Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
DecAndert000n
Vamana
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 114L
1,494 Elo+
Solo
Izanami
Izanami
FalleNBelleB
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FalleNCarBoNe
Morgan Le Fay
Level 118
God Stats
6W - 2L
1,478 SR
Queue Stats
20W - 13L
1,557 Elo+
Party 2
Surtr
Surtr
人心1998
Surtr
Level 126
God Stats
1W - 3L
1,495 SR
Queue Stats
166W - 160L
1,390 Elo+
Solo
Team Averages
Level 117
1,494 SR
1,444 Elo+

VS

Team Averages
Level 112
1,466 SR
1,448 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AryaPunisher
Gilgamesh
Level 147
God Stats
6W - 4L
1,500 SR
Queue Stats
184W - 186L
1,496 Elo+
Solo
The Morrigan
The Morrigan
DonStofatto
The Morrigan
Level 50
God Stats
3W - 9L
1,361 SR
Queue Stats
32W - 60L
1,343 Elo+
Solo
Surtr
Surtr
InSaneXsmilerX
Surtr
Level 46
God Stats
3W - 2L
1,499 SR
Queue Stats
83W - 75L
1,424 Elo+
Solo
Bacchus
Bacchus
SirLax
Bacchus
Level 159
God Stats
4W - 6L
1,469 SR
Queue Stats
270W - 267L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
1 / 1 / 0
4,931
548
3,126
5,669
2,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 2 / 1
5,044
560
3,318
6,615
3,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
FalleNBelleB
Izanami
6
0 / 3 / 0
4,088
454
611
3,462
825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morgan Le Fay
FalleNCarBoNe
Morgan Le Fay
10
1 / 0 / 0
5,708
634
2,592
3,300
1,073
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
9
0 / 4 / 1
4,642
516
2,148
7,300
3,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
7 / 0 / 0
6,663
740
5,141
3,400
966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilgamesh
AryaPunisher
Gilgamesh
11
0 / 0 / 0
5,364
596
172
6,031
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
DonStofatto
The Morrigan
9
0 / 1 / 3
5,161
573
2,000
4,615
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 0
6,333
704
6,076
6,982
3,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SirLax
Bacchus
10
0 / 0 / 5
6,158
684
2,701
4,188
3,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
1
0
1
W
Danzaburou
 
Danzaburou
7
0
0
7
W
Gilgamesh
AryaPunisher
Gilgamesh
0
0
0
0
L
0
2
1
0.25
W
The Morrigan
DonStofatto
The Morrigan
0
1
3
1.5
L
Izanami
FalleNBelleB
Izanami
0
3
0
0
L
Morgan Le Fay
FalleNCarBoNe
Morgan Le Fay
1
0
0
1
W
3
1
0
3
W
Bacchus
SirLax
Bacchus
0
0
5
2.5
L
Surtr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,795
Damage
16,090
26,346
Taken
25,216
11,134
Mitigated
10,750
6,614
Healing
8,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,126
1,039
0
1,292
5,669
2,320
0
1,016
4,517
0
27,683
W
Danzaburou
 
Danzaburou
5,141
2,553
0
1,856
3,400
966
1,500
526
2,755
0
45,456
W
Gilgamesh
AryaPunisher
Gilgamesh
172
58
0
1,941
6,031
1,943
141
739
5,259
0
34,830
L
3,318
1,620
0
2,054
6,615
3,572
0
399
5,833
0
38,484
W
The Morrigan
DonStofatto
The Morrigan
2,000
445
0
462
4,615
1,237
0
551
3,963
26,766
2,518
L
Izanami
FalleNBelleB
Izanami
611
598
0
592
3,462
825
0
1,328
2,134
0
14,392
L
Morgan Le Fay
FalleNCarBoNe
Morgan Le Fay
2,592
213
0
1,176
3,300
1,073
144
509
2,751
41,726
1,176
W
6,076
2,533
0
2,994
6,982
3,457
0
137
6,490
1,324
36,270
W
Bacchus
SirLax
Bacchus
2,701
249
0
1,550
4,188
3,147
143
631
3,325
12,611
1,179
L
Surtr
2,148
346
0
1,500
7,300
3,344
0
1,228
6,072
661
23,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,413
Gold Earned
29,679
264
Minions Killed
301
0
Camps Cleared
0
874,442
Distance Traveled
919,044
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,931
548
56
6
0
224,170
0
W
Danzaburou
6,663
740
93
10
0
170,249
1
W
Gilgamesh
5,364
596
66
7
0
206,070
0
L
Vamana
5,044
560
69
8
0
164,575
0
W
The Morrigan
5,161
573
53
6
0
186,644
0
L
Izanami
4,088
454
27
3
0
124,202
0
L
Morgan Le Fay
5,708
634
59
7
0
169,774
0
W
Surtr
6,333
704
73
8
0
182,349
2
W
Bacchus
6,158
684
16
2
0
173,732
5
L
Surtr
4,642
516
53
6
0
191,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role