Player Matchup

Pele
Pele
Adziee10
Pele
Level 144
God Stats
0W - 1L
1,614 SR
Queue Stats
69W - 81L
1,488 Elo+
Party 1
Scylla
Scylla
x_bayskii_
Scylla
Level 118
God Stats
0W - 1L
1,314 SR
Queue Stats
70W - 80L
1,489 Elo+
Party 1
Ullr
Ullr
xxthunderxxd
Ullr
Level 149
God Stats
1W - 5L
1,500 SR
Queue Stats
20W - 35L
967 Elo+
Solo
Team Averages
Level 137
1,476 SR
1,315 Elo+

VS

Team Averages
Level 95
1,519 SR
1,495 Elo+
Ares
Ares
Enzu1991
Ares
Level 66
God Stats
618W - 613L
1,499 SR
Queue Stats
618W - 613L
1,460 Elo+
Solo
Ix Chel
Ix Chel
segador1111
Ix Chel
Level 129
God Stats
2W - 1L
1,501 SR
Queue Stats
67W - 43L
1,565 Elo+
Solo
Danzaburou
Danzaburou
shermdaworm
Danzaburou
Level 89
God Stats
29W - 23L
1,557 SR
Queue Stats
454W - 471L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
1 / 3 / 0
7,484
748
5,220
9,762
5,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
x_bayskii_
Scylla
13
0 / 4 / 0
7,538
754
5,691
6,010
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,585
759
5,404
10,810
6,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 1 / 9
7,837
784
5,088
9,479
8,119
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
segador1111
Ix Chel
15
4 / 1 / 6
9,453
945
9,519
5,765
2,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
shermdaworm
Danzaburou
16
7 / 0 / 4
10,193
1,019
9,516
9,250
4,319
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
11
11
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
1
3
0
0.33
W
Ares
0
1
9
4.5
W
Ix Chel
segador1111
Ix Chel
4
1
6
7
W
Danzaburou
shermdaworm
Danzaburou
7
0
4
9
L
Scylla
x_bayskii_
Scylla
0
4
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,315
Damage
24,123
26,582
Taken
24,494
14,372
Mitigated
14,626
3,995
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,220
1,038
0
1,983
9,762
5,572
0
3,826
5,905
0
17,107
W
Ares
5,088
49
0
2,010
9,479
8,119
1,227
2,482
6,604
9,698
397
W
Ix Chel
segador1111
Ix Chel
9,519
632
1,001
2,236
5,765
2,188
524
1,391
4,134
36,781
0
W
Danzaburou
shermdaworm
Danzaburou
9,516
3,164
0
6,550
9,250
4,319
2,556
1,963
6,852
0
40,471
L
Scylla
x_bayskii_
Scylla
5,691
377
0
1,000
6,010
2,071
0
3,721
2,289
34,792
0
L
5,404
630
0
1,012
10,810
6,729
0
6,895
3,866
0
18,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,607
Gold Earned
27,483
132
Minions Killed
130
0
Camps Cleared
0
509,325
Distance Traveled
608,576
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,484
748
24
2
0
189,783
0
W
Ares
7,837
784
8
1
0
208,168
2
W
Ix Chel
9,453
945
47
5
0
196,914
0
W
Danzaburou
10,193
1,019
75
8
0
203,494
0
L
Scylla
7,538
754
76
8
0
151,323
0
L
Ullr
7,585
759
32
3
0
168,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role