Player Matchup

Athena
Athena
HAncientCanvas
Athena
Level 125
God Stats
24W - 23L
1,520 SR
Queue Stats
364W - 350L
1,501 Elo+
Solo
Ne Zha
Ne Zha
Onceshipp
Ne Zha
Level 141
God Stats
3W - 5L
1,536 SR
Queue Stats
186W - 171L
1,580 Elo+
Solo
Chang'e
Chang'e
SaintElysium
Chang'e
Level 109
God Stats
1W - 2L
1,233 SR
Queue Stats
236W - 217L
1,479 Elo+
Solo
Erlang Shen
Erlang Shen
waltzy1969
Erlang Shen
Level 157
God Stats
4W - 4L
1,614 SR
Queue Stats
220W - 226L
1,520 Elo+
Solo
Nut
Nut
zingas5
Nut
Level 66
God Stats
3W - 3L
1,606 SR
Queue Stats
308W - 284L
1,501 Elo+
Solo
Team Averages
Level 120
1,502 SR
1,516 Elo+

VS

Team Averages
Level 113
1,528 SR
1,491 Elo+
Surtr
Surtr
 
Surtr
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
KeEix
Raijin
Level 67
God Stats
2W - 2L
1,294 SR
Queue Stats
270W - 224L
1,588 Elo+
Solo
Pele
Pele
einStain777
Pele
Level 118
God Stats
14W - 8L
1,647 SR
Queue Stats
184W - 173L
1,455 Elo+
Party 1
Jing Wei
Jing Wei
grifao2000
Jing Wei
Level 147
God Stats
7W - 2L
1,700 SR
Queue Stats
284W - 277L
1,507 Elo+
Solo
Ymir
Ymir
headh
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,917
455
2,633
11,291
5,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
Onceshipp
Ne Zha
13
4 / 5 / 2
7,012
539
4,437
11,677
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
SaintElysium
Chang'e
11
1 / 5 / 3
6,239
480
4,097
8,529
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
waltzy1969
Erlang Shen
13
2 / 5 / 1
7,872
606
9,563
16,991
11,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
10
1 / 6 / 2
5,865
451
5,776
10,234
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 3 / 4
7,133
549
7,668
12,245
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
KeEix
Raijin
15
8 / 0 / 5
9,104
700
14,158
5,496
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
9 / 1 / 4
8,137
626
7,500
10,111
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
grifao2000
Jing Wei
15
5 / 0 / 2
8,671
667
7,970
8,658
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
headh
Ymir
10
1 / 5 / 7
6,635
510
2,144
10,305
5,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
9
Kills
25
25
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
3
4
1.33
L
1
4
1
0.38
W
Raijin
KeEix
Raijin
8
0
5
10.5
L
Ne Zha
Onceshipp
Ne Zha
4
5
2
1
L
Chang'e
SaintElysium
Chang'e
1
5
3
0.5
W
9
1
4
11
W
Jing Wei
grifao2000
Jing Wei
5
0
2
6
W
Ymir
headh
Ymir
1
5
7
0.9
L
Erlang Shen
waltzy1969
Erlang Shen
2
5
1
0.5
L
Nut
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,506
Damage
39,440
58,722
Taken
46,815
25,553
Mitigated
23,290
17,323
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,668
3,557
0
4,873
12,245
8,238
57
404
11,797
1,039
40,261
L
2,633
973
0
2,460
11,291
5,973
16
4,825
6,202
16,561
0
W
Raijin
KeEix
Raijin
14,158
1,439
0
628
5,496
1,958
0
2,536
2,684
65,119
1,327
L
Ne Zha
Onceshipp
Ne Zha
4,437
1,619
0
1,590
11,677
3,780
0
3,373
7,834
0
57,972
L
Chang'e
SaintElysium
Chang'e
4,097
237
317
2,295
8,529
1,595
0
4,817
3,414
34,812
0
W
7,500
2,240
0
3,630
10,111
4,277
0
114
9,997
0
57,156
W
Jing Wei
grifao2000
Jing Wei
7,970
6,098
0
5,103
8,658
3,018
503
740
7,918
0
76,637
W
Ymir
headh
Ymir
2,144
459
0
955
10,305
5,799
114
2,441
7,689
14,244
0
L
Erlang Shen
waltzy1969
Erlang Shen
9,563
4,579
0
7,945
16,991
11,984
0
971
15,360
0
51,892
L
Nut
5,776
3,452
0
2,716
10,234
2,221
0
1,548
8,660
0
34,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,905
Gold Earned
39,680
333
Minions Killed
437
0
Camps Cleared
0
1,204,188
Distance Traveled
1,317,472
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,133
549
64
5
0
233,444
4
L
Athena
5,917
455
17
1
0
184,511
0
W
Raijin
9,104
700
137
11
0
266,247
0
L
Ne Zha
7,012
539
88
7
0
274,633
0
L
Chang'e
6,239
480
82
6
0
271,460
2
W
Pele
8,137
626
88
7
0
324,153
2
W
Jing Wei
8,671
667
132
10
0
237,429
0
W
Ymir
6,635
510
16
1
0
256,199
0
L
Erlang Shen
7,872
606
92
7
0
246,174
2
L
Nut
5,865
451
54
4
0
227,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role