Player Matchup

Mulan
Mulan
Captainducky376
Mulan
Level 159
God Stats
0W - 2L
1,453 SR
Queue Stats
30W - 16L
1,648 Elo+
Party 1
Ymir
Ymir
VOwOlt
Ymir
Level 127
God Stats
15W - 12L
1,568 SR
Queue Stats
338W - 292L
1,561 Elo+
Solo
Sol
Sol
Zanbato420
Sol
Level 148
God Stats
2W - 1L
1,579 SR
Queue Stats
22W - 13L
1,630 Elo+
Party 1
Chiron
Chiron
fbgkaii
Chiron
Level 158
God Stats
1W - 1L
1,737 SR
Queue Stats
401W - 353L
1,582 Elo+
Solo
Cliodhna
Cliodhna
thewitcherjoe
Cliodhna
Level 108
God Stats
1W - 1L
1,685 SR
Queue Stats
8W - 8L
1,551 Elo+
Solo
Team Averages
Level 140
1,604 SR
1,594 Elo+

VS

Team Averages
Level 131
1,484 SR
1,537 Elo+
Achilles
Achilles
AlexE88
Achilles
Level 126
God Stats
5W - 3L
1,484 SR
Queue Stats
188W - 189L
1,561 Elo+
Solo
Apollo
Apollo
Dullknee
Apollo
Level 127
God Stats
8W - 9L
1,469 SR
Queue Stats
492W - 474L
1,483 Elo+
Solo
Chaac
Chaac
Kneptomb
Chaac
Level 134
God Stats
17W - 19L
1,453 SR
Queue Stats
224W - 181L
1,561 Elo+
Solo
Baron Samedi
Baron Samedi
TheSimpleBagel
Baron Samedi
Level 110
God Stats
28W - 21L
1,571 SR
Queue Stats
817W - 690L
1,602 Elo+
Solo
Tsukuyomi
Tsukuyomi
xL3gendx3
Tsukuyomi
Level 158
God Stats
5W - 2L
1,445 SR
Queue Stats
658W - 738L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,222
433
9,622
16,793
12,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
VOwOlt
Ymir
13
3 / 2 / 2
8,772
462
8,754
17,715
20,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 7 / 1
8,602
453
7,769
14,880
4,253
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chiron
fbgkaii
Chiron
18
2 / 1 / 3
9,774
514
17,262
15,241
5,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
thewitcherjoe
Cliodhna
15
1 / 6 / 2
8,727
459
8,841
17,047
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlexE88
Achilles
15
2 / 2 / 8
8,769
462
11,351
18,471
23,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Dullknee
Apollo
18
0 / 2 / 5
10,475
551
12,364
17,118
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Kneptomb
Chaac
18
6 / 0 / 4
11,605
611
12,548
18,674
16,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
TheSimpleBagel
Baron Samedi
17
10 / 1 / 4
11,569
609
18,274
9,776
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
xL3gendx3
Tsukuyomi
17
3 / 3 / 3
9,908
521
7,966
13,902
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
21
21
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
AlexE88
Achilles
2
2
8
3
L
0
5
0
0
W
Apollo
Dullknee
Apollo
0
2
5
1.25
W
Chaac
Kneptomb
Chaac
6
0
4
8
W
Baron Samedi
TheSimpleBagel
Baron Samedi
10
1
4
12
L
Ymir
VOwOlt
Ymir
3
2
2
2
L
2
7
1
0.36
L
Chiron
fbgkaii
Chiron
2
1
3
3.5
L
Cliodhna
thewitcherjoe
Cliodhna
1
6
2
0.33
W
Tsukuyomi
xL3gendx3
Tsukuyomi
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,248
Damage
62,503
81,676
Taken
77,941
48,082
Mitigated
56,596
28,513
Healing
31,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AlexE88
Achilles
11,351
2,369
0
4,578
18,471
23,216
28
6,252
12,219
796
27,663
L
9,622
1,131
0
5,921
16,793
12,298
0
3,204
13,407
0
51,659
W
Apollo
Dullknee
Apollo
12,364
7,851
0
10,421
17,118
6,695
117
1,850
15,268
0
120,433
W
Chaac
Kneptomb
Chaac
12,548
2,134
0
6,769
18,674
16,299
402
4,183
14,491
104
90,742
W
Baron Samedi
TheSimpleBagel
Baron Samedi
18,274
1,790
1,981
2,670
9,776
5,369
0
2,391
7,385
84,556
1,254
L
Ymir
VOwOlt
Ymir
8,754
1,472
0
2,146
17,715
20,118
0
3,134
14,274
26,990
2,131
L
7,769
2,015
0
4,372
14,880
4,253
870
6,942
7,683
54,698
2,347
L
Chiron
fbgkaii
Chiron
17,262
8,293
511
8,057
15,241
5,951
0
771
14,226
0
104,002
L
Cliodhna
thewitcherjoe
Cliodhna
8,841
510
0
7,506
17,047
5,462
0
4,408
12,365
0
80,848
W
Tsukuyomi
xL3gendx3
Tsukuyomi
7,966
1,744
0
4,584
13,902
5,017
0
3,707
10,195
0
89,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,097
Gold Earned
52,326
514
Minions Killed
661
0
Camps Cleared
0
1,835,108
Distance Traveled
1,975,039
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,769
462
39
2
0
387,814
0
L
Mulan
8,222
433
91
5
0
334,577
2
W
Apollo
10,475
551
187
10
0
385,486
3
W
Chaac
11,605
611
156
8
0
410,377
5
W
Baron Samedi
11,569
609
154
8
0
386,589
2
L
Ymir
8,772
462
44
2
0
374,639
3
L
Sol
8,602
453
98
5
0
352,788
2
L
Chiron
9,774
514
146
8
0
372,333
4
L
Cliodhna
8,727
459
135
7
0
400,771
1
W
Tsukuyomi
9,908
521
125
7
0
404,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role