Player Matchup

Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Doints
Sol
Level 125
God Stats
47W - 15L
1,740 SR
Queue Stats
108W - 63L
1,679 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kudlaty31
Morgan Le Fay
Level 157
God Stats
7W - 4L
1,824 SR
Queue Stats
110W - 119L
1,529 Elo+
Solo
Arachne
Arachne
MagicSlothobra
Arachne
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 37L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
PiššJugEnjoyer
Tsukuyomi
Level 89
God Stats
4W - 3L
1,771 SR
Queue Stats
420W - 285L
1,543 Elo+
Solo
Team Averages
Level 126
1,667 SR
1,553 Elo+

VS

Team Averages
Level 143
1,566 SR
1,543 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LilBiceps
Cthulhu
Level 148
God Stats
2W - 2L
1,484 SR
Queue Stats
198W - 171L
1,549 Elo+
Solo
Ratatoskr
Ratatoskr
MINzahNs
Ratatoskr
Level 155
God Stats
6W - 0L
1,668 SR
Queue Stats
56W - 39L
1,568 Elo+
Solo
Janus
Janus
badvladTHEGOAT
Janus
Level 101
God Stats
60W - 53L
1,680 SR
Queue Stats
466W - 440L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
1 / 2 / 0
3,409
682
1,584
3,945
956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sol
Doints
Sol
7
1 / 1 / 0
4,253
851
1,583
2,895
592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Kudlaty31
Morgan Le Fay
7
0 / 2 / 0
3,483
697
702
2,253
505
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

6
0 / 1 / 1
3,449
690
1,190
2,791
1,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
1
0 / 0 / 0
2,468
494
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
2 / 0 / 0
4,099
820
1,156
1,461
321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
 
Hachiman
6
0 / 0 / 2
3,591
718
1,357
1,245
247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
LilBiceps
Cthulhu
6
1 / 1 / 1
3,792
758
1,418
2,636
1,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
MINzahNs
Ratatoskr
7
2 / 0 / 2
3,727
745
2,009
3,192
804
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 1 / 0
4,046
809
942
2,365
558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
W
Ah Puch
 
Ah Puch
2
0
0
2
W
Hachiman
 
Hachiman
0
0
2
1
L
Sol
Doints
Sol
1
1
0
1
L
Morgan Le Fay
Kudlaty31
Morgan Le Fay
0
2
0
0
W
Cthulhu
LilBiceps
Cthulhu
1
1
1
1.5
W
Ratatoskr
MINzahNs
Ratatoskr
2
0
2
3
L
0
1
1
0.5
L
Tsukuyomi
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,059
Damage
6,882
11,884
Taken
10,899
3,058
Mitigated
3,524
4,444
Healing
3,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,584
752
0
1,272
3,945
956
0
705
3,240
0
16,216
W
Ah Puch
 
Ah Puch
1,156
0
0
662
1,461
321
0
271
1,110
23,622
0
W
Hachiman
 
Hachiman
1,357
825
0
792
1,245
247
0
0
1,245
0
17,113
L
Sol
Doints
Sol
1,583
727
0
1,555
2,895
592
0
755
1,996
17,792
1,734
L
Morgan Le Fay
Kudlaty31
Morgan Le Fay
702
0
0
500
2,253
505
0
978
1,097
16,407
0
W
Cthulhu
LilBiceps
Cthulhu
1,418
29
47
737
2,636
1,594
0
0
2,636
12,859
1,313
W
Ratatoskr
MINzahNs
Ratatoskr
2,009
972
0
500
3,192
804
0
347
2,755
0
16,183
L
1,190
935
0
1,117
2,791
1,005
0
562
2,229
0
8,932
L
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
942
61
0
845
2,365
558
0
1,200
991
19,486
313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,062
Gold Earned
19,255
144
Minions Killed
190
0
Camps Cleared
0
449,574
Distance Traveled
564,626
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,409
682
33
7
0
101,040
0
W
Ah Puch
4,099
820
45
9
0
112,432
0
W
Hachiman
3,591
718
37
7
0
99,089
0
L
Sol
4,253
851
60
12
0
110,315
0
L
Morgan Le Fay
3,483
697
40
8
0
108,173
0
W
Cthulhu
3,792
758
24
5
0
107,623
1
W
Ratatoskr
3,727
745
37
7
0
130,162
0
L
Arachne
3,449
690
11
2
0
125,697
0
L
Tsukuyomi
2,468
494
0
0
0
4,349
0
W
Janus
4,046
809
47
9
0
115,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role