Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 270
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
BudgetPanda96
Serqet
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 40L
1,476 Elo+
Party 1
Eset
Eset
FlamingArrow9
Eset
Level 131
God Stats
8W - 4L
1,713 SR
Queue Stats
212W - 169L
1,611 Elo+
Party 3
Bellona
Bellona
FlureZ
Bellona
Level 213
God Stats
6W - 0L
1,893 SR
Queue Stats
83W - 39L
1,588 Elo+
Party 3
Neith
Neith
MOOMOOGEORGE
Neith
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,415 Elo+
Solo
Team Averages
Level 143
1,621 SR
1,518 Elo+

VS

Team Averages
Level 119
1,494 SR
1,487 Elo+
Charon
Charon
 
Charon
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
MarcioMonteiro20
Serqet
Level 144
God Stats
1W - 4L
1,354 SR
Queue Stats
343W - 321L
1,574 Elo+
Solo
Yu Huang
Yu Huang
QJW十年
Yu Huang
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,411 Elo+
Party 2
Artemis
Artemis
Typphoon
Artemis
Level 170
God Stats
24W - 20L
1,614 SR
Queue Stats
240W - 234L
1,546 Elo+
Solo
Ah Puch
Ah Puch
酒后暴打丈母娘
Ah Puch
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
2 / 0 / 4
7,517
578
5,188
11,307
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 2 / 5
6,732
518
6,337
9,354
3,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 0 / 2
9,101
700
6,708
4,588
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
FlureZ
Bellona
15
2 / 1 / 0
8,844
680
3,198
6,995
4,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 2 / 1
7,113
547
4,366
7,869
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
2 / 2 / 1
6,763
520
4,976
7,913
4,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 3 / 1
6,020
463
3,983
10,899
3,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
QJW十年
Yu Huang
11
0 / 3 / 0
6,550
504
1,483
4,903
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Typphoon
Artemis
10
2 / 2 / 1
6,357
489
6,688
7,328
2,523
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 7 / 1
6,187
476
4,144
10,701
2,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
16
Kills
5
5
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
4
4
L
Charon
 
Charon
2
2
1
1.25
W
2
2
5
2.25
W
8
0
2
9
W
Bellona
FlureZ
Bellona
2
1
0
2
W
2
2
1
1.25
L
1
3
1
0.5
L
Yu Huang
QJW十年
Yu Huang
0
3
0
0
L
Artemis
Typphoon
Artemis
2
2
1
1.25
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,797
Damage
21,274
40,113
Taken
41,744
24,955
Mitigated
16,587
12,366
Healing
9,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,188
1,413
0
3,000
11,307
12,347
18
2,684
8,323
20,851
1,679
L
Charon
 
Charon
4,976
1,572
0
2,419
7,913
4,753
0
2,363
5,304
19,320
0
W
6,337
1,535
0
2,050
9,354
3,676
0
2,308
6,898
0
45,151
W
6,708
924
412
1,363
4,588
1,469
0
2,373
2,059
58,382
784
W
Bellona
FlureZ
Bellona
3,198
372
0
3,266
6,995
4,875
0
1,491
4,898
0
61,621
W
4,366
1,421
0
2,275
7,869
2,588
228
1,393
6,476
0
48,992
L
3,983
931
0
3,139
10,899
3,933
0
1,431
9,059
0
44,455
L
Yu Huang
QJW十年
Yu Huang
1,483
217
0
551
4,903
2,491
0
0
4,903
35,533
0
L
Artemis
Typphoon
Artemis
6,688
2,124
0
1,722
7,328
2,523
0
2,131
4,939
0
34,284
L
4,144
299
0
1,533
10,701
2,887
0
5,305
5,021
39,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,307
Gold Earned
31,877
474
Minions Killed
354
0
Camps Cleared
0
1,284,952
Distance Traveled
1,172,958
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,517
578
27
2
0
276,008
1
L
Charon
6,763
520
22
2
0
247,096
0
W
Serqet
6,732
518
66
5
0
301,028
0
W
Eset
9,101
700
143
11
0
264,401
2
W
Bellona
8,844
680
141
11
0
213,531
0
W
Neith
7,113
547
97
7
0
229,984
0
L
Serqet
6,020
463
83
6
0
271,788
0
L
Yu Huang
6,550
504
100
8
0
199,754
0
L
Artemis
6,357
489
71
5
0
235,366
4
L
Ah Puch
6,187
476
78
6
0
218,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role