Player Matchup

Nu Wa
Nu Wa
BK7183611
Nu Wa
Level 156
God Stats
51W - 35L
1,630 SR
Queue Stats
620W - 580L
1,554 Elo+
Solo
Chiron
Chiron
FelipeCASLA
Chiron
Level 43
God Stats
4W - 1L
1,838 SR
Queue Stats
53W - 52L
1,517 Elo+
Solo
Nox
Nox
HNC-CodeRed
Nox
Level 156
God Stats
3W - 3L
1,524 SR
Queue Stats
67W - 84L
1,449 Elo+
Solo
Sylvanus
Sylvanus
Hollowmain
Sylvanus
Level 126
God Stats
8W - 7L
1,583 SR
Queue Stats
133W - 122L
1,505 Elo+
Solo
Eset
Eset
JeGarcon
Eset
Level 108
God Stats
12W - 13L
1,616 SR
Queue Stats
288W - 286L
1,544 Elo+
Solo
Team Averages
Level 118
1,638 SR
1,514 Elo+

VS

Team Averages
Level 154
1,568 SR
1,516 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FearedShadow
Horus
Level 159
God Stats
7W - 4L
1,579 SR
Queue Stats
214W - 208L
1,509 Elo+
Solo
Jormungandr
Jormungandr
P2BH
Jormungandr
Level 164
God Stats
14W - 9L
1,651 SR
Queue Stats
153W - 131L
1,508 Elo+
Solo
Fenrir
Fenrir
THELVADAAM25
Fenrir
Level 89
God Stats
62W - 41L
1,584 SR
Queue Stats
627W - 636L
1,445 Elo+
Solo
Rama
Rama
baseballdrew2
Rama
Level 109
God Stats
2W - 1L
1,529 SR
Queue Stats
72W - 58L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BK7183611
Nu Wa
6
0 / 0 / 1
3,336
556
2,205
2,360
583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chiron
3
0 / 2 / 0
2,823
471
1,081
2,101
384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 2 / 0
3,645
608
1,007
2,528
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Hollowmain
Sylvanus
9
1 / 0 / 0
4,789
798
1,929
3,076
1,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eset
7
1 / 2 / 0
3,764
627
1,190
2,870
754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
7
2 / 0 / 0
3,929
655
1,987
1,982
496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

5
1 / 0 / 3
3,796
633
1,239
3,080
1,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
P2BH
Jormungandr
6
0 / 2 / 1
3,664
611
1,841
4,978
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
5
0 / 1 / 1
3,262
544
1,463
4,345
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
3 / 0 / 1
4,646
774
2,805
2,233
608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
6
6
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
0
0
2
L
Nu Wa
BK7183611
Nu Wa
0
0
1
0.5
W
1
0
3
2.5
L
Chiron
0
2
0
0
L
1
2
0
0.5
L
Sylvanus
Hollowmain
Sylvanus
1
0
0
1
L
Eset
1
2
0
0.5
W
Jormungandr
P2BH
Jormungandr
0
2
1
0.25
W
Fenrir
0
1
1
0.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,412
Damage
9,335
12,935
Taken
16,618
4,126
Mitigated
5,251
4,939
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
1,987
39
0
834
1,982
496
0
1,190
792
16,561
1,112
L
Nu Wa
BK7183611
Nu Wa
2,205
801
0
771
2,360
583
0
710
1,650
11,995
481
W
1,239
564
120
1,644
3,080
1,574
0
631
2,357
0
5,510
L
Chiron
1,081
591
51
386
2,101
384
0
0
2,101
0
4,301
L
1,007
97
0
436
2,528
1,184
0
148
2,380
12,956
0
L
Sylvanus
Hollowmain
Sylvanus
1,929
701
0
2,269
3,076
1,221
0
1,598
1,478
23,655
9,129
L
Eset
1,190
41
0
1,026
2,870
754
0
1,273
1,597
16,146
0
W
Jormungandr
P2BH
Jormungandr
1,841
609
0
1,200
4,978
1,482
0
1,879
3,059
18,887
3,695
W
Fenrir
1,463
545
0
2,273
4,345
1,091
0
1,697
2,648
0
13,848
W
2,805
2,258
0
1,622
2,233
608
0
367
1,780
0
30,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,357
Gold Earned
19,297
165
Minions Killed
169
0
Camps Cleared
0
519,088
Distance Traveled
614,579
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
3,929
655
26
4
0
132,275
0
L
Nu Wa
3,336
556
19
3
0
116,641
0
W
Horus
3,796
633
10
2
0
128,095
2
L
Chiron
2,823
471
9
2
0
62,371
0
L
Nox
3,645
608
29
5
0
119,379
2
L
Sylvanus
4,789
798
62
10
0
105,707
0
L
Eset
3,764
627
46
8
0
114,990
0
W
Jormungandr
3,664
611
43
7
0
122,054
0
W
Fenrir
3,262
544
31
5
0
125,841
0
W
Rama
4,646
774
59
10
0
106,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role