Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Diamond II
 
Cliodhna
Diamond II
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
 
Sun Wukong
Diamond II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
Andreeeessss
Geb
Diamond II
Level 176
God Stats
0W - 2L
1,358 SR
Queue Stats
85W - 58L
2,342 MMR
Party 1
Chernobog
Chernobog
Masters
RumiruGabrys
Chernobog
Masters
Level 159
God Stats
38W - 27L
1,619 SR
Queue Stats
135W - 103L
2,859 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 162
1,495 SR
1,940 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 183
1,557 SR
1,826 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 302
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond I
 
Bakasura
Diamond I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond III
CIover UK
Chaac
Diamond III
Level 205
God Stats
23W - 15L
1,614 SR
Queue Stats
344W - 334L
2,239 MMR
Party 2
Athena
Athena
Masters
Tepelman
Athena
Masters
Level 183
God Stats
19W - 13L
1,668 SR
Queue Stats
176W - 139L
2,392 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 0 / 0
3,788
758
1,041
1,179
242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cliodhna
 
Cliodhna
6
2 / 0 / 1
3,582
716
2,208
3,586
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
4
0 / 3 / 0
2,806
561
1,826
4,058
1,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 2 / 0
3,241
648
2,023
5,522
1,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chernobog
RumiruGabrys
Chernobog
6
0 / 0 / 1
3,428
686
2,525
3,049
710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bans
LokiKuzenboCthulhu

VS

Bans
MedusaCerberusBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 0
3,819
764
2,044
2,677
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
 
Danzaburou
6
2 / 1 / 0
3,711
742
3,729
3,588
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
 
Bakasura
6
1 / 1 / 0
3,408
682
1,758
3,763
939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chaac
CIover UK
Chaac
7
2 / 0 / 1
4,575
915
2,549
3,246
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Tepelman
Athena
6
0 / 0 / 2
3,697
739
1,801
4,254
3,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
5
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
0
0
1
L
Cliodhna
 
Cliodhna
2
0
1
2.5
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
Ra
 
Ra
0
1
0
0
W
Danzaburou
 
Danzaburou
2
1
0
2
W
Bakasura
 
Bakasura
1
1
0
1
L
0
2
0
0
W
Chaac
CIover UK
Chaac
2
0
1
2.5
L
Chernobog
RumiruGabrys
Chernobog
0
0
1
0.5
W
Athena
Tepelman
Athena
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,623
Damage
11,881
17,394
Taken
17,528
5,033
Mitigated
7,256
7,380
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,041
116
0
500
1,179
242
0
612
379
17,808
0
L
Cliodhna
 
Cliodhna
2,208
496
0
1,848
3,586
758
0
1,058
2,246
0
13,896
L
Sun Wukong
 
Sun Wukong
1,826
491
0
1,325
4,058
1,527
0
115
3,901
905
11,797
W
Ra
 
Ra
2,044
259
108
1,140
2,677
623
0
626
1,789
19,018
317
W
Danzaburou
 
Danzaburou
3,729
2,290
0
2,174
3,588
1,072
0
759
2,829
0
21,263
W
Bakasura
 
Bakasura
1,758
1,000
0
1,737
3,763
939
0
536
3,187
0
16,052
L
2,023
555
620
1,551
5,522
1,796
0
814
4,628
9,155
0
W
Chaac
CIover UK
Chaac
2,549
597
0
1,729
3,246
1,579
0
118
3,128
564
24,172
L
Chernobog
RumiruGabrys
Chernobog
2,525
1,542
0
1,536
3,049
710
0
987
2,062
0
20,540
W
Athena
Tepelman
Athena
1,801
869
0
1,658
4,254
3,043
0
1,004
3,250
8,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,845
Gold Earned
19,210
157
Minions Killed
181
0
Camps Cleared
0
513,991
Distance Traveled
560,275
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,788
758
45
9
0
100,319
0
L
Cliodhna
3,582
716
31
6
0
123,422
0
L
Sun Wukong
2,806
561
14
3
0
84,901
0
W
Ra
3,819
764
49
10
0
106,981
0
W
Danzaburou
3,711
742
32
6
0
91,266
0
W
Bakasura
3,408
682
45
9
0
129,957
0
L
Geb
3,241
648
16
3
0
110,751
0
W
Chaac
4,575
915
44
9
0
118,040
0
L
Chernobog
3,428
686
51
10
0
94,598
0
W
Athena
3,697
739
11
2
0
114,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role