Player Matchup

Ne Zha
Ne Zha
BanjoFuter
Ne Zha
Level 8
God Stats
0W - 4L
1,253 SR
Queue Stats
12W - 12L
1,426 Elo+
Party 2
Bacchus
Bacchus
SenpaiNuppi
Bacchus
Level 117
God Stats
1W - 3L
1,514 SR
Queue Stats
266W - 347L
1,436 Elo+
Solo
Ra
Ra
Yanukhi
Ra
Level 130
God Stats
6W - 5L
1,585 SR
Queue Stats
47W - 39L
1,487 Elo+
Party 2
Team Averages
Level 85
1,451 SR
1,450 Elo+

VS

Team Averages
Level 56
1,587 SR
1,476 Elo+
Cernunnos
Cernunnos
Sambucone96
Cernunnos
Level 65
God Stats
6W - 3L
1,676 SR
Queue Stats
53W - 50L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
blackbandidoYT12
Zhong Kui
Level 76
God Stats
5W - 3L
1,598 SR
Queue Stats
133W - 132L
1,539 Elo+
Party 1
Maui
Maui
xXPEDRATOR18Xx
Maui
Level 27
God Stats
45W - 46L
1,488 SR
Queue Stats
64W - 75L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BanjoFuter
Ne Zha
13
2 / 4 / 0
8,278
690
5,531
7,060
3,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
SenpaiNuppi
Bacchus
11
0 / 5 / 2
7,471
623
3,358
16,348
19,219
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 2
8,643
720
9,556
6,331
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Sambucone96
Cernunnos
17
5 / 0 / 6
11,015
918
9,928
7,460
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
16
4 / 1 / 8
10,327
861
11,774
8,823
6,468
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 8
9,675
806
4,197
9,566
8,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
12
12
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BanjoFuter
Ne Zha
2
4
0
0.5
W
Cernunnos
Sambucone96
Cernunnos
5
0
6
8
L
Bacchus
SenpaiNuppi
Bacchus
0
5
2
0.2
L
0
3
2
0.33
W
Zhong Kui
4
1
8
8
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,445
Damage
25,899
29,739
Taken
25,849
25,269
Mitigated
17,729
2,301
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BanjoFuter
Ne Zha
5,531
481
0
72
7,060
3,007
0
3,780
3,255
0
17,921
W
Cernunnos
Sambucone96
Cernunnos
9,928
4,868
0
3,426
7,460
3,142
2,324
2,400
4,802
0
68,798
L
Bacchus
SenpaiNuppi
Bacchus
3,358
366
0
860
16,348
19,219
0
8,386
7,906
6,174
715
L
9,556
121
600
769
6,331
3,043
0
3,723
2,584
37,779
0
W
Zhong Kui
11,774
1,883
0
4,604
8,823
6,468
1,252
3,534
4,709
41,047
0
W
4,197
513
0
0
9,566
8,119
86
5,055
3,704
10,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,392
Gold Earned
31,017
96
Minions Killed
183
0
Camps Cleared
0
588,217
Distance Traveled
657,623
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,278
690
15
1
0
191,084
0
W
Cernunnos
11,015
918
87
7
0
221,108
0
L
Bacchus
7,471
623
5
0
0
195,940
0
L
Ra
8,643
720
76
6
0
201,193
2
W
Zhong Kui
10,327
861
74
6
0
210,782
1
W
Maui
9,675
806
22
2
0
225,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role