
6,435
1,263
0
158
2,713
758
168
657
1,898
16,169
411
L
Hera
2,521
865
0
290
4,991
1,186
0
1,182
3,809
12,370
0
L
Chaac
ggggrth
Chaac
5,231
294
0
1,356
6,128
4,079
0
2,654
3,474
0
10,142
W
Hachiman
turquhart93
Hachiman
3,444
1,910
0
830
3,333
899
0
1,228
1,962
0
8,557
L
3,152
138
0
616
5,849
2,216
0
2,468
3,381
9,991
0
W
5,567
1,424
0
782
4,734
1,409
0
1,628
2,948
0
19,595
W
2,560
294
441
1,669
6,436
3,664
0
2,622
3,550
9,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,247
Gold Earned
24,783
107
Minions Killed
79
0
Camps Cleared
0
635,976
Distance Traveled
450,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,440
1,088
21
4
0
121,545
0
L
Jormungandr
4,930
986
19
4
0
109,506
0
L
Charybdis
4,551
910
7
1
0
44,937
0
W
Nu Wa
5,700
1,140
26
5
0
120,144
0
L
Hera
5,106
1,021
32
6
0
84,703
0
L
Chaac
5,483
1,097
13
3
0
110,986
0
W
Hachiman
6,143
1,229
16
3
0
115,056
0
L
Anubis
4,713
943
8
2
0
99,900
0
W
Bastet
6,147
1,229
31
6
0
149,319
0
W
Artio
5,817
1,163
13
3
0
129,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role