Player Matchup

Mulan
Mulan
ItsMeIgnite
Mulan
Level 138
God Stats
2W - 4L
1,368 SR
Queue Stats
378W - 409L
1,538 Elo+
Solo
Terra
Terra
Jenkys
Terra
Level 144
God Stats
3W - 5L
1,334 SR
Queue Stats
785W - 744L
1,504 Elo+
Solo
Freya
Freya
MacR3AP3R
Freya
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 2
Lancelot
Lancelot
Ne0xim
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 124L
1,514 Elo+
Solo
Jing Wei
Jing Wei
StevieSkyWalker
Jing Wei
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,414 Elo+
Party 2
Team Averages
Level 131
1,440 SR
1,434 Elo+

VS

Team Averages
Level 78
1,506 SR
1,494 Elo+
Nemesis
Nemesis
 
Nemesis
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
Nightcrouser
Bake Kujira
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Prometheus743
Yu Huang
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
ShiroShii
Ah Puch
Level 128
God Stats
2W - 1L
1,530 SR
Queue Stats
67W - 66L
1,471 Elo+
Party 1
Horus
Horus
joscarsol1
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,796
523
3,088
6,630
3,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
Jenkys
Terra
14
0 / 3 / 4
8,316
640
4,676
18,530
17,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
MacR3AP3R
Freya
15
2 / 3 / 1
8,182
629
8,140
10,201
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Lancelot
Ne0xim
Lancelot
16
3 / 3 / 3
9,044
696
9,985
13,889
11,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
16
1 / 4 / 4
8,833
679
17,375
15,586
5,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
4 / 0 / 13
10,140
780
16,146
14,045
9,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bake Kujira
Nightcrouser
Bake Kujira
15
2 / 1 / 13
9,280
714
7,750
11,612
12,390
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
Prometheus743
Yu Huang
18
6 / 1 / 9
11,116
855
14,309
5,598
2,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ah Puch
ShiroShii
Ah Puch
18
5 / 1 / 11
10,560
812
15,993
6,136
2,993
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
14
0 / 3 / 13
9,501
731
3,394
13,316
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
6
Kills
17
17
Deaths
6
14
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
13
10.5
L
0
4
2
0.25
L
Terra
Jenkys
Terra
0
3
4
0.67
L
Freya
MacR3AP3R
Freya
2
3
1
0.83
L
Lancelot
Ne0xim
Lancelot
3
3
3
1.5
W
Bake Kujira
Nightcrouser
Bake Kujira
2
1
13
8.5
W
Yu Huang
Prometheus743
Yu Huang
6
1
9
10.5
W
Ah Puch
ShiroShii
Ah Puch
5
1
11
10.5
L
Jing Wei
1
4
4
0.75
W
Horus
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,264
Damage
57,592
64,836
Taken
50,707
41,888
Mitigated
40,019
29,633
Healing
23,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
16,146
2,915
1,619
7,523
14,045
9,545
435
3,210
10,835
0
21,124
L
3,088
300
432
632
6,630
3,457
0
3,915
2,625
0
4,184
L
Terra
Jenkys
Terra
4,676
651
9,291
8,499
18,530
17,303
0
10,625
7,494
10,377
0
L
Freya
MacR3AP3R
Freya
8,140
2,956
1,312
1,600
10,201
3,865
0
5,648
4,339
16,490
717
L
Lancelot
Ne0xim
Lancelot
9,985
1,110
1,031
1,982
13,889
11,272
0
7,494
5,976
0
22,007
W
Bake Kujira
Nightcrouser
Bake Kujira
7,750
3,300
1,121
1,707
11,612
12,390
1,148
4,919
6,693
15,388
845
W
Yu Huang
Prometheus743
Yu Huang
14,309
1,356
386
814
5,598
2,768
869
1,136
4,462
39,158
0
W
Ah Puch
ShiroShii
Ah Puch
15,993
1,224
1,333
1,508
6,136
2,993
560
830
5,306
36,122
0
L
Jing Wei
17,375
13,063
818
4,036
15,586
5,991
0
10,058
5,078
0
43,419
W
Horus
3,394
1,281
3,229
4,159
13,316
12,323
281
2,633
10,683
533
7,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,171
Gold Earned
50,597
135
Minions Killed
148
0
Camps Cleared
0
1,010,820
Distance Traveled
1,281,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,140
780
12
1
0
293,861
0
L
Mulan
6,796
523
4
0
0
104,221
0
L
Terra
8,316
640
13
1
0
218,974
0
L
Freya
8,182
629
28
2
0
203,731
0
L
Lancelot
9,044
696
23
2
0
264,800
0
W
Bake Kujira
9,280
714
17
1
0
250,840
0
W
Yu Huang
11,116
855
64
5
0
243,354
0
W
Ah Puch
10,560
812
44
3
0
250,626
0
L
Jing Wei
8,833
679
67
5
0
219,094
0
W
Horus
9,501
731
11
1
0
242,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role