Player Matchup

Zhong Kui
Zhong Kui
GAMERZ0L
Zhong Kui
Level 133
God Stats
5W - 5L
1,679 SR
Queue Stats
311W - 314L
1,521 Elo+
Solo
Achilles
Achilles
Just NightzZ x
Achilles
Level 126
God Stats
2W - 6L
1,277 SR
Queue Stats
431W - 424L
1,485 Elo+
Solo
Chang'e
Chang'e
MehmetDeniz4898
Chang'e
Level 147
God Stats
25W - 26L
1,522 SR
Queue Stats
204W - 230L
1,503 Elo+
Party 2
Hercules
Hercules
Wolfullmoon
Hercules
Level 146
God Stats
0W - 1L
1,470 SR
Queue Stats
47W - 35L
1,620 Elo+
Solo
Mercury
Mercury
kemquat
Mercury
Level 98
God Stats
3W - 1L
1,796 SR
Queue Stats
24W - 24L
1,405 Elo+
Party 2
Team Averages
Level 130
1,549 SR
1,507 Elo+

VS

Team Averages
Level 92
1,614 SR
1,501 Elo+
Horus
Horus
Arcadia935
Horus
Level 122
God Stats
4W - 2L
1,617 SR
Queue Stats
87W - 75L
1,565 Elo+
Party 1
Hun Batz
Hun Batz
Dave-de-koning
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,522 Elo+
Solo
Izanami
Izanami
DeadlyBird718
Izanami
Level 28
God Stats
4W - 3L
1,613 SR
Queue Stats
87W - 96L
1,469 Elo+
Party 1
Merlin
Merlin
adgamon
Merlin
Level 83
God Stats
3W - 1L
1,761 SR
Queue Stats
409W - 417L
1,413 Elo+
Solo
Chaac
Chaac
scorehun99
Chaac
Level 121
God Stats
34W - 26L
1,578 SR
Queue Stats
234W - 205L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GAMERZ0L
Zhong Kui
8
1 / 2 / 1
4,160
594
3,241
3,071
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
5
0 / 3 / 0
3,410
487
1,683
4,651
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 1 / 0
4,384
626
566
3,317
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Wolfullmoon
Hercules
7
1 / 0 / 0
4,462
637
1,833
4,799
2,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
kemquat
Mercury
7
0 / 2 / 0
3,669
524
771
4,310
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
1 / 0 / 1
4,308
615
1,467
3,478
2,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
9
1 / 0 / 1
4,538
648
1,914
4,393
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
7
1 / 2 / 1
4,022
575
2,325
4,450
1,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
adgamon
Merlin
9
1 / 0 / 1
4,766
681
1,330
1,506
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
10
4 / 0 / 0
6,150
879
3,496
4,977
3,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
8
8
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
1
0
1
1.5
W
Hun Batz
1
0
1
1.5
W
Izanami
1
2
1
0.75
L
Zhong Kui
GAMERZ0L
Zhong Kui
1
2
1
0.75
L
Achilles
0
3
0
0
L
0
1
0
0
L
Hercules
Wolfullmoon
Hercules
1
0
0
1
W
Merlin
adgamon
Merlin
1
0
1
1.5
L
Mercury
kemquat
Mercury
0
2
0
0
W
Chaac
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,094
Damage
10,532
20,148
Taken
18,804
7,954
Mitigated
8,302
7,004
Healing
8,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
1,467
763
120
1,752
3,478
2,086
0
762
2,716
0
7,616
W
Hun Batz
1,914
577
0
2,950
4,393
1,240
0
313
4,080
0
30,568
W
Izanami
2,325
1,738
0
309
4,450
1,192
0
2,224
2,226
0
21,191
L
Zhong Kui
GAMERZ0L
Zhong Kui
3,241
1,258
0
1,012
3,071
1,717
0
0
3,071
20,677
4,576
L
Achilles
1,683
607
0
920
4,651
1,932
0
0
4,651
0
11,394
L
566
116
315
1,982
3,317
803
0
1,055
2,262
23,086
0
L
Hercules
Wolfullmoon
Hercules
1,833
587
0
2,405
4,799
2,224
0
0
4,799
0
19,219
W
Merlin
adgamon
Merlin
1,330
76
0
250
1,506
350
0
253
1,253
26,043
681
L
Mercury
kemquat
Mercury
771
196
0
370
4,310
1,278
0
162
4,148
0
18,556
W
Chaac
3,496
944
0
2,630
4,977
3,434
0
0
4,977
0
37,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,085
Gold Earned
23,784
184
Minions Killed
248
0
Camps Cleared
0
709,335
Distance Traveled
720,699
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,308
615
14
2
0
150,051
0
W
Hun Batz
4,538
648
64
9
0
160,293
0
W
Izanami
4,022
575
44
6
0
135,667
0
L
Zhong Kui
4,160
594
55
8
0
128,414
0
L
Achilles
3,410
487
18
3
0
92,209
0
L
Chang'e
4,384
626
54
8
0
148,267
4
L
Hercules
4,462
637
19
3
0
150,519
0
W
Merlin
4,766
681
50
7
0
135,519
2
L
Mercury
3,669
524
38
5
0
189,926
0
W
Chaac
6,150
879
76
11
0
139,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role