Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EuroStepper
Anubis
Level 65
God Stats
4W - 3L
1,642 SR
Queue Stats
45W - 48L
1,520 Elo+
Party 1
Hachiman
Hachiman
Khaaarlos
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,371 Elo+
Solo
Tyr
Tyr
ToxicMonkey1
Tyr
Level 186
God Stats
2W - 5L
1,410 SR
Queue Stats
104W - 108L
1,541 Elo+
Solo
Artemis
Artemis
swollinator
Artemis
Level 123
God Stats
0W - 3L
1,237 SR
Queue Stats
82W - 69L
1,553 Elo+
Party 1
Team Averages
Level 139
1,458 SR
1,497 Elo+

VS

Team Averages
Level 126
1,594 SR
1,505 Elo+
Zhong Kui
Zhong Kui
Damslacker
Zhong Kui
Level 129
God Stats
26W - 24L
1,679 SR
Queue Stats
336W - 300L
1,536 Elo+
Solo
Guan Yu
Guan Yu
LipSmacker
Guan Yu
Level 154
God Stats
27W - 18L
1,569 SR
Queue Stats
144W - 106L
1,495 Elo+
Solo
Cerberus
Cerberus
MoseyingMage
Cerberus
Level 107
God Stats
1W - 0L
1,746 SR
Queue Stats
18W - 23L
1,454 Elo+
Party 2
Jing Wei
Jing Wei
PoliticZx
Jing Wei
Level 156
God Stats
1W - 1L
1,325 SR
Queue Stats
161W - 148L
1,556 Elo+
Solo
Loki
Loki
itsHavux
Loki
Level 84
God Stats
17W - 16L
1,653 SR
Queue Stats
56W - 55L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 6 / 4
6,337
528
6,035
10,353
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
12
3 / 5 / 2
6,958
580
6,582
7,346
3,068
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hachiman
Khaaarlos
Hachiman
10
0 / 4 / 1
5,536
461
3,242
8,268
1,998
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 4 / 1
7,014
585
8,153
13,062
5,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
swollinator
Artemis
11
2 / 4 / 2
5,988
499
6,568
9,995
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Damslacker
Zhong Kui
15
8 / 1 / 2
8,791
733
9,199
8,736
5,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
LipSmacker
Guan Yu
13
3 / 4 / 6
7,448
621
9,228
12,906
11,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
MoseyingMage
Cerberus
10
3 / 3 / 5
6,506
542
4,038
11,168
6,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
PoliticZx
Jing Wei
13
3 / 1 / 5
7,774
648
7,622
7,788
2,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
12
6 / 2 / 3
7,119
593
5,106
9,701
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
10
Kills
23
23
Deaths
11
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
4
0.67
W
Zhong Kui
Damslacker
Zhong Kui
8
1
2
9
L
Anubis
3
5
2
0.8
L
Hachiman
Khaaarlos
Hachiman
0
4
1
0.13
W
Guan Yu
LipSmacker
Guan Yu
3
4
6
1.5
W
Cerberus
MoseyingMage
Cerberus
3
3
5
1.83
W
Jing Wei
PoliticZx
Jing Wei
3
1
5
5.5
L
3
4
1
0.88
W
Loki
6
2
3
3.75
L
Artemis
swollinator
Artemis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,580
Damage
35,193
49,024
Taken
50,299
18,478
Mitigated
28,090
11,293
Healing
20,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,035
1,786
0
1,173
10,353
3,563
0
1,834
8,519
0
42,766
W
Zhong Kui
Damslacker
Zhong Kui
9,199
4,335
0
5,765
8,736
5,674
858
2,399
6,298
47,990
15,737
L
Anubis
6,582
703
0
1,926
7,346
3,068
0
3,136
4,210
45,487
0
L
Hachiman
Khaaarlos
Hachiman
3,242
1,929
0
2,068
8,268
1,998
0
743
7,525
0
34,672
W
Guan Yu
LipSmacker
Guan Yu
9,228
1,418
68
3,786
12,906
11,074
0
470
12,397
1,079
44,750
W
Cerberus
MoseyingMage
Cerberus
4,038
132
0
3,111
11,168
6,748
171
1,691
9,195
13,622
682
W
Jing Wei
PoliticZx
Jing Wei
7,622
5,199
0
3,141
7,788
2,112
65
799
6,671
0
63,510
L
8,153
1,345
0
3,733
13,062
5,183
0
4,704
8,358
0
44,400
W
Loki
5,106
1,724
0
4,831
9,701
2,482
0
2,318
7,310
0
44,049
L
Artemis
swollinator
Artemis
6,568
2,145
105
2,288
9,995
4,666
0
2,757
7,238
0
26,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,833
Gold Earned
37,638
327
Minions Killed
422
0
Camps Cleared
0
1,165,846
Distance Traveled
1,180,086
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,337
528
67
6
0
269,080
0
W
Zhong Kui
8,791
733
112
9
0
210,291
0
L
Anubis
6,958
580
87
7
0
211,082
0
L
Hachiman
5,536
461
65
5
0
237,496
0
W
Guan Yu
7,448
621
83
7
0
238,216
1
W
Cerberus
6,506
542
27
2
0
236,720
6
W
Jing Wei
7,774
648
119
10
0
241,500
1
L
Tyr
7,014
585
71
6
0
239,233
2
W
Loki
7,119
593
81
7
0
253,359
2
L
Artemis
5,988
499
37
3
0
208,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role