Player Matchup

Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Andrej0ne
Ne Zha
Level 164
God Stats
6W - 11L
1,519 SR
Queue Stats
286W - 279L
1,566 Elo+
Solo
Scylla
Scylla
ElDirkO000
Scylla
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 145L
1,420 Elo+
Solo
Chiron
Chiron
ShaggyJ1488
Chiron
Level 86
God Stats
2W - 2L
1,993 SR
Queue Stats
2W - 3L
1,621 Elo+
Party 1
Cthulhu
Cthulhu
Теребилыч
Cthulhu
Level 46
God Stats
73W - 50L
1,656 SR
Queue Stats
108W - 97L
1,608 Elo+
Party 1
Team Averages
Level 115
1,634 SR
1,543 Elo+

VS

Team Averages
Level 135
1,506 SR
1,512 Elo+
Anubis
Anubis
 
Anubis
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BudgetPanda96
Da Ji
Level 12
God Stats
5W - 2L
1,527 SR
Queue Stats
51W - 40L
1,497 Elo+
Party 2
Nut
Nut
Metroplexus
Nut
Level 168
God Stats
4W - 3L
1,478 SR
Queue Stats
333W - 343L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
schirmi07
Sun Wukong
Level 101
God Stats
1W - 1L
1,527 SR
Queue Stats
56W - 46L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 6 / 0
5,494
549
4,901
8,149
3,344
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ne Zha
Andrej0ne
Ne Zha
11
1 / 7 / 2
5,587
559
4,603
12,469
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
ElDirkO000
Scylla
11
3 / 6 / 0
6,248
625
4,808
6,981
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
9
0 / 2 / 1
4,770
477
2,090
5,642
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 1
5,768
577
2,039
9,465
3,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
8 / 1 / 3
7,730
773
6,881
8,121
3,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
 
Hades
10
2 / 1 / 2
5,591
559
3,164
6,319
4,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 3 / 5
7,099
710
6,419
8,719
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 2
6,308
631
6,753
4,618
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
schirmi07
Sun Wukong
13
5 / 0 / 3
7,795
780
6,058
9,160
6,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
23
23
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
6
0
0
W
Anubis
 
Anubis
8
1
3
9.5
W
Hades
 
Hades
2
1
2
3
L
Ne Zha
Andrej0ne
Ne Zha
1
7
2
0.29
W
6
3
5
2.83
L
Scylla
ElDirkO000
Scylla
3
6
0
0.5
W
2
0
2
3
L
Chiron
0
2
1
0.25
W
Sun Wukong
schirmi07
Sun Wukong
5
0
3
6.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,441
Damage
29,275
42,706
Taken
36,937
13,150
Mitigated
19,118
13,645
Healing
17,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,901
302
0
2,625
8,149
3,344
0
0
8,149
31,616
0
W
Anubis
 
Anubis
6,881
486
0
3,990
8,121
3,491
102
2,379
5,412
54,265
1,084
W
Hades
 
Hades
3,164
379
60
3,679
6,319
4,593
405
1,691
4,494
22,824
1,145
L
Ne Zha
Andrej0ne
Ne Zha
4,603
1,108
0
5,163
12,469
3,349
0
2,761
9,708
0
38,267
W
6,419
1,629
0
1,956
8,719
3,362
0
1,503
7,096
0
46,124
L
Scylla
ElDirkO000
Scylla
4,808
685
0
770
6,981
1,169
0
4,234
2,747
31,210
0
W
6,753
3,772
0
3,184
4,618
1,660
343
935
3,683
0
53,596
L
Chiron
2,090
452
450
1,088
5,642
1,492
0
1,298
4,344
0
21,372
W
Sun Wukong
schirmi07
Sun Wukong
6,058
1,162
0
4,316
9,160
6,012
0
4,656
4,504
0
52,269
L
2,039
114
1,308
2,241
9,465
3,796
0
1,564
7,901
18,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,867
Gold Earned
34,523
274
Minions Killed
390
0
Camps Cleared
0
997,957
Distance Traveled
1,096,032
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,494
549
66
7
0
157,454
2
W
Anubis
7,730
773
100
10
0
205,657
2
W
Hades
5,591
559
42
4
0
222,935
4
L
Ne Zha
5,587
559
64
6
0
208,341
0
W
Da Ji
7,099
710
76
8
0
254,259
0
L
Scylla
6,248
625
71
7
0
175,227
1
W
Nut
6,308
631
85
9
0
207,610
0
L
Chiron
4,770
477
44
4
0
228,675
0
W
Sun Wukong
7,795
780
87
9
0
205,571
0
L
Cthulhu
5,768
577
29
3
0
228,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role