Player Matchup

Ullr
Ullr
 
Ullr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CardSuperset644
Nemesis
Level 41
God Stats
0W - 1L
1,643 SR
Queue Stats
31W - 45L
1,481 Elo+
Solo
Charon
Charon
MrHorrible702
Charon
Level 157
God Stats
5W - 5L
1,942 SR
Queue Stats
403W - 434L
1,478 Elo+
Solo
Scylla
Scylla
Spearon
Scylla
Level 148
God Stats
4W - 6L
1,493 SR
Queue Stats
180W - 249L
1,473 Elo+
Solo
Artio
Artio
bigbluemeerkatt
Artio
Level 112
God Stats
2W - 1L
1,823 SR
Queue Stats
126W - 103L
1,547 Elo+
Solo
Team Averages
Level 121
1,680 SR
1,496 Elo+

VS

Team Averages
Level 120
1,505 SR
1,552 Elo+
Cu Chulainn
Cu Chulainn
ChiefRambo
Cu Chulainn
Level 146
God Stats
1W - 1L
1,326 SR
Queue Stats
296W - 108L
1,617 Elo+
Solo
Sobek
Sobek
FanaticsFREDz
Sobek
Level 124
God Stats
2W - 0L
1,732 SR
Queue Stats
97W - 84L
1,584 Elo+
Solo
Cernunnos
Cernunnos
KingHaef
Cernunnos
Level 115
God Stats
1W - 2L
1,419 SR
Queue Stats
338W - 329L
1,550 Elo+
Solo
Cerberus
Cerberus
ToLo3131
Cerberus
Level 69
God Stats
16W - 10L
1,481 SR
Queue Stats
662W - 757L
1,468 Elo+
Solo
Eset
Eset
ax832
Eset
Level 144
God Stats
6W - 3L
1,565 SR
Queue Stats
188W - 186L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
3 / 3 / 6
7,957
723
7,367
7,727
2,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
5 / 5 / 3
8,872
807
9,544
9,413
5,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 3 / 9
8,208
746
10,683
17,575
9,374
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Spearon
Scylla
15
1 / 4 / 9
8,231
748
11,847
6,929
1,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 3
7,368
670
5,701
14,118
14,507
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChiefRambo
Cu Chulainn
15
4 / 3 / 12
8,966
815
10,866
17,723
13,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

14
3 / 2 / 11
9,320
847
7,098
16,844
19,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
KingHaef
Cernunnos
17
6 / 1 / 7
9,474
861
10,904
7,608
3,350
Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
ToLo3131
Cerberus
13
2 / 4 / 11
8,304
755
8,784
17,748
13,997
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
ax832
Eset
14
4 / 4 / 7
9,180
835
14,465
10,905
4,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
12
Kills
19
19
Deaths
14
30
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
3
6
2
L
5
5
3
1.3
W
Cu Chulainn
ChiefRambo
Cu Chulainn
4
3
12
3.33
W
3
2
11
4.25
W
Cernunnos
KingHaef
Cernunnos
6
1
7
9.5
L
2
3
9
2.17
L
Scylla
Spearon
Scylla
1
4
9
1.38
W
Cerberus
ToLo3131
Cerberus
2
4
11
1.88
W
Eset
ax832
Eset
4
4
7
1.88
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,142
Damage
52,117
55,762
Taken
70,828
34,198
Mitigated
54,644
16,211
Healing
25,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,367
1,737
348
1,357
7,727
2,926
0
3,965
3,610
0
18,301
L
9,544
1,353
162
1,901
9,413
5,545
0
4,277
4,722
0
15,013
W
Cu Chulainn
ChiefRambo
Cu Chulainn
10,866
1,457
546
4,744
17,723
13,289
57
6,317
11,219
589
18,731
W
7,098
549
1,915
6,244
16,844
19,071
0
5,787
10,795
14,006
0
W
Cernunnos
KingHaef
Cernunnos
10,904
2,306
565
192
7,608
3,350
1,647
3,973
3,595
0
25,867
L
10,683
1,722
1,052
5,145
17,575
9,374
0
10,406
6,346
19,954
606
L
Scylla
Spearon
Scylla
11,847
238
1,116
441
6,929
1,846
0
4,009
2,746
25,793
0
W
Cerberus
ToLo3131
Cerberus
8,784
178
925
6,730
17,748
13,997
80
5,982
11,458
14,149
1,526
W
Eset
ax832
Eset
14,465
937
2,690
1,278
10,905
4,937
1,442
5,379
5,526
19,238
1,753
L
5,701
439
1,692
2,997
14,118
14,507
0
5,410
8,005
11,272
751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,636
Gold Earned
45,244
102
Minions Killed
114
0
Camps Cleared
0
1,016,362
Distance Traveled
983,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,957
723
25
2
0
186,798
0
L
Nemesis
8,872
807
18
2
0
210,351
0
W
Cu Chulainn
8,966
815
21
2
0
186,519
0
W
Sobek
9,320
847
13
1
0
222,532
0
W
Cernunnos
9,474
861
34
3
0
205,656
0
L
Charon
8,208
746
17
2
0
197,650
0
L
Scylla
8,231
748
33
3
0
205,393
0
W
Cerberus
8,304
755
26
2
0
180,137
0
W
Eset
9,180
835
20
2
0
188,578
0
L
Artio
7,368
670
9
1
0
216,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role