Player Matchup

Ares
Ares
Gold III
 
Ares
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
GOLD PANTHER63
Ra
Gold V
Level 153
God Stats
8W - 5L
1,515 SR
Queue Stats
31W - 31L
1,429 MMR
Solo
Jormungandr
Jormungandr
Platinum III
Gnararevalar
Jormungandr
Platinum III
Level 49
God Stats
70W - 59L
1,545 SR
Queue Stats
162W - 155L
1,432 MMR
Solo
Jing Wei
Jing Wei
Silver II
Raynegade
Jing Wei
Silver II
Level 128
God Stats
4W - 3L
1,738 SR
Queue Stats
54W - 54L
1,400 MMR
Solo
Thor
Thor
Gold III
SheWantWho
Thor
Gold III
Level 146
God Stats
5W - 2L
1,652 SR
Queue Stats
120W - 125L
1,491 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,590 SR
1,450 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,584 SR
1,429 MMR
Horus
Horus
Silver I
Benzer575
Horus
Silver I
Level 127
God Stats
1W - 1L
1,703 SR
Queue Stats
19W - 20L
1,421 MMR
Party 2
Nox
Nox
Gold IV
ImCon
Nox
Gold IV
Level 103
God Stats
10W - 5L
1,706 SR
Queue Stats
15W - 11L
1,326 MMR
Party 1
Charybdis
Charybdis
Gold IV
Salahath
Charybdis
Gold IV
Level 157
God Stats
1W - 1L
1,315 SR
Queue Stats
31W - 29L
1,495 MMR
Party 2
Medusa
Medusa
Platinum V
Setsukah
Medusa
Platinum V
Level 149
God Stats
1W - 1L
1,510 SR
Queue Stats
121W - 116L
1,408 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Vortexed
Cthulhu
Gold III
Level 132
God Stats
3W - 2L
1,684 SR
Queue Stats
22W - 24L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
1 / 2 / 0
3,705
618
2,114
5,193
3,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 3 / 0
4,042
674
350
3,153
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
Gnararevalar
Jormungandr
8
2 / 2 / 0
4,642
774
2,543
5,016
2,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Raynegade
Jing Wei
6
1 / 2 / 1
3,556
593
2,925
4,294
1,107
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

3
0 / 2 / 1
3,041
507
1,180
2,695
643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KumbhakarnaNu WaThanatosChiron

VS

Bans
FenrirBake KujiraThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Benzer575
Horus
6
1 / 1 / 3
3,743
624
3,283
5,006
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nox
ImCon
Nox
7
3 / 1 / 5
4,155
693
2,758
3,916
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Salahath
Charybdis
7
1 / 0 / 4
4,099
683
3,105
3,992
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
Setsukah
Medusa
8
5 / 0 / 1
4,584
764
2,351
2,657
638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Vortexed
Cthulhu
7
1 / 2 / 1
4,099
683
2,627
5,042
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
11
11
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
0
0.5
W
Horus
Benzer575
Horus
1
1
3
2.5
L
0
3
0
0
L
Jormungandr
Gnararevalar
Jormungandr
2
2
0
1
W
Nox
ImCon
Nox
3
1
5
5.5
L
Jing Wei
Raynegade
Jing Wei
1
2
1
0.75
W
Charybdis
Salahath
Charybdis
1
0
4
3
W
Medusa
Setsukah
Medusa
5
0
1
5.5
L
0
2
1
0.25
W
Cthulhu
Vortexed
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,112
Damage
14,124
20,351
Taken
20,613
7,924
Mitigated
7,142
6,446
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,114
83
0
1,640
5,193
3,006
0
372
4,821
6,083
0
W
Horus
Benzer575
Horus
3,283
1,310
160
1,489
5,006
1,854
17
1,216
3,790
0
12,240
L
350
0
125
661
3,153
819
0
827
2,326
22,418
0
L
Jormungandr
Gnararevalar
Jormungandr
2,543
1,092
0
1,994
5,016
2,349
0
3,179
1,837
24,535
1,839
W
Nox
ImCon
Nox
2,758
703
0
2,169
3,916
1,070
0
465
3,451
14,376
0
L
Jing Wei
Raynegade
Jing Wei
2,925
2,515
0
1,111
4,294
1,107
0
301
3,993
0
18,369
W
Charybdis
Salahath
Charybdis
3,105
1,747
0
2,350
3,992
1,053
0
604
3,388
0
25,640
W
Medusa
Setsukah
Medusa
2,351
694
0
500
2,657
638
0
350
2,307
0
19,397
L
1,180
441
0
915
2,695
643
0
706
1,989
0
6,086
W
Cthulhu
Vortexed
Cthulhu
2,627
486
12
1,386
5,042
2,527
0
2,263
2,779
17,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,986
Gold Earned
20,680
161
Minions Killed
157
0
Camps Cleared
0
581,458
Distance Traveled
642,363
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,705
618
9
2
0
135,435
2
W
Horus
3,743
624
25
4
0
119,875
0
L
Ra
4,042
674
51
9
0
124,834
0
L
Jormungandr
4,642
774
58
10
0
120,912
0
W
Nox
4,155
693
32
5
0
134,965
0
L
Jing Wei
3,556
593
30
5
0
118,789
0
W
Charybdis
4,099
683
33
6
0
110,814
0
W
Medusa
4,584
764
34
6
0
155,687
1
L
Thor
3,041
507
13
2
0
81,488
0
W
Cthulhu
4,099
683
33
6
0
121,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role